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Old 05-30-2008, 05:06   #1
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Question about Mixing Armor

I am sure this has been asked before, however the search engine on this forum really sucks (Not to sound mean but it is the worst I have used). I did a search the above and the engine returns ALL of the post that have the word armor, gee I wonder how many that is. Needless to say i didn't read them all (I am a bit old and don't have that much time left). Sorry about the rant but it is bad.

Anyway my question is, if one has a set of armor with all the pieces execpt, lets say the harness, where all the protection on both peices are the same except acid. All the other peices have 10, however the odd harness has 12. Does that mean that the acid protection is now 12 ? I have tried to figure it out on EI but I can't. Seems that they add up all the protection for close and FA and that is the total protection. Would that just add another 2 to the total protection and if so how does that affect the total protection for acid. I am just a bit confussed.

TIA for your help,
Coz
PS If anybody has a hint how to use the serach engine that I don't know about to narrow the search Please let me know, I have tried the google engine just below the regular one but then I don't get any hits at all.
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Old 05-30-2008, 05:11   #2
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Hey mate, yes search can suck!

About the armor. You get hit on each seperate piece each hit you take, therefore whichever piece gets hit, thats how much protection is offered.

Ex, (made up figures for example)

you have full vigilante except harness which is goblin

you take on drone gen 1, he hits your arms for 1.0 dmg, feet for 1.5, helmet for 1.0 then your harness for 16.7 because it offers 0 pretection from penetration and burn.

Hope this answers your query.
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Old 05-30-2008, 06:17   #3
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Quote:
Originally Posted by Mojoswoptops View Post
Hey mate, yes search can suck!

About the armor. You get hit on each seperate piece each hit you take, therefore whichever piece gets hit, thats how much protection is offered.

Ex, (made up figures for example)

you have full vigilante except harness which is goblin

you take on drone gen 1, he hits your arms for 1.0 dmg, feet for 1.5, helmet for 1.0 then your harness for 16.7 because it offers 0 pretection from penetration and burn.

Hope this answers your query.
So what you are saying is each peice of armor gets hit seperatly? Another words it is the total hit divided by all the armor, right or are you saying that you may not get hit on every peice at the same time?
How about this to see if I understand:
You have seven peices of armor each with 10 for acid. You get a hit of 70 acid, in theory, each could take 10 pts and you would get no damage, but if one of the peices has 8 protection you may get 2 dmg. Moreover could you say 6 peices have 10 and one has 12 protection for acid and you get 80 hit then the 6 peices would take 60 of the dmg and the last peice would take 12 and you would receive 8 dmg (80 total minus the 60 plus the 12 for the one peice)
OR
When repairing my armor I noticed that some peices cost less to repair than others, it that because each didn't take the max dmg and/or other peices took more of the dmg ? Like the harness took 50 of the 80 dmg and the other took the other 30 so you really got 40 dmg because the harness only had 10 hits protection? Does that make sense the way I said it. Another words it could be that each peice take a random amount of the total dmg. The reason I say that is I had a peice of L armor(foot guards) and it went out and I didn't notice but I did notice that the MOB I usually hunt was giving me more dmg that usual. I got another L peice and the dmg went back to normal. It also seems that it was a great deal of dmg for having just one bad peice and especially just being foot gaurds ( I went from normal dmg of 1 on the the smaller mob to 10-25, not every time but much more than normal).

I know I am go on and on but I am trying to understand and it is hard for an old guy.

Thanks my friend,
Coz
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Old 05-30-2008, 06:40   #4
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Quote:
Originally Posted by CozMoDan View Post
So what you are saying is each peice of armor gets hit seperatly? Another words it is the total hit divided by all the armor, right or are you saying that you may not get hit on every peice at the same time?
How about this to see if I understand:
You have seven peices of armor each with 10 for acid. You get a hit of 70 acid, in theory, each could take 10 pts and you would get no damage, but if one of the peices has 8 protection you may get 2 dmg. Moreover could you say 6 peices have 10 and one has 12 protection for acid and you get 80 hit then the 6 peices would take 60 of the dmg and the last peice would take 12 and you would receive 8 dmg (80 total minus the 60 plus the 12 for the one peice)
OR
When repairing my armor I noticed that some peices cost less to repair than others, it that because each didn't take the max dmg and/or other peices took more of the dmg ? Like the harness took 50 of the 80 dmg and the other took the other 30 so you really got 40 dmg because the harness only had 10 hits protection? Does that make sense the way I said it. Another words it could be that each peice take a random amount of the total dmg. The reason I say that is I had a peice of L armor(foot guards) and it went out and I didn't notice but I did notice that the MOB I usually hunt was giving me more dmg that usual. I got another L peice and the dmg went back to normal. It also seems that it was a great deal of dmg for having just one bad peice and especially just being foot gaurds ( I went from normal dmg of 1 on the the smaller mob to 10-25, not every time but much more than normal).

