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How Armor Works

Armor: Discussion of all armors and platings available in Entropia Universe.

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Old 02-19-2008, 01:24   #71
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4E plating decay:

Woot! 4E armor platings!! :)
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Old 06-16-2008, 17:13   #72
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really nice info , but it would be beater if in the chars was pixie and Goblin Armour!
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Old 10-06-2008, 04:18   #73
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Question

n00b question here:
  • If I have two sets of armor with the same total HP protections but different TT values, is the one with a lower TT value considered more ECO? (because it decays fewer PED/PEC per hit?

Take Chronicle vs. Sentinel (yeah, they have different TT and HP values) but is Sentinel considered more eco because it has a lower TT value yet higher overall HP protection?

If this observation is correct, which armor hits the sweet spot and offers the most protection for the lowest TT value?
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Old 10-06-2008, 05:58   #74
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Quote:
Originally Posted by NevadaJake View Post
n00b question here:
  • If I have two sets of armor with the same total HP protections but different TT values, is the one with a lower TT value considered more ECO? (because it decays fewer PED/PEC per hit?

Take Chronicle vs. Sentinel (yeah, they have different TT and HP values) but is Sentinel considered more eco because it has a lower TT value yet higher overall HP protection?

If this observation is correct, which armor hits the sweet spot and offers the most protection for the lowest TT value?
If I'm not mistaken:

The higher the TT, the greater the MINIMUM decay. Ideally, however, if you're using an armour efficiently, you shouldn't be receiving minimum decay hits.

So, if you're using an armour efficiently, there is nothing about the TT value of the armour that relates to how quickly it decays.

The other thing to consider is that in the case of UL armour only, the amount of protection offered by the armour is relative to its "% repaired" status. So, the higher the TT value of the armour, the slower the drop in how much it protects you (and therefore the less often you need to repair it).

L armour however, protects you 100% all the time, so the TT value becomes irrelevant in decay (again assuming no minimum decay hits).
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Old 10-06-2008, 13:51   #75
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Quote:
Originally Posted by TimUnleashed View Post
If I'm not mistaken:

The higher the TT, the greater the MINIMUM decay. Ideally, however, if you're using an armour efficiently, you shouldn't be receiving minimum decay hits.

So, if you're using an armour efficiently, there is nothing about the TT value of the armour that relates to how quickly it decays.

The other thing to consider is that in the case of UL armour only, the amount of protection offered by the armour is relative to its "% repaired" status. So, the higher the TT value of the armour, the slower the drop in how much it protects you (and therefore the less often you need to repair it).

L armour however, protects you 100% all the time, so the TT value becomes irrelevant in decay (again assuming no minimum decay hits).
The TT doesn't affect the minimum decay - only the total protection does. The important thing about TT is the bit about having reduced protection when it's less repaired.
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Old 10-06-2008, 13:57   #76
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Question

So, if I have armor with 100 HP protection and a total TT value of 500 PED vs. another armor with 90 HP protection and a total TT value of 250 PED.

Does the one with half the TT value, but 90% of the HP protection offer more economical protection because in the end it would cost less to fully repair?
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Old 10-06-2008, 19:38   #77
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tt value is irrelevant to economy really, it has no direct impact on decay.

The only effect tt has, is that a UL armor protects less as it decays. For most armors this is a fairly small effect if you repair it after each hunt, but basically higher tt armors will perform a bit better than lower tt armors over a long hunt.
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Old 10-07-2008, 08:17   #78
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Quote:
Originally Posted by Oleg View Post
The TT doesn't affect the minimum decay - only the total protection does. The important thing about TT is the bit about having reduced protection when it's less repaired.
Whoops, my bad! It's been so long since I checked the formula, I had assumed it was *TT, not *protection. Thanks Oleg.

Quote:
Originally Posted by Jimmy B View Post
tt value is irrelevant to economy really, it has no direct impact on decay.

The only effect tt has, is that a UL armor protects less as it decays. For most armors this is a fairly small effect if you repair it after each hunt, but basically higher tt armors will perform a bit better than lower tt armors over a long hunt.
Yep, what he said. I should have just not jumped the gun, and waited for one of you lads to respond. Lesson learnt.
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Old 11-14-2008, 23:21   #79
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I have a few questions about armors...

what about the effects of mixing different armor types?
And does different pieces work differently?
What if you go naked with some parts and use plates on the ones that you wear? will that be more eco?

I hope I make sense ;p.
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Old 11-15-2008, 10:25   #80
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+rep to Jimmy!

it's never too late to +rep a great post ... just noticed this thread today from a refeence made to it from another thread ...


Anyway if i become president I'll make everyone +rep jimmy for this post
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