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Crafting Entropia Universe crafting, manufacturing and tailoring discussion.

View Poll Results: Quantity or Condition?
Quantity 47 48.45%
Condition 25 25.77%
Doesn't matter 25 25.77%
Voters: 97. You may not vote on this poll

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Old 05-12-2008, 02:46   #1
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Quantity vs Condition for skilling

When skilling a BP like Basic Pattern Pants or Jester D-1 or Killian Sword, where the product is TT food, is it better to set the bar to quantity or condition? Will I get on average the same output per click no matter where I set the bar?. With Jesters you can sell the residue for markup so would the answer be different for this than for the pants? One thing I have heard is that if you craft on condition you can get better blueprints that you can't get on quantity. So what is the best choice for skilling BPs that are TT food?
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Old 05-12-2008, 02:50   #2
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I've gotten a bp worth 1k peds crafting OM-101s on quantity, i'd suggest quantity because you have more chance of a success.
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Old 05-12-2008, 03:00   #3
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You skill about the same on quantity and condition, but with condition you can win more and loose more. I like to be safe and skill on quantity until the QR on the BP is nice and high.
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Old 05-12-2008, 06:57   #4
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Hi

Would be interesting if someone has actually tested this and documented it.

Run 500 clicks on a P1 on condition and then on quantity. Summarize TT value.....

I tried to do it a couple of weeks ago but test was spoiled due to a HoF with ~400 PED....

My feeling is that you get the same payback but you (as said) get more average loots with quantity... I always (on TT stuff) run on quantity if weapons or attachments but never on components.

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Old 05-12-2008, 07:24   #5
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When I click a product that is TT food (like mostly everything) - I click on condition. That way you have more chance of getting residue that actually has markup.

When I click something with value (eg bas. sh. metal) - I click on quantity.

As easy as that.

I.

P.S.

Havent seen much difference in skillgain...
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Old 05-12-2008, 08:22   #6
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I would click quantity.

Why?

Because with quantity, 50% or more of clicks you get material back.
Meaning you can possibly have 50% or more clicks, from the same amount of material.
On condition, 5% you will get back - if that.

Also note that the longtime crafters only click full condition when they have an orange bar for success.

Last edited by Immortal; 05-12-2008 at 08:32.
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Old 05-12-2008, 08:23   #7
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Quote:
Originally Posted by Igorl View Post
When I click a product that is TT food (like mostly everything) - I click on condition. That way you have more chance of getting residue that actually has markup.

When I click something with value (eg bas. sh. metal) - I click on quantity.

As easy as that.

I.

P.S.

Havent seen much difference in skillgain...
This are my thoughts too

I'd like to add that in condition I get better BPs.
But since I only clicked on condition with BP components I cannot say this is 100% positive.

About the skill gain no difference at all.
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Old 05-12-2008, 10:27   #8
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Skilling Dampers - Quantity Vs Quality TEST!

Almost forgot about that thread. Hope it helps.
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Old 05-12-2008, 13:07   #9
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Quote:
Originally Posted by Svena View Post
Skilling Dampers - Quantity Vs Quality TEST!

Almost forgot about that thread. Hope it helps.
I get more skills when on quantity, too. I should say that i do a certain amount of raw materials instead of a certain number of clicks, so with quantity i probably do more total clicks (more stuff back from partial successes). It's a subtle difference, and probably not relevant.
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Old 05-12-2008, 19:45   #10
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I'm gonna hijack this thread for a second rather than starting a new thread.

When crafting a BP (L) (with a limited number of clicks) I am assuming you always do these on condition, correct? Is it best to click all available clicks or do you go til you HOF then stop and come back and do the rest later?

That is all /hijack
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