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Old 04-30-2008, 13:59   #1
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Armor overpriced or what?

Someone recently sold a set of Angel armor on EF for 72k peds.
The max protection Angel gives on any specific damage is 30.

A quick check of the auction indicates that by chipping courage, one could add about 80 health for 72k peds.

So why choose the armor over the health? What am I missing here?
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Old 04-30-2008, 14:08   #2
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Well, for one, you lose 10% of the skill value and the price of the esi the moment you insert the skill chip(s). The angel stands a decent chance of selling for more than you bought it for.

two, i think a typical avatar will be able to kill higher end mobs more effectively by purchasing angel than chipping up 80 hp and continuing to use their mid-level armor.

But I agree, good armor prices are insane... as with the rest of the nice gear. This is just what happens when people blur the line between their "virtual" world and "real" world. I'm sure there are avatars that have a substantial amount of their IRL net-worth in game. And plenty of others who just plain have a shit-load of money.
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Old 04-30-2008, 14:13   #3
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On for example atrox the armor gives 90 HP protection.

so instead of getting hits of 150 from a big trox you get hits of 60. Many ppl can fap those dmg and shoot he mob.
Not many can fap-up 150 Hp after a hit and still have time to shoot before the next hit.
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Old 04-30-2008, 14:30   #4
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72 k in Courage will buy around 30 health (if you chip from zero ) , angel amor can protect 30 on every hit on every damage type (cut, stab, impact )

but if you want to play at a high level you need 200 k in skills AND a good amor there is no "or"
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Old 04-30-2008, 14:34   #5
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I think it is Stryker that is fond of saying that the best defensive skill is health and the best armor is centurion (coat), but that's assuming a nice FAP.

In any case, armors like Angel have become niches status symbol just like Shadow did a good while back. With Ghoul and Phantom going for less than 10k vs. the comparable Tiger and Jaguar at many times that, the dichotomy between investment and utility armor is becoming more extreme all the time. Now that it's clear that the unlimited crafted armor ends at Ghoul, Angel is also taking on Hummer status.

I'm a bit of an armor snob and eco nut, so i've never even used armor higher than gremlin; i can't fathom why the majority of people would need that kind of protection on a regular basis due to its (decay) cost. However, those buying Angel are also the kind who are not likely to be too obsessed with their decay bill, and consequently are also the kind to be willing to throw a wad of PEDs at it.
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Old 04-30-2008, 14:47   #6
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Quote:
Originally Posted by Phil Surtees View Post
Someone recently sold a set of Angel armor on EF for 72k peds.
The thing is, you say someone sold the set, i should say someone bought it for that price. What is the difference? The prices going up is because of people are prepared to pay that price for an item/armor set.

As for the protection vs health, DrDoom was very clear about that.
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Old 04-30-2008, 14:54   #7
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Quote:
Originally Posted by Phil Surtees View Post
A quick check of the auction indicates that by chipping courage, one could add about 80 health for 72k peds.
I know I cant get 80 hp for 72k peds lol
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Old 04-30-2008, 14:55   #8
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Quote:
Originally Posted by Dollymaus View Post
72 k in Courage will buy around 30 health (if you chip from zero ) , angel amor can protect 30 on every hit on every damage type (cut, stab, impact )
Entropedia entry on courage just says 1 hp per 320, and doesn't say that the gain is not linear, so I assumed it was linear. If it slows down like the other skills, then you are correct.
It's not something I am likely to test.
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Old 04-30-2008, 14:57   #9
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Quote:
Originally Posted by kygon View Post
I know I cant get 80 hp for 72k peds lol
True, people looking at angel aren't likely to get 80 hp for 72k PEDs.

It would cost me 344k.
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Old 04-30-2008, 15:00   #10
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Quote:
Originally Posted by Phil Surtees View Post
Entropedia entry on courage just says 1 hp per 320, and doesn't say that the gain is not linear, so I assumed it was linear. If it slows down like the other skills, then you are correct.
It's not something I am likely to test.
of course it slows down a lot

try this

http://jdegre.net/pe/unlocker.php


9630 couragepoints = 2225 ped tt implant = around 72 K= 30 Health
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