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#41 | ||||||
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Alpha
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Gender:
Ingame: ![]() Avatar Name:
Dustin "Encicra" Parker Soc: PortAtlantis.net
Location: TI Silver: 14A / Alpha S5G / CND Shop #20
EFD: 181.88
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I made a full length post with other screenies about it on RP Forums right after it happened.
http://www.realityport.com/forum/gen...+quest+astorid |
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Signature in violation with rule #20! |
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#42 | |||||||
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In the Shadow of the Beast
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#43 | ||||||
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Alpha
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Gender:
Ingame: ![]() Avatar Name:
Dustin "Encicra" Parker Soc: PortAtlantis.net
Location: TI Silver: 14A / Alpha S5G / CND Shop #20
EFD: 181.88
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Yes I believe they are overlapped aswell.
I was much more north then south. I took off north because it was shorter, and I did run to the end of the server to the north as well. Could be part of the reason the east section of amethera hasn't been opened. |
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#45 | ||||||
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Prowler
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PkmX PkmX PkmX Soc: chi unit
Location: Taipei, Taiwan
EFD: 30,175.98
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So mix all the stuffs together, it seems MA use Amethera as base map and put Eudoria in NE part and CND south of Eudoria, which are inaccessible from Amethera. When you fly up to CND, you actually only get teleported to where it's located on Amethera and just show you different container / location you have.
So it will be interesting to see where CP is located ... BTW, if you come from Troy to the "smile" and swim to the south edge of Eudoria, charge your TP chip and you will find you can click on some areas on Amethera, however you cannot teleport there .. |
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![]() Global : 505 (SH :181 | TH:252 | M:55 | C:17) HoF : 28 | ATH : 1 | Project MINING Non-depositer since 2006/02/07
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#46 | ||||||
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Alpha
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Gender:
Ingame: ![]() Avatar Name:
Dustin "Encicra" Parker Soc: PortAtlantis.net
Location: TI Silver: 14A / Alpha S5G / CND Shop #20
EFD: 181.88
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Yea they aren't connected in anyway.
Different servers, I'm pretty sure ND said that CND was on its own server and thats why when CND use to crash you would sometimes login to a differnt server and appear on one of the land masses. |
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#47 | |||||||
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Miss Entropia 2007
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Violet Vi Neomir Soc: Nomads of the Apocalypse =NotA=
Location: England
EFD: 198.11
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Quote:
AG already touched on this earlier in this thread too. Its something i would really like MA to work on to make the planet more realisitic. |
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#48 | |||||||
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Elite
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That wouldn't prevent night and day cycles, though (or at least light and dark, i don't know if you'd call a 1/2 year of light a "day", and that's what the poles would get). The only way to achieve that more or less permanently is to have a satellite whose period of rotation and revolution are the same, with a shared axis for both. That's the case for Earth's moon, and is due to tidal lock. It would also make for awful weather patterns even more extreme than the four-hour day would indicate due to the extreme polar seasonal fluctuations. In short, it would probably be a really unpleasant place to live. ![]() |
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__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#49 | ||||||
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Miss Entropia 2007
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Posts:
Gender:
Ingame: ![]() Avatar Name:
Violet Vi Neomir Soc: Nomads of the Apocalypse =NotA=
Location: England
EFD: 198.11
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It was the Moon i was thinking of when i mentioned the permanent days/nights, but couldnt think how to explain it, glad you did Doer
![]() The bigest problem is that MA have come up with a map, then changed it, amended it again and again without a great deal of thought beyond artistic licence. I would love to see a redesigned map of Calypso with everything making sense which ever rotation the planet has. |
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#50 | ||||||
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Hunting nekkid since VU 9.0
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I thought Calypso rested on the backs of four elephants which are standing on the shell of a huuuuge turtle (sex unknown) as it swims through the interstellar void?
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