![]() |
|
|
#1 | ||||||
|
Guardian
![]() ![]()
|
I am sure this has been asked before, however the search engine on this forum really sucks (Not to sound mean but it is the worst I have used). I did a search the above and the engine returns ALL of the post that have the word armor, gee I wonder how many that is. Needless to say i didn't read them all (I am a bit old and don't have that much time left). Sorry about the rant but it is bad.
Anyway my question is, if one has a set of armor with all the pieces execpt, lets say the harness, where all the protection on both peices are the same except acid. All the other peices have 10, however the odd harness has 12. Does that mean that the acid protection is now 12 ? I have tried to figure it out on EI but I can't. Seems that they add up all the protection for close and FA and that is the total protection. Would that just add another 2 to the total protection and if so how does that affect the total protection for acid. I am just a bit confussed .TIA for your help, Coz PS If anybody has a hint how to use the serach engine that I don't know about to narrow the search Please let me know, I have tried the google engine just below the regular one but then I don't get any hits at all. |
||||||
|
__________________
Coz If at first you don't succeed, deposit. |
|||||||
|
|
|
|
|
#2 | ||||||
|
Dominant
![]() ![]() ![]()
|
Hey mate, yes search can suck!
About the armor. You get hit on each seperate piece each hit you take, therefore whichever piece gets hit, thats how much protection is offered. Ex, (made up figures for example) you have full vigilante except harness which is goblin you take on drone gen 1, he hits your arms for 1.0 dmg, feet for 1.5, helmet for 1.0 then your harness for 16.7 because it offers 0 pretection from penetration and burn. Hope this answers your query. ![]() |
||||||
|
__________________
WATCH THIS FILM
IT MAY WELL SAVE YOUR LIFE WWW.ZEITGEISTMOVIE.COM |
|||||||
|
|
|
|
|
#3 | |||||||
|
Guardian
![]() ![]()
|
Quote:
How about this to see if I understand: You have seven peices of armor each with 10 for acid. You get a hit of 70 acid, in theory, each could take 10 pts and you would get no damage, but if one of the peices has 8 protection you may get 2 dmg. Moreover could you say 6 peices have 10 and one has 12 protection for acid and you get 80 hit then the 6 peices would take 60 of the dmg and the last peice would take 12 and you would receive 8 dmg (80 total minus the 60 plus the 12 for the one peice) OR When repairing my armor I noticed that some peices cost less to repair than others, it that because each didn't take the max dmg and/or other peices took more of the dmg ? Like the harness took 50 of the 80 dmg and the other took the other 30 so you really got 40 dmg because the harness only had 10 hits protection? Does that make sense the way I said it. Another words it could be that each peice take a random amount of the total dmg. The reason I say that is I had a peice of L armor(foot guards) and it went out and I didn't notice but I did notice that the MOB I usually hunt was giving me more dmg that usual. I got another L peice and the dmg went back to normal. It also seems that it was a great deal of dmg for having just one bad peice and especially just being foot gaurds ( I went from normal dmg of 1 on the the smaller mob to 10-25, not every time but much more than normal). I know I am go on and on but I am trying to understand and it is hard for an old guy. Thanks my friend, Coz |
|||||||
|
|
|
|
|
#4 | |||||||
|
Alpha
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
You may only use one pice of armor (harness), get hitted on the armor pice, and you will take the same damage that you would do if you had a full set on you. (Get hit on another part of your body where you have no armor, you will not reduce any damage) If you mix the armors, the speciffic part that gets hitted will determine what damage you will recive. Dunno how to put it really, but i wish you understand |
|||||||
|
__________________
PE addict since 2004
|
||||||||
|
|
|
|
|
#5 | ||||||
|
Old Alpha
![]() ![]() ![]() ![]() ![]() ![]()
Posts:
Gender:
Ingame: ![]() Avatar Name:
Minas alh Lhander Soc: Praetorian Guard
Location: Sweden
EFD: 576.55
|
When a mob hits you, he only hit you in one place at the time, and you get the protection of the armor part that covers that part of your body.
But, there is a higher chance he hits you in the torso and the arms, then on for example the feet. Thats why you get un-even repair bills, and its a bit of a pain with L armors... With L plates, you can at least shuffle them around a bit between hunts to decay them evenly |
||||||
|
__________________
Entropia Resource Xchange Find us on 3rd floor Twin Peaks Mall - www.erx.sePrice cut! Mind Essence now 192% + tax! (~ 194.0-194.3 incl. tax) For all piles! Piles of 250, 500, 1k, 2k, 5k and 10k. Always well stocked. |
|||||||
|
|
|
|
|
#6 | |||||||
|
Alpha
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
A fugurbarba (Only small mob i can think of right now.. to tired :P) would hit your feets more than your head, and a atrox would do the opposite... Thats atleast what MA says :P |
|||||||
|
|
|
|
|
#7 | |||||||
|
Old Alpha
![]() ![]() ![]() ![]() ![]() ![]()
Posts:
Gender:
Ingame: ![]() Avatar Name:
Minas alh Lhander Soc: Praetorian Guard
Location: Sweden
EFD: 576.55
|
Quote:
I had heard about that, but I was unsure if this is how it still works... And been to lazy to try it out ![]() But it does make sense, and could explain how the Atrox Guardian managed to bite me 3 times in a row in my face the other day when I had forgot putting on my facemask ![]() |
|||||||
|
|
|
|
|
#8 | |||||||
|
Alpha
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
I have no idea of it really works this way, just listening to what MA says :P |
|||||||
|
|
|
|
|
#9 | |||||||
|
Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
Harness 1/3 Thighs, Arms 1/6 Face, gloves, shins 1/9 Any mob would give a distribution like that, at least, any mob i tried. Whether that has changed or not is still up in the air but i kinda doubt it. |
|||||||
|
__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
|
||||||||
|
|
|
|
|
#10 | |||||||
|
World Champion
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
We need a lot more work to be sure though, my tests were just an initial rough investigation. Brief analysis on armour decay distribution |
|||||||
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|
| EntropiaTracker.com Loot Trends | ||
| Hunting Loot: + 11.5 % | Mining Loot: + 1.17 % | Crafting Loot: + 12.11 % |