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Armor Decay Testing Results - VU 9.1

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Old 12-12-2007, 12:48   #1
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Armor Decay Testing Results - VU 9.1

With the change in the armor decay formula with VU 9.1 comes the need to rediscover the formula for decay per damage taken. In order to help Witte et. al. recalculate, post your armor decay testing results here.

BTW, the sweat method of testing decay is easier than ever now since the TT doesn't round up anymore, it truncates values beyond 1 pec:

1. Put on your armor
2. repair it to full repair
3. go take a hit from a mob (or friend) that always does more damage than your armor protects
4. check which part(s) took decay, and unequip them
5. go to TT and place one armor piece in the sell area, and note the difference between full tt and the current tt
6. place a stack of sweat into the tt with the armor piece. Your goal is to get the smallest stack that will increase the total sale by 1 pec. Make sure you keep all the sweat in one stack--you cant add a bunch of 1 sweat stacks.

Then the formula to determine decay (in pecs) is:
(Full tt - current tt)*100 - 1 + (#sweats/1000) ped

Example: Settler harness takes one hit from a bot, 1 damage protected.
Originall tt= 5.55
Current tt= 5.54
Sweat added= 52

(5.55 - 5.54)*100 - 1 + (52/1000) = 0.052 pecs decay

Be sure to report what armor was used, and its durability, so:

Armor (Durability)---------Amount Protected---------Amount of Decay (in pecs)
Settler (600)--------------------1----------------------- .052


Armor/Damage Combinations tested so far:
Settler:.5,1,2,2.5; Explorer:4,6,8,10; Pixie 3,9,12; Ghost:12,13,15,19,31; Gremlin:12,15,17,21,23,26; Aurora: 15,17,26,32,41; Predator:11,15,17,26; Orca:15,37; Bear:15; Goblin:9,12,21; 5B:12,29; Ghoul:17,25; Rascal:15; Rascal(L):12,15,20; 6A:12,23; Phantom:15,18; Jaguar:59; 1A:4; Pioneer:2,6; Gnome:11,15; Shogun:10,20,30; 2C:5; 5A:13; Kobold:13,16;Knight:12,24,36; Paladin:13,26,32.5; Boar:16,19,20,23,28,31,32,35,51; Vigilanti:14,21,28,35; Martial:28,44,51,72; Serum:19,25,30,34,49; Sema:18,20,29,31,38

