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Old 11-08-2005, 13:47   #1
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What Bugs me about mindforce

A short list of stuff id wish MA would fix

The nerveblast chips lack info thers no stats for dammage and such

The info we do have on nerveblast chips indicates that low end players are actualy able to use the chips like wormhole but this isnt the case

Thers a tendency for MF process to get jammed and get caught in the graphics and relog is often the only way to solve it

the price on ME has been discussed but mainly its just to expensive to use

concentration is uber slow now

all that been said i think MF is the most interresting area to be developed
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Old 11-08-2005, 14:01   #2
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I agree that to ME is too costly to use mind force as an alternative means to hunt. I can lvl6 nerve blast a creature and spend 100 ME and get 1 psychotropy skill gain whereas 100 bubbles will get me laods of skill gains.

ME is coming down at about 330%. I got 40k sweat in storage for when things get rough.

I would also like to see Cryrotropy chips and skills introduced. These can be similar to Firestorm or nerveblast but Cold damage.

I think the powerful nerve blast chip that does 49 cut should be electrical instead. I dont understand why the highest dmg should be cut :S
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Old 11-08-2005, 14:45   #3
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i think it would be called cryotrophy but yes it could be cool and MA did promise us area dammage effects and they said look to mindforce for it
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Old 11-08-2005, 18:41   #4
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bumpidibumptoothilihejdudej
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Old 11-08-2005, 19:03   #5
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Totally agree here.

Since the VU ...my potent firestorm is doing half the damage it used to...but still cost same amount of ME.

Here is copy of my support case...still unaswered (but a couple items were fixed, like correct skill for firestorm)............

Quote:
Case 56829 History
2005-11-04
My firestorm is doing nerveblast damage as well as giving psychotrophy(not pyrotrophy) skill. But its using full firestorm ME charges.

Thanks
2005-11-04

Forgot to mention the stats are missing from MF chips also. Cant see amount of damage they're supposed to do, and cant see how much % towards being able to use others like my potent heal chip.
Thanks
2005-11-05

2005-11-08
Damage stats still not showing for offensive chips...also, my firestorm is doing about half damage of what it used to. never goes above 105 ( occasional.
). Usually does 60ish (avg)...that is just wrong for a Potent fireStorm, it has to be. It used to do about 140 average...with 190ish occasional.
lets hope they work with us on this.

Az


P.S. Jove...how do you manage to get 40k sweat in storage at only 100 per stack ? Which happens to be another item I'd like changed...way more than 100 per stack.....

Last edited by Azrael; 11-08-2005 at 19:10.. Reason: added question to Jove
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Old 11-08-2005, 19:16   #6
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sweat is stackable now. 1 bottle of 40k :P
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Old 11-08-2005, 19:23   #7
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Quote:
Originally Posted by Jove
sweat is stackable now. 1 bottle of 40k :P
Cool....that another to mark off my list ....keep it up MA
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Old 11-08-2005, 19:39   #8
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I would not like to loose track of the fact that we have an inconsistancy in the MF functions where Focus charges protect concentration for all Mind Force activities except when using Teleport Chips.

MA said its supposed to work that way. I disagree.

I think Focus should work the same for all MF Functions to be consistant. I will continue to push for this "Feature' to be updated the same as when they reworked the sweating "bug" to become a feature.
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