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Armor Decay Testing Results - VU 9.1

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Old 12-12-2007, 20:43   #31
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Has any one checked the initial decay yet.

I just noticed that my sunglasses and shoes had 2 pec decay each after putting them back on. I have not checked it for armor yet though.

Did i miss something?

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Old 12-12-2007, 20:54   #32
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Quote:
Originally Posted by Lavawalker View Post
Ok, I was not sure about this, it was a presumption based on my own experience in levelling evade, combat reflexes, yadda when an argonaut hunter in nemesis would hit for 80% of my health, then over time that got less and less until it would only hit me for like 10 - 15% of my health, same armor (no plates as I do not use them at this time)

Same thing with Ambulimax Old's they used to hit me for almost half my health, now days they hit me for 20 - 25%. I am now finding Ambulimax providers no longer wipe me out each hit, they would hit for 100 damage, over a month that came down to 80, now they only hit me for 60 damage.

Again same setup, nemesis without plates, only difference is my evade has gone up a great deal in the time passed.

I am still very new to EU keep in mind, Jan 1st 08 is officially 6months for me, evade is approaching level 20 rather quickly (Well rather slowly considering it raises 10 - 15 points in a 12 - 16 hour day). I do not chip, it costs a lot less to do it yourself.

Hence why came to such a conclusion

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I think you might be seeing effects of increased HP
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Old 12-12-2007, 20:54   #33
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Quote:
Originally Posted by rhogenbe View Post
Has any one checked the initial decay yet.

I just noticed that my sunglasses and shoes had 2 pec decay each after putting them back on. I have not checked it for armor yet though.

Did i miss something?

Cheers
Richard
(ingame Siam)
One pec per part on unlimited armor as before - did not try L
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Old 12-12-2007, 21:05   #34
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Quote:
Originally Posted by Jimmy B View Post
OK another run. A bit odd.

Ghost (2000 durability, 19 Impact) vs Ambuli:
Consistently 1.439 decay.

Ghost (2000 durability, 12 Cold) vs Thorifoid:
Consistently 0.839 decay.

Which is a little odd as the damage absorbed is the same as the Goblin and 5B tests earlier, but the decay is more despite the fact the durability is higher.

I'm assuming the 100% cold is right for them (I checked it does no Imp/Stab/Cut with plates but didn't test the rest).

Finally I tried to do Ghost vs Feffoids. 50% Cold, 50% Impact is almost definitely wrong for them. If it were I should be getting constant decay for any hits over 7 HP taken. It was still going up from a hit of 22.2 to one of 25.4 at which point I gave up as it was taking forever to find clan warlords to hit me harder than that. I'd hazard a guess that its 66% cold, 33% Impact perhaps which would mean I'd need to take a 26 damage hit in order to absorb all the impact. But that's just a guess, although it kinda makes sense as people hunting with Impact plates may think they do more Impact than they actually do due to overprotection as in the other thread.

In any case the hit from which i took 25.4 damage (on top of protected damage) decayed me 2.515 pec which is comfortably more than the 1.439+0.839 so I guess its based on total damage absorbed rather than a sum of partial damages absorbed.
Several things here.

First, you are hitting the minumum decay of ghost, which is .839 pecs (based on 84 total protection, not sure what the deal is with the missing .001 pec).

Second, I thought the damage breakout was "bugged" so that as long as you have imp and cold protection on the armor, you get the total protection regardless of the %ages. Did I get this wrong, or did they just fix this perhaps?

Finally, Alice got some really weird numbers sometimes while testing ghost, with decay sometimes 1 or 2 pec more than would be expected.

Btw, on Alice's test with ghost -v- feff clan warlord, she got 1.76 decay.
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Old 12-12-2007, 21:08   #35
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Quote:
Originally Posted by rhogenbe View Post
Has any one checked the initial decay yet.

I just noticed that my sunglasses and shoes had 2 pec decay each after putting them back on. I have not checked it for armor yet though.

Did i miss something?

Cheers
Richard
(ingame Siam)
Clothing has been 2pecs to equip, while UL Armors have been 1 pec. Repair your armor after equipping it to do the testing.
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Old 12-12-2007, 21:11   #36
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Quote:
Originally Posted by Jimmy B View Post
OK another run. A bit odd.

Ghost (2000 durability, 19 Impact) vs Ambuli:
Consistently 1.439 decay.

Ghost (2000 durability, 12 Cold) vs Thorifoid:
Consistently 0.839 decay.

Which is a little odd as the damage absorbed is the same as the Goblin and 5B tests earlier, but the decay is more despite the fact the durability is higher.

I'm assuming the 100% cold is right for them (I checked it does no Imp/Stab/Cut with plates but didn't test the rest).

