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| About Entropia Universe Entropia Universe information. |
| View Poll Results: Is the server maintenace acceptable from a modern point of view? i.e. YEAR2007, not 1k years BC. | |||
| Yes. |
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73 | 57.94% |
| No. |
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53 | 42.06% |
| Voters: 126. You may not vote on this poll | |||
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#11 | |||||||
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Stalker
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Jakob JackFree Freelancer Soc: JetStar Alliance
Location: Sakura City - Amethera
EFD: 77.43
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It is the nature of IT systems wether large server farms of your home pc, once in a while something will go wrong no matter how much you maintain it and how many people are watching over it. Pretending otherwise is not very realistic. Cheers ![]() |
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#12 | ||||||
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Elite
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@Cani Ostro
Each online world has maintenance. Too bad you didnt know about that, else you would not have posted this. If you wont accept that...play offline ;p Also choosing an abstract thread title like "Is this acceptable?" always speaks for itself... Last edited by McCormick; 07-15-2007 at 21:59.. |
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![]() Gustav Gans ist ein kaltblütiger Täuschkörperwerfer ! |
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#13 | ||||||
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Guardian
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Yes its acceptable. Every organisation has server down time for maintenance and once a week isn't unreasonable.
The only problem I have is that they say an hour when they know its more likely to be 2-3 hours. If they kept us informed I think the speculation would reduce dramatically. As for the bitching, well u can't please everyone all of the time lol |
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#14 | ||||||
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Moderator
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Well I popped out to the Pub when the servers went down so I don't know how long it was off for but:
Yes, obviously scheduled maintenance is fine and has to occur. But what happened today presumably wasn't scheduled maintenance, more a hiccup of some sort. But that's also to be expected. Things go wrong, it happens and will always happen. It happens on any other gaming site too. I remember once being furious because a poker site went down in the midst of a game. It was a 400 person, 4 hour long job and the site went down when we got to the final table. Stacks were relatively level, but I was in 10th out of ten remaining when it crashed and the positions were paid as they stood. And well, the difference between a definate 10th and a potential 1st was a four-figure £ sum. Didn't like it too much, but it happens. At the end of the day when EU occasionally goes down, no-one loses a huge amount of cash (with possibly the exception of expiring auctions....simple way round that - put in a start-bid you'd be happy for it to sell for). |
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#15 | ||||||
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Provider
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One thing we are sure about computers is that they WILL crash, the one thing we dont know is WHEN
![]() No problem for me that is, these things happen. Would be nice of MA to post on their website under support news section that there is a "problem. Maybe with a ETA if thats possible. So everyone is informed. But then again. No big deal for me. |
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#16 | ||||||
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Old Alpha
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Flerin neomaven Flerinson Soc: Warants
Location: Miami, USA
EFD: 12,709.61
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The EU downtime could have also been caused by something out of MindArk's control, such as a major internet outage to the hosting provider, a DOS attack, etc.
I find it unfair to start pointing fingers and bashing MA until more information is available. Regardless of any PEDs you lost from mobs that didn't loot, wasted ammo or other odd behavior caused during this outage (or the simple inconvenience of being unable to enjoy EU on a Sunday afternoon), I can assure you that it cost MA much, much more in terms of lost revenue from decay. I can imagine that they are also quite unhappy with this unexpected outage, and I suspect they will take steps to avoid such problems in the future. |
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#17 | |||||||
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Stalker
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Midori Beretrena Fairlona Soc: Federation of Free Wanderers
Location: UK
EFD: 2,014.25
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#18 | ||||||
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Provider
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Scheduled maintanance is to be expected, and unscheduled maintanence, frustrating though it is, should also be expected. No matter how well maintained all systems will eventually break down, it's one of those unfortunate facts of life!
I personally think MA do a pretty good job when it comes to server maintanance, I could be wrong of course! But I think the frequently required re-logs and lag are more frustrating! No doubt these are also unavoidable ![]() However whining about it will not fix anything, if you find it unacceptable I suggest you stop playing, as it will be a feature of online gaming for the forseeable future! So in answer to your question, is it acceptable....Yes it is! :P |
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#19 | ||||||||
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Stalker
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Ingame: ![]() Avatar Name:
Rayne Jade Blackmoore Soc: Gloryhound Irregulars
Location: Deep inside the WoF until July ;)
EFD: 9,424.30
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__________________
Rayne Jade Blackmoore
Check out A Brief History of... Creatures/Mobs |Sweating | The Society | Skills | Trade Terminal | Crafting | MA Events Avatar Features | Cities, TPs & Locations | The Auction | Mining | WoF Records | Society Lineage Ingame since 23 JULY 2005 - Reached 135K Skills on 16 OCT 2008 - Watch My Quest |
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#20 | ||||||
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Old
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A huge LOL at Cani Ostro.
its clear that it has no idea what running a large content provider service online means... i would really love to see Cani Ostro create a huge distributed system like MA's, which has akamai-style server farms all over the bloody globe (thay have that, right? heh), handles literally millions of requests per second, has god-knows-what-total-bandwidth and redundancy, and *NEVER* needs to be maintained. Oh, and it also has to have backups and transaction logs and have a HUUUUUGE database backend, which must handle throughoutput that makes me dizzy... prolly more then 1 Gbps.... and then consider sync issues between clients and individual servers, database corruption, securing the systems against tampering by employees, and all kinds of weird crap you probably never heard of... ITS NOT POSSIBLE to have all that and expect the system to always be online, not at the cost the client is provided at *wink* |
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