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Crafting Entropia Universe crafting, manufacturing and tailoring discussion.

View Poll Results: Quantity or Condition?
Quantity 47 48.45%
Condition 25 25.77%
Doesn't matter 25 25.77%
Voters: 97. You may not vote on this poll

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Old 05-12-2008, 20:21   #11
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Quote:
Originally Posted by Lerxst View Post
I'm gonna hijack this thread for a second rather than starting a new thread.

When crafting a BP (L) (with a limited number of clicks) I am assuming you always do these on condition, correct? Is it best to click all available clicks or do you go til you HOF then stop and come back and do the rest later?

That is all /hijack
Lol I'm pretty sure this is not correct, most (L) blueprints are for items that have markup value, and in that case you always want to craft on quantity and use residue, because each item you make will get you markup from TT.
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Old 05-13-2008, 01:26   #12
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Quote:
Originally Posted by Lerxst View Post
When crafting a BP (L) (with a limited number of clicks) I am assuming you always do these on condition, correct? Is it best to click all available clicks or do you go til you HOF then stop and come back and do the rest later?

Whoa that is so wrong.

The (L) bp's that hof are 90% of the time clicked quantity - yes there is magic in some of them.
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Old 05-13-2008, 01:48   #13
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Quote:
Originally Posted by Doer View Post
I get more skills when on quantity, too.
Same here!

Quote:
Originally Posted by Doer View Post
I should say that i do a certain amount of raw materials instead of a certain number of clicks, so with quantity i probably do more total clicks (more stuff back from partial successes). It's a subtle difference, and probably not relevant.
I donīt agree.
If you click on condition the near success deliver more amount of returned resources, that equals out, imho.

F.E.:
Dampers on quantity, near success 1 Lyst or 1 Oil
Dampers on condition, near success up to 10 or even 20 Lyst/Oil

Surely you go a much higher risk on condition as you have much more failures.
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Old 05-13-2008, 04:29   #14
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Quote:
Originally Posted by GoNi View Post
Same here!



I donīt agree.
If you click on condition the near success deliver more amount of returned resources, that equals out, imho.

F.E.:
Dampers on quantity, near success 1 Lyst or 1 Oil
Dampers on condition, near success up to 10 or even 20 Lyst/Oil

Surely you go a much higher risk on condition as you have much more failures.
Well i'm just describing what i observe with things like dampers. I've not ever seen 10-20 lyst or oil from a partial success on condition, so maybe that's why i end up with more regenerated resources on quantity.
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Old 05-13-2008, 08:51   #15
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Quote:
Originally Posted by GoNi View Post
I donīt agree.
If you click on condition the near success deliver more amount of returned resources, that equals out, imho.

F.E.:
Dampers on quantity, near success 1 Lyst or 1 Oil
Dampers on condition, near success up to 10 or even 20 Lyst/Oil
How many times you get up to even 20 lyst on condition and how many times you get 1 lyst on quantity?

Isn't it like once 20 lyst for 20 times 1 lyst?
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Old 05-13-2008, 10:01   #16
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Chance is also a good thing..

I use to put the bar on Quality instead of quantity...
And I sometimes try to have 20 clicks on quality, 20 on quantity...

If you play with non expensive things, so, it's quite same thing, but once you have expensive material, I use to put the bar on quantity for the material return.
In fact, whilst I was trying to craft the Orefinder 120.. I had 2 zanderium ingots... putting it on quantity I had a huge risk to loose them... but I get back 7 zanderium ingots. quite a nice silent glob

Also with enmatamp, I usually put the bar on quality, because I often have bacl 200 lytarian (used 15) and more than 300 blausariam ingots (used 32)..

So then, I play with the bar most of the time... 20 - 20 ---- 30-30 --- or even 10 - 10----
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Old 05-13-2008, 10:30   #17
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Afaik the skillgain is not affected by it anymore (used to be tho).
So you dont have to skill on condition for more skill.

Some think there is a relation between (L) BP drops and clicking on quant/cond.
But i dont know if that is proven (i dont saw solid proof for that).
So again not a reason to skill on condition.

When you skill on condition you get more residue back.
When i crafted alot, markup on metalresidue was over 125% (it has been even higher?).
If the residue has that good markup, you have a good reason to skill on condition!

If you make your runs long enough, i'd go for condition.
You click a BP like 100 times, forget about condition.
I see someone here saying "try 500 clicks with condition and 500 clicks with quantity".
Dont try that and draw conclusions from such experiments, cause it's not enough clicks to say anything!

If you try 10.000 clicks on quant and 10.000 on condition, it's a better bandwith but still alot room for the "luck" factor to give you wrong results.
In the end it should all even out...

EDIT: To avoid confusion: i'm talking about skilling bp's.
Once you loot a nice (L) BP or unlimited BP with a good markup item as outcome, you obviously click it on quantity to maximize your chance of success!

Last edited by BruuD; 05-13-2008 at 10:40.
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Old 05-13-2008, 10:37   #18
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Quote:
Originally Posted by Vues3d View Post
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In fact, whilst I was trying to craft the Orefinder 120.. I had 2 zanderium ingots... putting it on quantity I had a huge risk to loose them... but I get back 7 zanderium ingots. quite a nice silent glob
Sorry WTF?
7 ingots of Zand back on Quantity and not Condtion??? Something tells me your completely making this up, I've crafted lots of 120's and 220's 1 Zand per click and I can assure you i've never had more than 1 ingot in a near success on quantity?

My advice is always craft quantity for the chance of a nice BP..... Only condition if your gambling! ask many OA-101 crafters how many are actualy in profit from doing 1000's of clicks on them even if they do get a 1-2k HoF per week.
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Old 05-13-2008, 16:36   #19
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Quote:
Originally Posted by Immortal View Post
Whoa that is so wrong.

The (L) bp's that hof are 90% of the time clicked quantity - yes there is magic in some of them.
Ok...this is why I asked. Thanks.
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Old 05-14-2008, 08:50   #20
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Quote:
Originally Posted by Kerham View Post
How many times you get up to even 20 lyst on condition and how many times you get 1 lyst on quantity?

Isn't it like once 20 lyst for 20 times 1 lyst?
Now that's well catched. Since I only do condition to skill with dampers, I always saw the returned materials as residue. For the next times I do it, I'll be watching this behaviour more closelly.

One thing I know, on condition the TT return in average is the same, but the returne residue will be more and less damper. Since dampers are TT food, I prefer to get more residue instead.
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