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#13 | |||||||
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Prowler
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Posts:
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Ingame: ![]() Avatar Name:
Eugene "Chopper" McHelicopter Soc: GloryHound Irregulars
Location: Bristol, UK
EFD: 921.51
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That would be like a creature hitting your with tooth, claw and sting Simultaneously - which doesn't seem very likely IRL... I always figured that creature will hit with Impact 72% of the time, Burn 15% of the time, and Electric 13 % etc... This is noticeable when fighting a mob with multiple attack types in armour that only provides protection against one of those attacks... You end up getting... Damage : 1 Damage : 1 Damage : 45 Damage : 1 etc... Now I could be wrong, as I haven't tested, but this is just how it seems... All the same, terrific post, Useful and comprehensive. +rep ![]() |
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#14 | |||||||
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Dominant
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Maybe in your example of 1,1,45,1 you forgot to put on the foot guards ![]() Actually, I've done that by going to hunt electric mobs in ghost with gremmi feet--get quite a shock every so often. Aurora boots are clunky, but much better for the zappers. |
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__________________
Visit the (L) Weapon Museum at Sakura Sachi Apt 15B! http://www.entropiaforum.com/forums/...ml#post1091698 |
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#15 | ||||||
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World Champion
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100% sure.
Actually it's not really even about %s, it's about discrete amounts of damage per type, which means that the % split can vary between maturities. Unfortunately I think this will mean that much of kebplay's list is wrong, if it was based on an incorrect assumption of how mob damage works. |
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#18 | ||||||
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Prowler
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That's a damn long post
![]() Although, if i got jimmy B.s thread on "How armor works" right, it doesn't matter what % the single damages have, if a mob does i.e. acid & impact, it will always protect full acid + full impact damage (+ acid + impact of the plates), no matter if its 90% impact & 10% acid or the other way round... And is it really necessary to list even armors/plates that doesn't protect at all? Maybe delete them for the sake of readability. Oh, and a +rep for your effort! |
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#19 | |||||||
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Dominant
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The % of damage types for a mob do determine how much the armor and plates can each protect. If a mob does 10 imp and 2 cut, an armor that protects 9 imp and 9 cut would only give 11 protection (9 for imp + 2 for cut). |
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#20 | |||||||
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Guardian
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__________________
The map is not the territory ^^ La carte n'est pas le territoire |
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