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Bush Administration Moving to Block Second Life and Other Online "Games of Skill" | About Entropia Universe: Entropia Universe information. |
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Bush Administration Moving to Block Second Life and Other Online "Games of Skill"
In 2006, Congress passed the "Unlawful Internet Gambling Enforcement Act." The bill was vaguely written and voted on months before the '06 election. The bill's political purpose failed-- Republicans lost control of Congress, and the bill's primary House author, Rep. Jim Leach, was defeated in his reelection bid. Unfortunately, the law lives on. This month, the regulations that will implement the 2006 act are nearing completion at the Federal Reserve and the U.S. Department of Treasury. The rules will significantly expand the reach of U.S. government oversight, bringing new scrutiny and enforcement activity to a wide range of online activities. Broadly speaking, there are two areas of internet activity which the government intends to regulate. The first is online sports betting-- wagering on the outcome of sports events-- which is relatively easy to identify and control. Indeed, it is already very difficult to transfer funds to an online sports betting web site. The second area targeted by the new regulations are "games of skill"-- such as online bridge or backgammon, some types of fantasy sports, predictive markets such as InTrade, and communities involving transactional activity like Second Life. This area is far more diverse and difficult to define, identify, and control. As the Federal Reserve itself noted in April testimony, “The activities that are permissible under the various Federal and State gambling laws are not well-settled and can be subject to varying interpretations,” and that both the new law and proposed regulations "did not specify what constitutes unlawful Internet gambling." Because it is nearly impossible to ban actual web sites, which can be easily moved around the internet, the law targets the payment processing systems (bank credit cards, PayPal, etc) that make the internet economy work. The law makes banks evaluate your personal charges and block transactions which involve activity in these two areas. As Congressman Ron Paul testified in April, "The regulations and underlying bill also force financial institutions to act as law enforcement officers. This is another pernicious trend that has accelerated in the aftermath of the Patriot Act, the deputization of private businesses to perform intrusive enforcement and surveillance functions that the federal government is unwilling to perform on its own." To be clear, banks to not want this new burden. They bear liability under this new regime, and as a result will be very conservative when it comes to determining what types of web sites should be blocked under the regulations. Already, the U.S. Attorney's office has extracted tens of millions of dollars in fines through online gaming and related enforcement activities. For example, when eBay acquired PayPal in 2003, the company had to pay a $10 million fine to settle online gambling charges. And that was before the passage of the 2006 act substantially raised the stakes for the banking industry. With the new rules under final consideration by the Bush Administration, the potential penalties will now expand to a broader category of internet activity, stifling innovation and economic growth online. The financial service providers will be even more risk-adverse and will implement blanket bans rather than take the risk of a case-by-case approach. The new federal rules will result in bans on processing for many activities such as low-stakes poker online, even though those activities are legal in most states. Ground-breaking sites like Second Life will likely fall victim to this expanded reach. Second Life has a successful in-world economy that involves, in part, trading and developing real estate with other community members. The Second Life economic system has hundreds of thousands of users trading 5.3 billion "Liden dollars" which are freely convertible to U.S. dollars. Liden Research has already moved to ban games of chance within Second Life, but the new regulations pose a threat to the fundamental economy of the site. Given the new risks and burdens the proposed regulations places on the U.S. banking system, there is little difference between trading real estate in Second Life and other “games of skill” that the regulations target. The new rules will clearly stifle innovation and the creation of new forms of online interaction. It will be impossible to distinguish new forms of collaborative economic activity from the wagering “games of skill” targeted by the law. For the payment processors, it won't be worth the legal risk to even try. Further, these skill-based online activities will not only be banned for consenting U.S. adults, but for users accessing U.S. sites from anywhere in the world. Again, it does not matter if the “game of skill” is legal or not in the user's local jurisdiction. Federal law, as implemented by these new regulations, will make it illegal, and the feds are empowering your bank to analyze and block any offending transactions. The new regulations also mean it will be more difficult for U.S. technology companies to operate on a global basis. It is a recipe for moving more technology companies offshore. Already one of the most innovative predictive futures markets covering U.S. elections, InTrade.com, operates in Ireland. On Tuesday, September 16th, the House Financial Services Committee will hold an emergency mark-up of legislation that attempts to address this urgent matter. The bill is a compromise that will make online sports betting illegal, but delay the implementation of rules governing "games of skill." Instead, the bill would require formal rulemaking so that the impact of the new regulations on communities like Second Life can be fully understood. Please consider taking action and Tell Congress to pass H.R. 6870, and to oppose regulating internet games of skill. |
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They just don't know when to stop. This was copied off
http://netfreedomforever.com/vote.php If these bastards start taxing me on my freaking game, I'm moving. Last edited by Hughthehand; 09-16-2008 at 05:43.. |
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Marauder
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Obviously EF rules dont permit politics, but if this is all true (I am not suggesting it isn't) then depending on who the American people vote in November could affect the Entropia economy quite severely.
Especially as when America sneezes, we Brits catch a cold ![]() It'd be interesting to see if Marco comments on this. |
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They are supposedly voting on it tomorrow.
Here's another article. http://www.pocketfives.com/online-po...uesday-3293542 The U.S Treasury and the Federal Reserve want to make the new rules. Go figure, the Fed, and banks want to squeeze out as much money as they can. U.S citizens playing entropia will be sweating to live in this game. No deposits. The banks want to regulate how we spend our money. What will be next? 1099's? |
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Politics hell, this will affect alot of players. I'm not bringing up politics. I'm bringing up banking rules. I would like to see some input from MA. Debit cards, credit cards, etc, are issued by banks, and they are going to be making the rules for U.S based people.
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Guardian
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Zappen Zaphod Beeblebrox Soc: Natural Born Killers
Location: Sweden
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"Land of the free" yeah right!!! soon they will remove democracy all together in the name of freedom.
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__________________
I reject reality and substitute my own. |
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| Snakecharmer |
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This message has been deleted by 711.
Reason: Rule #16
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Old Alpha
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Will love to see how MA handle this if it starts to affect Entropia. |
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Prowler
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Caldonicus Fade Lore Soc: Proud Bootlick-BigNoze of !! Entropia Asia !!
Location: SoCal, no Phoenix, no SoCal, no Phoenix
EFD: 4,758.72
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Odds are that the 'other camp' will retain control of Congress. Which likely means that they will resist banning naughty behavior, and will tax it instead...for our own good.
Very interesting find. Obviously of importance to The community of Entropia players Might I say that we can keep this discussion going if we Can Avoid mentioning personal politics In the thread, Not mentioning how Bush eats kittens & beats up girl scouts, etc Try to stay impartial and objective people! And most of all, avoid the temptation to make subliminal remarks, which are just not helpful. Especially, those pathetic acrostics, they are just too obvious. Of course, if they happen due to some subconscious element, I am sure nobody will blame you. |
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