Finally I tried to do Ghost vs Feffoids. 50% Cold, 50% Impact is almost definitely wrong for them. If it were I should be getting constant decay for any hits over 7 HP taken. It was still going up from a hit of 22.2 to one of 25.4 at which point I gave up as it was taking forever to find clan warlords to hit me harder than that. I'd hazard a guess that its 66% cold, 33% Impact perhaps which would mean I'd need to take a 26 damage hit in order to absorb all the impact. But that's just a guess, although it kinda makes sense as people hunting with Impact plates may think they do more Impact than they actually do due to overprotection as in the other thread.

In any case the hit from which i took 25.4 damage (on top of protected damage) decayed me 2.515 pec which is comfortably more than the 1.439+0.839 so I guess its based on total damage absorbed rather than a sum of partial damages absorbed.




I don't believe this to be honest. I've never seen any evidence that mobs hit you less hard as you gain evade. A mob that hits max 100, can also hit for min 50 for instance so the Ambuli story isn't really detailed enough.

I'm not saying you're definitely wrong but I'll need more convincing evidence to believe this, as I've never seen anything that suggests Evade decreases the size of mob hits. (I've skilled naturally too, and honestly haven't noticed this effect in going from 0 evader to 24 evader)

MA do tweak the damages different mobs deal out from time to time though...

In any case, it won't affect these tests, since we're doing tests in such a manner as to ensure the damage taken is larger than the maximum protection.
yo Jimmy B

Its a Fact that Evade makes Mobs hit you more with their Min dmg.
Belive me

//FluidHat
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Old 12-12-2007, 21:21   #37
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Quote:
Originally Posted by SirFluidHat View Post
yo Jimmy B

Its a Fact that Evade makes Mobs hit you more with their Min dmg.
Belive me

//FluidHat
Now that is interesting, never even thought of it tbh. Should be easy enough to test, but probably deserves it's own topic.
One noob writes down all damage done in 100 hits from a certain mob and an uber does the same. Any mob suggestions?
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Old 12-12-2007, 21:25   #38
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Isn't testing armour against mobs creating possible errors? How can we be certain that the mobs do the damage stated in wiki?

Wouldn't it be better to get some weapons with known damage and do some extensive testing in pvp?
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Old 12-12-2007, 21:28   #39
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Quote:
Originally Posted by SirFluidHat View Post
yo Jimmy B

Its a Fact that Evade makes Mobs hit you more with their Min dmg.
Belive me

//FluidHat
Really?

OK, never heard that before. Its interesting if true, maybe this needs testing too!

However, as long as people are careful about making sure damage received is sufficient to get the protection claimed this really shouldn't affect this thread at all.

Quote:
Originally Posted by Coop_ View Post
First, you are hitting the minumum decay of ghost, which is .839 pecs (based on 84 total protection, not sure what the deal is with the missing .001 pec)..
Ahhhhhhh forgot about that, thanks. So if I go get hit by a gradivore the 1 acid protection I get still decays me 0.839 pec?

If so, that makes me much happier. Means my ghost test is invalid, rather than it bringing about really confusing durability issues.

Quote:
Originally Posted by Coop_ View Post
Second, I thought the damage breakout was "bugged" so that as long as you have imp and cold protection on the armor, you get the total protection regardless of the %ages. Did I get this wrong, or did they just fix this perhaps?
I really don't understand what you're saying. If you're talking about the overprotection with plates thing then you've misunderstood (both armor and plates get offered the full damage, eg. you get hit 12 Impact, and 12 Acid - your armor can absorb the 12 Impact but so can the plates meaning you absorb the full 24 damage even if you have no acid protection).

Quote:
Originally Posted by Coop_ View Post
Finally, Alice got some really weird numbers sometimes while testing ghost, with decay sometimes 1 or 2 pec more than would be expected.

Btw, on Alice's test with ghost -v- feff clan warlord, she got 1.76 decay.
As above, you need to get the feffs to hit hard. Clan Warlords hit from 35-70. To get the full 19 Impact and 12 Cold absorbed you need it to hit at least 57 dmg or the full 70 (I'm guessing a bit there but its something like that). If it hits less its not doing 19 Impact so you decay less.

Where are these tests? And were they done this VU?

Quote:
Originally Posted by slither View Post
Isn't testing armour against mobs creating possible errors? How can we be certain that the mobs do the damage stated in wiki?

Wouldn't it be better to get some weapons with known damage and do some extensive testing in pvp?
The errors should be pretty easily spotted if we're careful.

But yes in any case, its a lot easier to do this with PvP anyway. Just requires a bit more collaboration
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Old 12-12-2007, 21:34   #40
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Quote:
Originally Posted by Witte View Post
Some armors that might be usefull to test this:

Code:
Name       Durability
Aurora (L) 12500
Gremlin    2950
Nemesis    3000
Orca (L)   13250
Rascal     1700
Rascal (L) 11700
All have 15 impact.
By your initial formula, 15 imp should decay 1.067.

In my test with aurora 15 damage did 0.918, for a difference of 0.149, or 14% reduction.
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