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#1 | ||||||
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Still married
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Can people with Uber graphic setting please post some high resolution pics of armors preferrebly the ones with helmets but really all armors would be cool
thanks in advance ill +rep as thanks ![]() |
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__________________
"Don't talk back to Darth Vader, He'll get cha!" |
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#3 | ||||||
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Elite
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I made this thread recently, with pictures from my new graphics card.
I'm not sure how high res the pictures are, though. |
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__________________
I'm brutally honest, blunt, sarcastic and sometimes bitchy. Get over it.My global Mission--------------My EU Videography
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#4 | ||||||
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Old Alpha
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To be honest, you can't really tell much difference of a high-res graphics card from a low-res video.
![]() I've always had a better-than-average video card for as long as I've been playing Entropia, beginning with a Geforce 3. Currently using an nVidia 7900GT GPU. You got some nicer bump-mapping (light reflections off the slightly textured surface of the armor) but really, that's about all the current engine is taking advantage of. Just look at water. It has ripples on the surface, but there's no reflection, refraction or diffraction or anything below the surface of the water. That's because the water surface isn't 3D. It's just a simple 2D animation running on the water surface, a moving texture. You can go back several years now and play Morrowind. Entropia's engine, for the longest time, boasted of using the Morrowind engine. But look at water in Morrowind, stand in a river during a rain-storm...now THAT is how water is supposed to look like. When you run through the river, a wake realistically appears behind you. Rain-drops splash on the surface making realistic spreading rings. The water in Entropia needs a huge update. I honestly think the water in a game as old as GLQuake (a 3D mod for the old Quake engine) looked better than our water in Entropia...and that's going back 6, 7 years?? We really need more than simplistic 2-dimensional animations and bubbles. It's one thing to boast about using CryEngine, but quite another to take full advantage of it's power and feature-set. Here's to hoping that moving to CryEngine will be the graphical eye-candy update that moving to Morrowind's amazing graphics engine was *not* (even now, Morrowind holds its own as a beautiful game engine)! ![]() Last edited by Coelacanth; 01-31-2008 at 23:16. |
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__________________
Entropia's Unluckiest Vet - The Real Unchosen One Paying for all your HOFs and ubers since 2003. |
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#6 | ||||||
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Old Alpha
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Thanks for the pics. You can see what I was saying about the lack of true 3D water effects by looking at the water in the sea behind your avatar in the second picture. It's just a repeating 2D animation. There's no reflection. Light doesn't bend or diffract below the water surface, as it does in real life, or in a game as old as Morrowind. The terrain just continues below the water surface as if the water was just a flat sheet of glass.
The 3rd pic shows an example of what the current graphics engine DOES take advantage of, and that's 3D bump-mapping. Look closely at the shin armor, you can see the light reflecting off the slightly orange-peel texture of the armor. I like that, but graphics have come a long, long way since that feature was first invented! ![]() |
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