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A Brief History of Armor

Armor: Discussion of all armors and platings available in Entropia Universe.

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Old 10-31-2009, 12:51   #1
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A Brief History of Armor

Greetings!

I replaced the History of Armor Footguards thread with this new thread covering all armor. The discoveries of the footguards is still presented at the end of the thread.

I would like to ask some of our older colonists to assist: There are several VUs that simply mention "New armor added"... no mention of which armor, so please chime in and let us know

VU 4.3 - 4 MAR 2003
New Armor Available to Crafter
Several new armors have been introduced that are craftable only – some of these are the Trooper, Expedition and the Vampire.

VU 5.1 - 13 JUN 2003
New armors
New armors are added. Shadow is no longer king of the hill. ,-)

VU 5.2 - 15 OCT 2003
MIXED FIXES/UPGRADES
Clothes and armor with a value/condition of zero are not wearable exception: newbie clothes).

VU 5.4 - 17 DEC 2003
Enhanced Manufacturing
Added the Apprentice Level of manufacturing weapons, armor, and clothes.
More armor
Almost a dozen new armor sets added, including the new “Undead”-series.

VU 5.5 - 17 FEB 2004
More armor
New armor sets added.

VU 5.6 - 5 MAR 2004
More armor
New armor sets added.

VU 5.7 - 1 JUN 2004
New area of crafting; Armor attachments
The Project Entropia crafters has a new area to master; the creation of armor attachments. These attachments are added to existing armor pieces by dragging and dropping them onto the armor. To remove an attachment, just double-click on the armor icon while it is in your inventory.
New armor sets
Armor sets added, both craftable and lootable.

VU 6.0 - 10 AUG 2004
New armor sets
Armor sets added.

VU 6.1 6 OCT 2004
New armor sets
Armor sets added.

VU 6.2 - 2 NOV 2004
Visuals of clothes and armor
When you drop clothes and armor on the ground, or on a shelf, they look much better than before.
Updated looks on armor
The Chronicle, Vain, Sentinel, and Supremacy armor, among others, have added details and looks.
New armor sets
Armor sets added.

VU 7.2 - 22 MAR 2005
Updated armor looks
Some armor sets have new and enhanced looks.

VU 7.3 - 4 MAY 2005
Added armor
New armor added. There are rumors about unique items being spotted as well.

VU 7.4 - 24 MAY 2005
Added armor
New armor added.

VU 7.7 - 1 NOV 2005
Critical hits
Added the chance of scoring critical hits in Project Entropia. Both avatars and creatures have the ability and it is based on skill levels. Critical hits can result in increased damage or armor penetration (the armor does not absorb any part of the damage received).
Changes to armor system
The armor durability system updated. Now, only one durability value is shown for all kinds of damage. The armors TT value does not influence its decay rate when hit. The higher the Durability stat is, the more abuse your armor can withstand. Armor condition influences the amount of protection offered. A critical hit which penetrates your armor means your armor does not reduce the damage done in the attack at all. It will still decay though. The amount of decay is based on attack type and the amount of damage dealt. Decay only occurs when an armor can protect for the kind of damage – if a creature deals acid damage onto a armor that doesn't protect against acid, no decay is rendered.

VU 8.5 - 4 JUL 2006
Graphics & Animation
Adjustments have been made so that clothes and armor fit better on avatars.

VU 8.12 - 4 JUN 2007
Armor & Clothing
Condition Limits have been introduced for clothes and armors.

VU 9.0 - 9 OCT 2007
Armor/Clothing
Armor Foot Guards are finally introduced. No extra damage will be incurred by avatars without Foot Guards until Version Update 9.1.
The increased detail of armor and clothing will demand more system performance. In an attempt to stave off a lag increase, a deterioration of 2 PEC per item has been introduced when equipping garments and armor.

VU 9.0.2 - 16 OCT 2007
The 2 PEC deterioration of Limited armor pieces when equipping has been removed.
The deterioration of Unlimited armor pieces has been reduced to 1 PEC per equip.

VU 9.0.3 - 23 OCT 2007
Added message window when equipping clothes/armor that remove a previous worn piece.

VU 9.1 - 11 DEC 2007
Armor Foot Guards
A new body armor part has been added. Armor foot guards are now included in hit location calculations. Accordingly, the hit rate on the different body armor parts has been adjusted.
Limited Armor Sets
A large range of new limited versions of previous existing armor sets have been introduced. All limited armors and limited armor platings, old and new, have received a 10000 point increase in durability to give them a competitive edge.
Armor Deterioration Adjustment
As before, absorbing massive damage in a single hit decays armor more than when absorbing equivalent damage over several minor hits. This difference in armor decay between the massive single attack and the multiple minor attacks has been reduced, meaning the massive single attack will decay armor slightly less and the multiple minor attacks will decay armor slightly more. This is an effort to make attack effects fairer. The overall deterioration level remains the same.

Footguard Discoveries:
Links to the threads that our good Entropians have posted to share their discoveries. They follow below:

Pixie - 9 OCT 2007

Nemesis - 9 OCT 2007

Gremlin - 9 OCT 2007

Sema - 10 OCT 2007

Shadow - 10 OCT 2007

Orca (L) - 11 OCT 2007

Tiger - 11 OCT 2007

Bear - 11 OCT 2007

Angel - 12 OCT 2007

Hermes (L) - 13 OCT 2007

Aurora (L) - 15 OCT 2007

Eon - 19 OCT 2007

Paradox - 21 OCT 2007

Vain - 23 OCT 2007
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Old 10-31-2009, 12:59   #2
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I always love your "history" threads...

keep up the great work!

I've always wondered why trooper was so expensive to make...

the fact that it was "uber" armour when it came out pretty much explains it
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