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Old 05-06-2008, 13:38   #1
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What is a sucess ? A broken (L) item ?

Crafting a longblade with a full tt of over 1k ped ...I know it's unreasonable to expect a full tt item even without serious amounts of residue. Last week though, out of 6 or 7 attempts on a Rutic blix the first attempt was a 42 ped tt item, the second was a 5 ped and the 3rd was same ...then a 200 ped global that finally used up the remaining residues.

Is a 5 ped tt item that is broken (and would be broken if it was 30 ped tt) and unusable actually a success though? Seems pretty much a failure logically. Can't be sold or used after all can it?

I don't think I've ever seen this before...I wonder if it's a new thing?

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Old 05-06-2008, 13:43   #2
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I´m a bit positive here and will say the difference between the 5ped TT sword and a failure is nearly excact 5PED
Full TT over in the k range is a bit hard to reach without extra residue.

btw what is the cost per click on the blix ?
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Old 05-06-2008, 13:54   #3
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the same subject cropped up the first time a high tt sword was discovered (and probably when the first (L) item was ever crafted).

put it this way, what would you rather have in MA's code:

1) success @ min tt = item doesn't work something tt'able = money coming in

or

2) success @ min tt = failure = don't get shit back.

its kind of a cach 22 with craftables and (L)'ables. thing is though, with items with high tt in (L) form, its rational to use res for every single attempt, and use enough res to make a min tt item, max tt. otherwise you're wasting resources really aren't you.
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Old 05-06-2008, 14:39   #4
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Honestly this makes perfect sense to me.. I assume you were crafting on quantity? Crafting L items on quantity with the intent to sell only makes sense if you use residue = to the max TT of whatever you are crafting. If you don't you will get some small TT, quite possible below usable on a high TT item.

As others have pointed out, if you got a 20 ped item it is a success, albeit not an ideal one. Still got 20p for your click instead of 0.
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Old 05-06-2008, 14:46   #5
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It has nothing to do with value. You tried to craft a weapon and you were "succesfull" in crafting it.
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Old 05-06-2008, 15:02   #6
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How can you expect a lot more when 1 click TT is only a few peds?
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Old 05-06-2008, 15:42   #7
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It was my understanding that the tt value of the success will be atleast the tt value of the ingredients which is 9.84 for the Rutic Blix. If this is true for all items - i don't see how you got a 5ped success.

Quote:
Originally Posted by Timmers
irst attempt was a 42 ped tt item, the second was a 5 ped and the 3rd was same ...then a 200 ped global that finally used up the remaining residues.
I also don't understand how the first click didn't consume all the residue?



edit: I just realized that the ingredients for (L) bp of this weapon may have lesser tt value

Last edited by AnnieStarr; 05-06-2008 at 15:51.
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Old 05-06-2008, 15:55   #8
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Quote:
Originally Posted by AnnieStarr View Post
It was my understanding that the tt value of the success will be atleast the tt value of the ingredients which is 9.84 for the Rutic Blix. If this is true for all items - i don't see how you got a 5ped success.

edit: I just realized that the ingredients for (L) bp of this weapon may have lesser tt value
I don't even know if there is an (L) BP for the blix, but from what I know the TT value of what you make can be less then what is used for one attempt - just as you might get 2 PED from a Hogglo even if it cost you close to 10 PED to kill it.

Quote:
Originally Posted by AnnieStarr View Post
I also don't understand how the first click didn't consume all the residue?
This strikes me as odd as well. If you add residue then it will be used on the first success, always, up to the point of the item getting full TT.
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Old 05-07-2008, 00:31   #9
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Quote:
Originally Posted by Konve View Post
just as you might get 2 PED from a Hogglo even if it cost you close to 10 PED to kill it.
I would call that "A near success"
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Old 05-07-2008, 00:37   #10
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Fair comment, from crafters..who know the tt value of both materials and items created.

I made an error though, twice...bloody rutic blix and rutic kil ...1st time I had a res tt value sucess....but a shortblade. The story here was about Kesmek Slo...longblades. All my error, but only in name...principle is the same.

I'll put it in simpler terms.....why give an item that has a +tt markup as a success to anyone if it's unusable? Why not just some residue?

I'll put these two (impressive looking but useless) longblades in the EFD auctions here...I don't have an apt but I can see them as ornaments maybe for someone? No success at crafting apart from basic components should end up able to con n00bs should it? This looks like a gift to scammers to me. Residue....what else would a crafter expect?

Sorry for my error....F*cking names are way too similar for me ...still my fault for that, the principle stil isn't right though as I see it, and it's not about peds per click or % return, it's about creating a useless item in which there is no real point.

To put it another way...what if you looted a 1 ped tt (L) item like a korrs ? Can't can you?

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