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Elite
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#22 | |||||||
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Elite
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AlphaGeek: While i agree in principle with what you're saying, we have the advantage of context here (MA and other EU systems) as well as the knowledge that in software design and in software execution, more complexity is more work, and therefore we can probably apply Occam's razor. That said, if treating the armor decay system as a black box gives us almost identical results each time, we don't really care what's inside -- or whether the cat is alive, dead, or undead. Mmmm...mixed metaphors.Edit: Nvm Witte answered in much less enigmatic terms. ![]() |
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Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#23 | |||||||
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Elite
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OFFICIALLY a Pirate consider a cockup before a conspiracy |
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#24 | |||||||
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Dominant
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Take the example of ghost armor: With its 84 total protection, its minimum decay would be 0.84 pecs, right? If you are mining away on TI, and get jumped by a globster doing 100% acid damage, for each hit you will pay the 0.84 pecs even though you are only protected 1 HP! That 1 HP of protection sure is a nastry trick by MA :/ So when in ghost, run away from all those snabes, or kill them before they spray you! Please let me know if my understanding is off somehow. |
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#25 | ||||||
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Dominant
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Hi.
Thank you very much for your work on this important matter. I was wondering if you had found out the role of the durability figure that is displayed on armor stats. I think this figure is irrelevant since the change in armor decay back in VU 7.7, but since we had discussed this quite a while ago here Armor decay : i don't give up..., i wondered if you had a definitive answer about this. +rep for the job anyway. I knew BAHQ leader Rony had come up with a similar chart but as far as I know it didn't include the concept of a minimal decay specific to each armor set : this solves a lot of irregularities, and if i understand this right, it explains why it can cost a lot to hunt small mobs with a big armor. This certainly justifies buying several armor sets to adpat to the size of the mobs you hunt... |
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Forbidding player run banks is a nice way to enforce a monopole, after finding out that maybe there was no need for licenses. Now they don't say there is NEED for license, but that you MUST have one anyway. I am so happy that Mindark finally show their true face : this real cash economy is not capitalism, it is not communism, it is not socialism, it is totalitarian all the way. Big brother just got bigger... Enjoy !
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#26 | |||||||
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Prowler
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~0,840 PEC even if the ammount protected is less than the total possible protection. (It was 839 V.Sweat bottles of decay for a 1 hit of Daikiba young that gave me 1 damage= it wasn't a critical) It also can explain why the decay of Salamander against Ambulimax is ~0,750 PEC ------------------------- Armor decay does have a relation with the tt value of the armor. At least it was proven that an armor with less than full tt will decay less in the cases that the lower tt value mean that it is protecting less; other relations with tt value of an armor might be found. There are examples where armor decay isn't explained by any formula when comparing the decay of 2 diffenrent armors. My mistake; I was the one who was WRONG Last edited by MG Mighty; 03-02-2007 at 00:08. Reason: Wrote before tested so the above in Gray is incorrect at least in some circunstances |
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__________________
Video games don't infuence kids:for instance if pacman influenced us as kids then we would all be running around in darkened rooms, munching "magic pills" whylst listening to repetitive music
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#27 | |||||||||
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Elite
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#28 | |||||||
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Elite
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Edit too slow again. ![]() |
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#29 | ||||||
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Dominant
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OK... so my next question would be : does this minimal decay apply anytime, with no consideration for the condition of the armor ?
I think of one very bad possible case : having a nearly completely damaged shadow armor, that protects close to nothing when you get hit. But since its total protection is 184, you would still have 1.84 pec decay every time you get hit (by an exarosaur young for instance or by any mob under 20 damage since 20 damage is approximately what it takes to get 1.84 decay), as long as the damage type fits the armor ? So basically you would pay for the decay on armor, and maybe also need to fap ? (assuming that a very damaged shadow armor would not protect above 20 damage, which i have no clue about) That would make it even more urgent to have armors fully repaired, and check that you hunt mobs in proportion to your armor... On a sidenote I wonder if anyone has done a chart on how protection is affected by armor condition (that was part of my question to MA long time ago, and I haven't heard of an answer to it yet) ? dit : you just answered my question. Just to make sure, the minimal decay is then calculated on actual armor protection and not theoretical (official) protection, right ? Like if we have let's say an angel armor at 50% condition, it will have 60 total protection instead of 120, therefore its minimal decay will be 0.6 pec. Last edited by Tangine; 03-01-2007 at 21:10. |
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#30 | ||||||
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Elite
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Yes. minimal decay counts no matter what the armor condition is.
Your sidenote qeustion is answered in my previous post ![]() edit: Minimal decay will stay constant, and is the based on the maximum protection possible by that armor in full condition. Last edited by Witte; 03-01-2007 at 21:20. |
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