I know I am go on and on but I am trying to understand and it is hard for an old guy.

Thanks my friend,
Coz
The armor doesnt work "together".
You may only use one pice of armor (harness), get hitted on the armor pice, and you will take the same damage that you would do if you had a full set on you. (Get hit on another part of your body where you have no armor, you will not reduce any damage)

If you mix the armors, the speciffic part that gets hitted will determine what damage you will recive.
Dunno how to put it really, but i wish you understand
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Old 05-30-2008, 06:40   #5
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When a mob hits you, he only hit you in one place at the time, and you get the protection of the armor part that covers that part of your body.

But, there is a higher chance he hits you in the torso and the arms, then on for example the feet.

Thats why you get un-even repair bills, and its a bit of a pain with L armors...
With L plates, you can at least shuffle them around a bit between hunts to decay them evenly
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Old 05-30-2008, 06:56   #6
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Quote:
Originally Posted by alh View Post
When a mob hits you, he only hit you in one place at the time, and you get the protection of the armor part that covers that part of your body.

But, there is a higher chance he hits you in the torso and the arms, then on for example the feet.

Thats why you get un-even repair bills, and its a bit of a pain with L armors...
With L plates, you can at least shuffle them around a bit between hunts to decay them evenly
Mobs hits both up and down, dependning on their size...
A fugurbarba (Only small mob i can think of right now.. to tired :P) would hit your feets more than your head, and a atrox would do the opposite... Thats atleast what MA says :P
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Old 05-30-2008, 08:46   #7
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Quote:
Originally Posted by Ekholm View Post
Mobs hits both up and down, dependning on their size...
A fugurbarba (Only small mob i can think of right now.. to tired :P) would hit your feets more than your head, and a atrox would do the opposite... Thats atleast what MA says :P
Ah, right.
I had heard about that, but I was unsure if this is how it still works...
And been to lazy to try it out

But it does make sense, and could explain how the Atrox Guardian managed to bite me 3 times in a row in my face the other day when I had forgot putting on my facemask
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Old 05-30-2008, 08:52   #8
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Quote:
Originally Posted by alh View Post
Ah, right.
I had heard about that, but I was unsure if this is how it still works...
And been to lazy to try it out

But it does make sense, and could explain how the Atrox Guardian managed to bite me 3 times in a row in my face the other day when I had forgot putting on my facemask
lol yeah =)
I have no idea of it really works this way, just listening to what MA says :P
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Old 05-30-2008, 11:56   #9
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Quote:
Originally Posted by Ekholm View Post
Mobs hits both up and down, dependning on their size...
A fugurbarba (Only small mob i can think of right now.. to tired :P) would hit your feets more than your head, and a atrox would do the opposite... Thats atleast what MA says :P
That's not really been verified. Certainly before foot guards there was a known distribution of hits:
Harness 1/3
Thighs, Arms 1/6
Face, gloves, shins 1/9

Any mob would give a distribution like that, at least, any mob i tried.

Whether that has changed or not is still up in the air but i kinda doubt it.
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Old 05-30-2008, 12:21   #10
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Quote:
Originally Posted by Ekholm View Post
Mobs hits both up and down, dependning on their size...
A fugurbarba (Only small mob i can think of right now.. to tired :P) would hit your feets more than your head, and a atrox would do the opposite... Thats atleast what MA says :P
The research I've done on this suggests that if there is a difference in the frequency each body part is hit for different mobs, it's a small difference.

We need a lot more work to be sure though, my tests were just an initial rough investigation.

Brief analysis on armour decay distribution
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