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Crafting Entropia Universe crafting, manufacturing and tailoring discussion.

View Poll Results: MindArk should change the Crafting system
Yes! This cant keep up for long! 125 61.27%
No! Its fine as it is today, loss or no loss! 38 18.63%
I don't care or I have a better idea! 41 20.10%
Voters: 204. You may not vote on this poll

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Old 06-02-2008, 15:16   #1
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PETITION: MindArk, please change the crafting system!

Ok, seeing everyone agree on the point that Crafting (as it is now) sucks, I hereby want to make a Petition and hopefully MindArk (Marco? Frank?) will eventually leave a comment or a solution for this.

The way Crafting works at this time makes for horendous losses, n00b crafter or uber crafter, it seems that skills dont mean anything when it comes to crafting...

This is not ment as Whining, or whatever, this is just to (hopefully) set MA's thought to the Crafters instead of making mobs regenerate faster or put new ores in the ground!

C'mon ppl lets show them what we're made off!
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Old 06-02-2008, 15:29   #2
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I have read dekels post,and the others.Srry,but i really have to say this:
MANY PEOPLE HERE ARE "BRAINDEAD"-nice movie which was actually banned,so if u get it,watch it.

MA make us bend over far too much,so i have found me a nice solution.They will keep up,as long as people are addicted to this casino.

Few days ago was a nice documentary,about depression on online games like this and SL...on National Geographic btw.

You feel so lucky when u global and soooo down when not,dont we all

Oh,the pool,i voted for the change even if i dont craft at all,but it just hurts to hear that 600$ are gonne into their pockets...well,gasoline is expensive
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Old 06-02-2008, 15:33   #3
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MayDay thnx for your post, as I mentioned earlier:
-----------------------------------
Wich reminds me of Ben Cobra Boner, who claimed he lost $30K Bux in a month doing Amps, is this the way to treat the people who put their wagers at stake? Some say "Deposit what you can miss" and I have to agree on that, but for some people they are in over their heads and think that by depositing some more their ATH will pop up some day.
-----------------------------------

Thats basically what you ment too right?
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Old 06-02-2008, 15:44   #4
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I don't really think it's all that different from the other major professions in EU (hunting, mining). You take the risk you're comfortable with and either win or lose. Crafting high level items is similar to mining with a big amp, or hunting a big mob.

I do wish that there were more stages to crafting (1->2->3->4) that would bring several lesser crafted parts into a higher level item. It seems that's becoming more common now, so that's good.

Edit: Didn't vote on the poll, as a poll with all options ending in exclamations can't possibly be objective.
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Old 06-02-2008, 15:57   #5
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Found this in the other topic, and might add I find it very intresting.

Quote:
Originally Posted by dekel View Post
the one saying MA cant afford giving us fair COS cause it will cause an unlimtied supply of items has a point, but MA controll it via ores anyway.

i mean, if zand was droping like crazy, the rich ones of us could do 1000s clicks vrx2k and get a decent success rate, but MA limit that one...

they do 2 limitations atm, and thats aint fair, its either, we get unlimited ore supply and than we can afford the current COS variantions, or we get a fair cos and a limited ore supply..

atm we have both and thats what bad, few years back it wasnt like that and sysytem worked so well, i guess they can find a solution.

btw, on the higher end bps lvl11+ they did add another limitation (finally btw), the skill limitantion. so... there are other ways
He does have a good point here, thats what this topic is ment for:

Adjust the rare ore drop rate / better output on crafters.
(this will cause the rare ores to keep thei value aswell)

Drop more rare ores so that crafters can do bigger runs with more fails / near suceses.
(This will cause the rare ore prices to drop tho)
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Old 06-02-2008, 15:59   #6
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you arent humping a nasty girl you really didnt want to hump do ya ??????

So if you dont like online casino's what MA isnt implementing then you can better leave.

Why do people whine and whine and dont leave ???? evryone was laughing when i was leaving but ....... Atleast i got the balls to quit and come back.

But , people would find this a useless post and such, but i have to say big boohooo, go cry in the corner, who said that crafting was profitable ???? or even alltime playing with no deposit ???

Just a tip: go pay like the rest of us, and dont whine so much, you will ruin a lot more than only your own loot when people really quit.

So cut the rest some slack, dont begin with petitions because we know that the 2pec petition was a dambuster too, they got a whole pec of the equip( bug) lol.

A bug is something what is wrong, and a mob are multiple creatures in a group. welcome to the real world, the world that wants money for your oxygen. welcome........
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Old 06-02-2008, 16:09   #7
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I think you can submit your petition and there may very well be many signatories. However, I doubt it will do much good.

My opinion is that all these changes by MA are born out of RL necessity. As a very small company trying to punch above their weight, they have got way out their depth with CE2.

I believe it is costing way more than they expected and taking far longer to implement. With private finance markets not smiling favourably on ventures of this kind, there is only one avenue left open, players pockets.

If you want EU to survive then I reckon you will have no choice but to live with it.

(Thoughts based on info in Financial Statement for Q1 2008)
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Old 06-02-2008, 16:41   #8
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CE2 cost them LOOOOOADs of cash, they have to get it from somewhere...
all the advertising, they have to get the money from somewhere...
all the wages, they have to get the money from somewhere...

well guess where they get the money from??? ...

yes, its us and thats how its allways going to be
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Old 06-02-2008, 16:48   #9
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Quote:
Originally Posted by True Juan View Post
CE2 cost them LOOOOOADs of cash, they have to get it from somewhere...
all the advertising, they have to get the money from somewhere...
all the wages, they have to get the money from somewhere...

well guess where they get the money from??? ...

yes, its us and thats how its allways going to be
And I don't really care what people say tbh, but I really think that loot will improve with space being implemented.
See, they will drop tons of items then, and they are probably saving up for that.
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Old 06-02-2008, 16:49   #10
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I always thought that the whole crafting system was stupid. The concept of public crafting machines where you throw in a few ingredients and press a button is idotic. The entire system needs to be chaged to make it a much more complex and realistic experience.

That being said, I think there is a mistaken impression that the returns form crafting are based on the cost of the ingredients. The returns are based on the tt value of the ingredients. The markup you pay for the ingredients goes to another player to help pay their repair bills.

The only chance of recovering your costs or making a profit is to only craft items you can charge a good markup on. Anything other than that is just skill grinding and I'm not seeing why there should be a profit in that.

I typically do one crafting run per week of items that I will sell. I run between 10 and 20 items and put them up for sale. When they are gone, I'll do more. In reality, my COS and ROI for those items is pretty decent. I really can't complain much.

Lately, I have also taken up skill grinding on textures because I get tons of materials from hunting. It is tedious, the returns suck, and I haven't seen a global in over 3000 clicks. The only reasons I do it is for the skills and it gives me an excuse to log in and chat.

So that's my crafting week, 20 clicks of break even/small profit, and 2k clicks of pissing away peds. But, at least I go into it with the understanding that that's how it's going to be.
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