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Old 03-01-2007, 21:27   #31
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Quote:
Originally Posted by Witte View Post
Yes. minimal decay counts no matter what the armor condition is.

Your sidenote qeustion is answered in my previous post

edit: Minimal decay will stay constant, and is the maximum possible by that armor in full condition.
Thanks. Though it doesn't make much sense, I can certainly understand the reason why MA would do that.

Conclusion is then that it IS suicide to hunt with very damaged armor and it is double suicide to hunt with a very damaged uber armor (2.34 pecs on ANY hit with a supremacy as long as supremacy has protection for it... well... you might assume that supremacy users are also using weapons that blast 25 pecs per second and therefore armor decay might not be their biggest concern, but at the end of the day, if it adds up... I guess supremacy users know better than hunting with damaged armor anyway. But still it's good to know. If more tests confirm this, maybe you could have a clean version of this thread made sticky somewhere ?
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Old 03-01-2007, 22:12   #32
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Quote:
Originally Posted by MG Mighty View Post
WRONG
Armor decay does have a relation with the tt value of the armor.
At least it was proven that an armor with less than full tt will decay less in the cases that the lower tt value mean that it is protecting less; other relations with tt value of an armor might be found. There are examples where armor decay isn't explained by any formula when comparing the decay of 2 diffenrent armors.

Anyway you can allways use the fruit method if you have doubts about your armor.

Here I've shown how it can be easyly done:
Guide to determine the DECAY of any item

also known as the fruit method (but it is easier less heavy and cheaper with vibrant SWEAT)
So sell all your fruits to me
I dont see how this very small variation in decay has anything to do with the thing Coop is saying, so why you say he is wrong beats me My theory btw is that this variation are internal rounding errors. It is so small, that is not realy worth mentioning imo. You can see the same effect between different armor parts of the same armor. AFAIK, except from this very small variation, all armor part follow exactly the same curve.

Quote:
Originally Posted by Tangine View Post
Thanks. Though it doesn't make much sense, I can certainly understand the reason why MA would do that.

Conclusion is then that it IS suicide to hunt with very damaged armor and it is double suicide to hunt with a very damaged uber armor (2.34 pecs on ANY hit with a supremacy as long as supremacy has protection for it... well... you might assume that supremacy users are also using weapons that blast 25 pecs per second and therefore armor decay might not be their biggest concern, but at the end of the day, if it adds up... I guess supremacy users know better than hunting with damaged armor anyway. But still it's good to know. If more tests confirm this, maybe you could have a clean version of this thread made sticky somewhere ?
It can never hurt when more tests are done, butthats somthing for others to do . The conclusions of this threas are stored on the wiki page. I have just updated the page to answer the questions that were asked till now.
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Old 03-02-2007, 00:05   #33
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Quote:
Originally Posted by Witte View Post
I dont see how this very small variation in decay has anything to do with the thing Coop is saying, so why you say he is wrong beats me My theory btw is that this variation are internal rounding errors. It is so small, that is not realy worth mentioning imo. You can see the same effect between different armor parts of the same armor. AFAIK, except from this very small variation, all armor part follow exactly the same curve.
My bad for writing before doing the actual test.
I've edited and corrected it to reflect the data that I have at the moment.
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Old 03-02-2007, 08:30   #34
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hm, i planned to get vindicator armor for sweating and looking oki

but with that armor decay thats suicide i guess

anyway, maybe it was answered already, but i ask anyway

the HP absorbed is not the absolute value, say ghost 18

it is the value you have with armor decay?
say, the armor is so decayed and just offers 4 impact protection anymore, the 4 are relevant, not the 18 ?
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Old 03-02-2007, 10:00   #35
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I have added avarage damage and decay at the mobchart:http://www.pe-wiki.info/Chart.aspx?chart=MobLevel

Feedback is appreciated. I did not check any of the values manually, so it can be wrong.

Quote:
Originally Posted by Alice View Post
hm, i planned to get vindicator armor for sweating and looking oki

but with that armor decay thats suicide i guess
That wont be too bad i think. You can use the mobchart to see its decay

Quote:
anyway, maybe it was answered already, but i ask anyway

the HP absorbed is not the absolute value, say ghost 18

it is the value you have with armor decay?
say, the armor is so decayed and just offers 4 impact protection anymore, the 4 are relevant, not the 18 ?
Yes you pay for the real protection, not for protecion it could give at full TT.
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Old 03-02-2007, 12:32   #36
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Quote:
Originally Posted by Witte View Post
I have added avarage damage and decay at the mobchart:http://www.pe-wiki.info/Chart.aspx?chart=MobLevel
Witte... thanks buddy. That's excellent. +rep.

You say 'Average damage' however, how is that calculated?
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Old 03-02-2007, 12:58   #37
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Quote:
Originally Posted by Witte View Post
That wont be too bad i think. You can use the mobchart to see its decay
Yes you pay for the real protection, not for protecion it could give at full TT.
oh it is, i planned to use it for exas and other impact dealing mobs

thx for the answer
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Old 03-02-2007, 13:02   #38
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Quote:
Originally Posted by AkiranBlade View Post
Witte... thanks buddy. That's excellent. +rep.

You say 'Average damage' however, how is that calculated?
0.75 * max damage i assume, just like for avatars (look at the last plot)

That's probably one of the larger approximations made because i don't think we know if the damage varies linearly in type. Eg. does an atrox hitting at its minimum (50% max) do 1/3 1/3 1/3 I C S still?

Just a cosmetic thing, Witte: average has an 'e' in the middle.



Edit: i took a look at Caperons since i'm rather well acquainted with them now. By using the new average option you can see that a person with enough hit points could almost outfap caperon youngs in 4a plated gremlin with a fap90, only losing (on average) 7 points each round.

Damn that was fast on the 'e' fix.

Last edited by Doer; 03-02-2007 at 13:16.
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Old 03-02-2007, 13:09   #39
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Quote:
Originally Posted by Doer View Post
0.75 * max damage i assume, just like for avatars (look at the last plot)

That's probably one of the larger approximations made because i don't think we know if the damage varies linearly in type. Eg. does an atrox hitting at its minimum (50% max) do 1/3 1/3 1/3 I C S still?

Just a cosmetic thing, Witte: average has an 'e' in the middle.

No that wont work. It takes decay samples at different damage levels, and devides the total decay sum by the amount of samples. More info is in the discussion tab on wiki.

I am pretty sure btw the variation is indeed linear btw.(i cant remeber why, i just can remeber i concluded some time ago it was ).

Oh and tnx for noting the error, wil fix it.
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Old 03-02-2007, 13:50   #40
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Quote:
Originally Posted by Witte View Post
No that wont work. It takes decay samples at different damage levels, and devides the total decay sum by the amount of samples. More info is in the discussion tab on wiki.

I am pretty sure btw the variation is indeed linear btw.(i cant remeber why, i just can remeber i concluded some time ago it was ).

Oh and tnx for noting the error, wil fix it.
Yes, in cases where the armor protects most of the damage it would be necessary to take an average across multiple fractions from 0.5 to 1.0 max dmg. I was answering on what constituted average damage for a mob in case that wasn't clear to people.

Some of these wiki calculations are getting rather involved, aren't they?

Good work, Witte.
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