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Old 05-18-2008, 11:59   #1
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Crafting test 19-may?

I wonder if some crafters are up for a test tomorrow after 15:00 MA time?

The test is this:
We craft Simple I Plastic Springs or Simple I Plastic Conductors.

The goal is this:
I think that if you craft what other's craft the chance of a nice return is higher - in other words globals with start quite soon after we start to craft the same itemz.

Place could be somewhere with enough space.

Anyone?
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Old 05-18-2008, 12:35   #2
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Quote:
Originally Posted by seamaster View Post
I wonder if some crafters are up for a test tomorrow after 15:00 MA time?

The test is this:
We craft Simple I Plastic Springs or Simple I Plastic Conductors.

The goal is this:
I think that if you craft what other's craft the chance of a nice return is higher - in other words globals with start quite soon after we start to craft the same itemz.

Place could be somewhere with enough space.

Anyone?
/Seamaster
I would maybe join, but info must be wrote 1 week before event, not 1 day.
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Old 05-18-2008, 14:45   #3
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In the first Capital Crafting Contest about 20 of us were simultaneously clicking Simple I Plastic Springs in the same location for an hour or so.

There were 2 globals.

No need to test your theory. It's wrong
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Old 05-19-2008, 02:47   #4
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Quote:
Originally Posted by Oleg View Post
In the first Capital Crafting Contest about 20 of us were simultaneously clicking Simple I Plastic Springs in the same location for an hour or so.

There were 2 globals.

No need to test your theory. It's wrong
i'm rather inclined to believe oleg, i think that crafting is affected by cycles but these have little to do with how many people are crafting at the same time. Not scientific but most people i've ever spoken to believe the same.... anyway...
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Old 05-19-2008, 02:59   #5
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Quote:
Originally Posted by Sarubaboon View Post
i'm rather inclined to believe oleg, i think that crafting is affected by cycles but these have little to do with how many people are crafting at the same time. Not scientific but most people i've ever spoken to believe the same.... anyway...
It's all about cycles, of course - I don't think you'll find much argument against the fact that pretty much everything in EU runs on cycles.

The question is how to measure or predict them. I generally think it's impossible to do that, and all you can do is read what you see, and act appropriately.

The crafting theory that seamaster mentioned is a bit like the theory some people have that, when many people are hunting the same mob (e.g. during an event), the mob will loot better. I don't think that's the case - I think it simply speeds up the cycles, so that during Exaromania you'll probably get 5 or 6 globals on Exa Prowlers/Stalkers within the hour, and if the same amount of Exa Prowlers/Stalkers were killed over the course of a day, you'd still get approximately 5-6 globals, over the longer period.

One thing I have found with hunting events is that, due to the increased rate of the cycle, you're more likely to come out with a consistent or average return, i.e. there is less risk of a big loss and less chance of a big profit. I have no proof for that though, it's just an observation based on my own experience.

It seems likely that crafting would work in much the same way.
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Old 05-19-2008, 05:47   #6
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Quote:
Originally Posted by Oleg View Post

The crafting theory that seamaster mentioned is a bit like the theory some people have that, when many people are hunting the same mob (e.g. during an event), the mob will loot better. I don't think that's the case - I think it simply speeds up the cycles, so that during Exaromania you'll probably get 5 or 6 globals on Exa Prowlers/Stalkers within the hour, and if the same amount of Exa Prowlers/Stalkers were killed over the course of a day, you'd still get approximately 5-6 globals, over the longer period.

One thing I have found with hunting events is that, due to the increased rate of the cycle, you're more likely to come out with a consistent or average return, i.e. there is less risk of a big loss and less chance of a big profit. I have no proof for that though, it's just an observation based on my own experience.

It seems likely that crafting would work in much the same way.
i pretty much agree with that myself, I'm not sure if the cycles run for each item or for the whole of crafting, if they are dependent on time or if they just run along with the amount of crafting... however, in either case, i don't really see how many people crafting at the same time would increase the returns... this appears illogical and it is actually against what i have found so far (i have found that so far the best chances of good returns are when crafting an item that nobody else is crafting much, like for example basic sheet metal when price is almost 220% or so and hardly any of it in auction with minimal weekly sales). Anyway, no proof of that either...
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Old 05-19-2008, 07:15   #7
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Still the information from Oleg was not known to me and it is good to know that now. Saves me some time atleast. So let us say that Myth is Busted.

Next Myth to test would in that case be if different areas have any effect. If 20 crafters had 2 globals - would the outcome be different if 5 crafters would be placed in four corners on amethera for instance?

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Old 05-19-2008, 07:43   #8
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Quote:
Originally Posted by seamaster View Post
Next Myth to test would in that case be if different areas have any effect. If 20 crafters had 2 globals - would the outcome be different if 5 crafters would be placed in four corners on amethera for instance?

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