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Dominant
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Feffoid
Vu 9.1 ![]() Description : This is a meta-mutant of the humanoid subspecies called Feffoids. Creature Type : MutantDamage Type : Impact ~35%, Cold ~65% Maturities Outcast Bandit Guard Raider Warrior Berserker Hunter Warlord Champion Clan Warlord Curiosities Warrior Elite, Warrior Elite #2 Hunter Elite Warlord Elite Clan Warlord Elite Adult Assassin Feffoid Trader This creature is no more available. ![]() Trader Loots Vu 8.11 Korss H400 (L) Riker UL1 (L) Empty skill implant (L) Lesser heal chip Animal eye oil Animal oil residue Animal thyroid gland oil Paint (turquoise) Last edited by Akbar; 02-10-2008 at 23:17. Reason: Correction to Damage Type |
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Bestiary Section, The Whole Entropia Universe Fauna 2000 in Sweat Gatherer, Sweating List |
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Old Alpha
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Hermann von Steppenwolf Soc: Merchant Guild
Location: Liverpool, UK
EFD: 6,255.99
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FEFFOID
Damage Type : Impact 50%, Electric 50% Are you sure about that electric damage Akbar? I was hunting them yesterday in Boar which has NO electric protection, and they were causing me close to none damage (except for Champion and Clan Warlord). I know there are going sparks all around them when attacking, but that's just an animation. Maybe the percentage is wrong? Impact 90%, Electric 10% Dunno ![]() |
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Elite
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Revan The Nightbird Evenstar Soc: Project-Asylum Corp.
Location: Philadelphia, USA
EFD: 328.89
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Old Alpha
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Posts:
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Ingame: ![]() Avatar Name:
Hermann von Steppenwolf Soc: Merchant Guild
Location: Liverpool, UK
EFD: 6,255.99
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Yeah, COLD I thought so.
Somebody should try it in Full Viking to see what is the proportion. So the "sparks" are actually snow flakes ![]() |
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#9 | ||||||
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Moderator
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Just done a lot of testing on Feffoids on this thread as we noticed the wiki percentages for damage distribution are wrong for quite a number of mobs.
In fact we discovered thinking about it in terms of percentages isn't really very good at all as different mob maturities do different damage distributions (in some, hopefully rare, cases different maturities can actually do completely different damage types!). Anyway, the Feffoid results are: Feffoid Outcast does 10 Impact, 18 Cold. (28) Feffoid Bandit does 12 Impact, 21 Cold. (33) Feffoid Guard does 14 Impact, 24 Cold. (38) Feffoid Raider does 14 Impact, 26 Cold. (40) Feffoid Warrior does 16 Impact, 28 Cold. (44) Feffoid Beserker does 16 Impact, 30 Cold. (46) Feffoid Hunter does 17 Impact, 34 Cold. (51) * Feffoid Warlord does 18 Impact, 37 Cold. (55) * Feffoid Champion does 18 Impact, 39 Cold. (57) Feffoid Clan Warlord does 19 Impact, 42 Cold (61) These are the full damage hits. Actual hits will be the numbers above multiplied by a percentage between 50% and 100%. (The results for the * ones require wiki's figures for max damage to be right - there's other possible combinations if either of them do 3 more max damage or 3 less max damage but I doubt that's the case) Impact percentage ranges from 36.8% to 31.2% Correct in this case regarding the electric, however, it is actually possible to receive a 1.0 dmg hit when not protected against a damage type the mob does. Full damage is offered to both armor and plates, which results in you being able to protect against more of one damage type than it actually does (e.g. in Ghost+5B if you are hit with 12 Impact, you actually protect 12 Impact with both the Ghost and the 5B for a total of 24 - so even if you also were getting hit 12 Shrapnel too you would still take a 1.0 hit). Last edited by Jimmy B; 12-23-2007 at 01:31. |
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