Last edited by Coop_; 12-23-2007 at 04:06..
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Old 12-12-2007, 12:54   #2
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Armor (Durability) -------------- Amount Protected ------------- Decay in pecs
Setter (600) ------------------------ .5 ------------------------- 0.034 (hit minumum for armor)
Setter (600) ------------------------ 1 ------------------------- 0.052
Setter (600) ------------------------ 2 ------------------------- 0.109
Setter (600) ----------------------- 2.5 ------------------------ 0.139
Explorer (800) ----------------------- 4 ------------------------- 0.232
Explorer (800) ----------------------- 6 ------------------------- 0.366
Explorer (800) ----------------------- 8 ------------------------- 0.510
Explorer (800) ---------------------- 10 ------------------------- 0.663
Pixie (1200) ------------------------- 3 ------------------------- 0.168
Pixie (1200) ------------------------- 9 ------------------------- 0.583 (correction)
Pixie (1200) ------------------------ 12 ------------------------- 0.822
Goblin (1200) ------------------------ 9 ------------------------- 0.583
Goblin (1200) ----------------------- 21 ------------------------- 1.648
Gnome (1400) ---------------------- 11 ------------------------- 0.738
Gnome (1400) ---------------------- 15 ------------------------- 1.077
6A (1400) -------------------------- 23 ------------------------- 1.848
Shogun (1700) --------------------- 10 ------------------------- 0.657
Shogun (1700) --------------------- 20 ------------------------- 1.540
Shogun (1700) --------------------- 30 ------------------------- 2.608
Kobold (1750) ---------------------- 13 ------------------------- 0.900
Kobold (1750) ---------------------- 16 ------------------------- 1.163
Knight (1900) ----------------------- 12 ------------------------- 0.816
Knight (1900) ----------------------- 24 ------------------------- 1.943
Knight (1900) ----------------------- 36 ------------------------- 3.322
Ghost (2000) ----------------------- 13 ------------------------- 0.898
Ghost (2000) ----------------------- 15 ------------------------- 1.071
Ghost (2000) ----------------------- 19 ------------------------- 1.439
Ghost (2000) ----------------------- 20 ------------------------- 1.536
Ghost (2000) ----------------------- 32 ------------------------- 2.833
Ghost (2000) ----------------------- 34 ------------------------- 3.073
Ghost (2000) ----------------------- 47 ------------------------- 4.783
Paladin (2200) ---------------------- 13 ------------------------- 0.896
Paladin (2200) ---------------------- 26 ------------------------- 2.149
Paladin (2200) ---------------------- 32.5 ----------------------- 2.887
Vigilanti (2550) --------------------- 14 ------------------------- 0.978
Vigilanti (2550) --------------------- 21 ------------------------- 1.625
Vigilanti (2550) --------------------- 28 ------------------------- 2.360
Gremlin (2950) ---------------------- 15 ------------------------- 1.060
Gremlin (2950) ---------------------- 17 ------------------------- 1.239
Gremlin (2950) ---------------------- 26 ------------------------- 2.133
Boar (3100) ------------------------ 16 ------------------------- 1.147
Boar (3100) ------------------------ 19 ------------------------- 1.423
Boar (3100) ------------------------ 20 ------------------------- 1.518
Boar (3100) ------------------------ 23 ------------------------- 1.816
Boar (3100) ------------------------ 28 ------------------------- 2.347
Boar (3100) ------------------------ 31 ------------------------- 2.689
Boar (3100) ------------------------ 32 ------------------------- 2.801
Boar (3100) ------------------------ 35 ------------------------- 3.159
Boar (3100) ------------------------ 51 ------------------------- 5.300
Aurora (12500) --------------------- 12 ------------------------- 0.719 (min for aurora)
Aurora (12500) --------------------- 15 ------------------------- 0.918
Aurora (12500) --------------------- 17 ------------------------- 1.070
Aurora (12500) --------------------- 26 ------------------------- 1.825
Aurora (12500) --------------------- 32 ------------------------- 2.388
Aurora (12500) --------------------- 41 ------------------------- 3.319
Predator (13000) -------------------- 6 ------------------------- 0.379 (min for pred)
Predator (13000) ------------------- 11 ------------------------- 0.625
Predator (13000) ------------------- 15 ------------------------- 0.906
Predator (13000) ------------------- 17 ------------------------- 1.055
Predator (13000) ------------------- 26 ------------------------- 1.795
Martial (13000) --------------------- 28 ------------------------- 1.974
Martial (13000) --------------------- 44 ------------------------- 3.581
Martial (13000) --------------------- 51 ------------------------- 4.377
Martial (13000) --------------------- 72 ------------------------- 7.080
Orca (13250) ----------------------- 15 ------------------------- 0.899
Orca (13250) ----------------------- 37 ------------------------- 2.814
Sema (13500) ----------------------- 18 ------------------------- 1.114
Sema (13500) ----------------------- 20 ------------------------- 1.269
Sema (13500) ----------------------- 29 ------------------------- 2.030
Sema (13500) ----------------------- 31 ------------------------- 2.212
Sema (13500) ----------------------- 38 ------------------------- 2.888
Serum (14000) ---------------------- 19 ------------------------- 1.173
Serum (14000) ---------------------- 25 ------------------------- 1.6505
Serum (14000) ---------------------- 30 ------------------------- 2.084
Serum (14000) ---------------------- 34 ------------------------- 2.450
Serum (14000) ---------------------- 49 ------------------------- 3.980

Edit: fixed serum durabilty

So far, compared to the old formula, the bottom of the curve seems to have about a 50% increase in decay.

