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Old 05-21-2008, 11:41   #11
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Originally Posted by kygon View Post
for god sake people this VU is pritty decent all n all

some changes to the mobs I hunt most (IE CP mobs) I dont have major DPS weapon but I look at these changes with "cool more challenge" I'm not uber I hunt in phantom, have 200hp and average dmg guns I used to be immortal in domes 1 and 2 and only died in 3 when i had multiple mobs on me so for me its a good change!

the rest of the crap people are complaining about is utter pish!

people have a short memory and seem to find fault in the smallest part of a new VU EG "my refiner changed colour MA are bastardz " lol

the VU is fairly stable no disconnects, some banding but for VU night not that bad at all

a shit load of new weapons a shit load of new BPs , so some mobs got harder , at least skills didnt nerf, at least armour didnt nerf - no 8th armor part "BUYING shadow Ass Guard @ boxes" lol

when looked at historically this VU is GOOD!

even the mob changes are understandable and as someone who it directly effects - I LIKE EM!

Im proly agree with u. All seems to turn pretty round, no nerf at all. As far as i know, one of the better released VU so far.
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Old 05-21-2008, 11:44   #12
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Quote:
Originally Posted by kygon View Post
well in the last year as I've gotten more skilled aurli are piss easy for me now, so considering how many are out there more skilled than me - aurli were created LONG ago when the playerbase were all noob! MA just reset the bar
Well that might apply to you but what about the new joining players?

Hence I am saying, why not add new mobs, new mob categories... new locations ? As it stands this is simply affecting the game play of average players... just resetting the bar as you call it... I don't think it's the right thing to do the way they have done it...

That's my opinion..
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Old 05-21-2008, 11:45   #13
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I think its a good VU - makes it more challenging

PS. Has anyone else found sweating has become easier? Cause i think i have
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Old 05-21-2008, 11:46   #14
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Quote:
Originally Posted by kygon View Post
I suspect simply getting some more usefully L ME stuff rather than worthless UL TT food
All ME items are at 0 tt as we all know ( few exceptions when MA had to intervine) so we cant expect to get globals at mentorship...can we? and L ME items are out of discution in my opinion...maybe more tt crapp
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Old 05-21-2008, 11:48   #15
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Quote:
Originally Posted by AJack10600 View Post
Well that might apply to you but what about the new joining players?

Hence I am saying, why not add new mobs, new mob categories... new locations ? As it stands this is simply affecting the game play of average players... just resetting the bar as you call it... I don't think it's the right thing to do the way they have done it...

That's my opinion..
I think they dont add new mobs cause they mabe have a "material" limit to handle more mobs on servers.

In + i think they can do realy great with the actual calipsian's Fauna. Ex : Troopers gen 9
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Old 05-21-2008, 11:49   #16
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Quote:
Originally Posted by florin View Post
All ME items are at 0 tt as we all know ( few exceptions when MA had to intervine) so we cant expect to get globals at mentorship...can we? and L ME items are out of discution in my opinion...maybe more tt crapp
that would be sweet "some disiple completed mentorship and his mentor some guy recived UR 125 ME value at 124peds"
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Old 05-21-2008, 11:50   #17
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Quote:
Originally Posted by AJack10600 View Post
Well that might apply to you but what about the new joining players?

Hence I am saying, why not add new mobs, new mob categories... new locations ? As it stands this is simply affecting the game play of average players... just resetting the bar as you call it... I don't think it's the right thing to do the way they have done it...

That's my opinion..
what your telling me you think its ok for "new joining players" to be hunting shit like atrox and aurli?

I totally agree with new mobs I LOVE ANY NEW MOBS!

but if its make hard mobs harder vs nerf skills I'll got the mobs choice every time!

also you forget that 'back in the day' you could out run mobs turn and shoot then out run them again! also decoyed worked!? these are things that ppl look back and think "I was lucky to be around then" people will say the same with "remember when KOA only took 5mins to kill rather than 15mins?" lol
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Old 05-21-2008, 11:52   #18
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Old 05-21-2008, 11:53   #19
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Quote:
Originally Posted by aridash View Post
for me, im just disappointed. when they said diversity and challenge i was hopfull and waited to see what would happen.

simply increaing mob HP and regen inst challenging, its uncreative and just means each mob becomes longer to kill, not harder. I expected one of the CP mobs to change, but not both - wheres the diversity in that?
I was in those who did think it was good MA "rework" the mobs.
I was waiting all the mobs to be adjusted , changed , with fixed AI and som other stuff...finally they just change HP and regen of what , 4 mobs ?
Big lack of evrything...

Quote:
Originally Posted by aridash View Post
Yes, its stable which is good, but as always there are half a dozen little niggly bugs that have returned, which is not good. and while i dont erally care about refiners etc, i wonder why they spend time on such trivial and unnecessary changes rather than fixing things that matter, like having to close all windows before you can actully use a refiner after equiping.
And yes , why remake the skill panel , they did remake it last VU ...
Will they remake it next VU too ?
Because , the one we got now have to crapy effect on it , and boring shit animation...
The last one was good enought...
There is many other panel that can be remake in EU and that need it , like trade , auction , MAP !!!
those are very old , very shity ...
The skill panel was good enought , and was same stille as new inventori , new TT new repair , new storage...Why remake it with total diferent design ?
where the hell did they learn work ?
1)choise graphic chart and design
2) make the job...
so evrything go together...

as for refiner , its the kind of simple detail that bother me.
There was no need to change them ... who the hell did ask for new refiner ?
they think they have to remaque them , oki fine , but at least keep same color system , and make them that i can see diference..
Thats 5 year player scream that too many item are exactly same....
Mod fap and fap 5 ... and so on...
i would prefer to have less gadzillion item , but know what i have in hand without reading...
Now go to TT your fap 5 and be carefull to not mistake with other fap ... because no item back...
I would have prefer they make a lock system on my item so i dont TT , than the new skill panel and new refiner,and the mouving eyes.

Mouving eyes ... i look like a retard now...
last VU is was botox addict , with no mouve at all on face.
this VU my eyes look at ground or roof while i speak to people....
Why eyes can not be like in past ?just look where i look ....
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Old 05-21-2008, 11:55   #20
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My first reaction to the new Atrox HP and the faster regen:
"Damn, MA did it again. More challeging my @ss" just more ammo needed.

But after i hunted some atrox today, my second reaction is:"
"Hey, maybe this isn't a bad change after all". Atrox hunting started to become quite borring before the VU. They had very low HP and up to (Old) Alpha were very easy to kill. The 'old' atrox was just abit outdated IMO. For a mob that looks that agressive and with all the fuss about (neverdie's) egg, it must be harder to kill. So i am pretty much ok with the new Atrox.


AND, some new mobs would definilty be welcome........................
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