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#21 | ||||||
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Bitchtropian
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Mobs AI is direct proportional to the QI of the coder.
If MA whant improve it again , they will have to hire retard , because their coder can not make it worse now. Took MA 3 year , but , they finally made an AI far worst than free korean shit game .... Where is the old AI , when mobs had diferent agresiviti , when they was beating eatch other , mouving ... I wonder why people still hunt .. |
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#22 | ||||||
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Elite
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I think MA took the Big Big Big hint from the participants (IE. EU members) when there was an out cry at a (possible) spyder trap resulting in an 80K loot.
They did what was asked for. They tried to make trapping no longer possible. But they made it too easy for a mob to get trapped, when it used to be too easy to trap a mob. So now, when a mob is under attack, and it is not closing on it's attacker, it's trapped. Ranged attack mobs (bots) seem more prone to the problem, as they dont actually need to get any closer to hit you. As they are not trying to get closer (as they are not actually trying to do so, as you are already in range) they get classed as stuck, as they are not closing on the target (you) when attacking. |
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#23 | |||||||
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Elite
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#24 | |||||||
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Bitchtropian
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Quote:
People asked a tweak for spider.Not that MA put they crapy finguer in the whole AI ... When i bring my car for repâration and ask they paint the door driver side , i dont whant they change the motor... Question is .. are we sure that spider are not trapable ? Finally , is it so hard to chek if the mobs do domage or not ... If the mobs domage player then its not traped.. it does not seems rocket science to ma to chek that ... |
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