Last edited by Coop_; 12-28-2007 at 23:34..
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Old 12-12-2007, 13:00   #3
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Good idea. I gonna test some armors in a moment, will post results soon.
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Old 12-12-2007, 13:04   #4
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Quote:
Originally Posted by Coop_ View Post
Armor (Durability) -------------- Amount Protected ------------- Decay in pecs
Setter (600) ------------------------ .5 ------------------------- 0.034 (hit minumum for armor)
Setter (600) ------------------------ 1 ------------------------- 0.052
Setter (600) ------------------------ 2 ------------------------- 0.109


So far, compared to the old formula, the bottom of the curve seems to have about a 50% increase in decay.

I suppose the -1 in that formula is the 1 pec decay/use right?

If the 50% increase in armor decay , it's true ... we are all fucked up by MA once again

And we better start sending Support Cases against it... it's already expensive enough to play ....
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Old 12-12-2007, 13:12   #5
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Quote:
Originally Posted by levithanikos View Post
I suppose the -1 in that formula is the 1 pec decay/use right?

If the 50% increase in armor decay , it's true ... we are all fucked up by MA once again

And we better start sending Support Cases against it... it's already expensive enough to play ....
No, the -1 in the formula adjusts for the fact that you are adding sweat to the value. After equipping, and before testing, you should repair the armor w/o removing it.

The 50% increase is at the low end of the damage curve. At some amount of damage the decay will be the same, and above that point it will be less. So basically the noobs are screwed yet again--as if it isn't hard enough to start out here.
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Old 12-12-2007, 13:26   #6
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Good initiative, Coop_. This move is quite surprising on the surface, because it does seem like they've shifted the curve so that uber armors are much cheaper to wear. Recoda is reporting about 50% less decay on 90 dmg absorbed in angel. I think it was done so that really powerful (L) armors don't have to have high tts to last sufficiently long. Part of the "bigger and better (L)" initiative that has been going on with weapons--now extended to armor. So much for the reign of mod pixie...
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Old 12-12-2007, 13:43   #7
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Settler is a v low durability armour, anyone who can do a test with something a little better?

I will be doing some tests during the week:

During 9.0 i carried out two runs of 100k ammo fired into tantillions, which are multiple fast attacking low damaging mobs.

In the first 100k ammo run i took 31.63 PED gremlin decay (durability: 2950) and 22.20 5b decay. In the second 100k ammo hunt these numbers were lower and I will update this post to reflect that when I get home.

Over the course of a few days I will do a post VU 100k ammo hunt and compare the results. Over tham much ammo the decree of change will be obvious 1 way or the other, if in fact at all.

Final thing to think about which I didnt find clear, are armour platings affected by this change?

Last edited by RazorFire; 12-12-2007 at 13:48.. Reason: additional q re armour plates
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Old 12-12-2007, 13:53   #8
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Quote:
Originally Posted by Coop_ View Post

The 50% increase is at the low end of the damage curve. At some amount of damage the decay will be the same, and above that point it will be less. So basically the noobs are screwed yet again--as if it isn't hard enough to start out here.
why??
If you use pixie you would mostly absorbe the maximum damage for that armor so the max decay will be lowerd.
Doesn't this mean if you put on ghost for daikiba young you will have a higher dacay bill?

little confused right now
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Old 12-12-2007, 14:05   #9
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i got 87 ped decay on a ghost with 5b plates om a 15 min berry/argo hunt.. we hunted in a team and the rest of the team members had like 2-4 ped decay.... and YES i had a full repaired armour when i left for the hunt.
that sortof sux
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Old 12-12-2007, 14:05   #10
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Im getting some very weird results. Im testing on daikiba OA, which is supposed to do 100% impact. The creature hit me 5 times:

30.2
39.3
42.6
21.0
35.0

I suspect the 42.6 to be a hit on my feet.

On ghoul, the decay was:

Harness: 3.07800 pec
Arms: 3.53200 pec
Face: 3.303 pec
Shin: 3.423 pec

This either means:

*Daikiba doesnt do 100% impact
*Different armor parts decay differently
*Decay is also dependent on total damage, not just absorbed damage

hmmm lotsa testing needs to be done
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