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Old 01-08-2008, 06:01   #101
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Quote:
Originally Posted by Etopia View Post
I can maque way more fail on full green bar on L BP ...
on leather duster coat i got 3 success out of 11 click...
And , i found thar BP while doing a run on fluffens golf pants , where on 22 click , i got 1 pants...

Most of time , i got several fail before and after a good found(BP or Hof)...
I would be interested to know what opinions are on this type of scenario ...Etopia seems to carry on through a bad run from the example quoted, at least sometimes.

Assuming materials and skills etc being no problem and all other things being equal and a (L) attampts BP. when do you quit in the 2 extreme ends of the scale:-

Starting out with good successes and possibly Globals....do you carry on and risk the run turning bad? Quitting at the current point means profit this time.

Starting out badly....do you quit and hope for a better run next time, or continue thinking that it will average out with good results ? Starting again later could repeat what just happened? Is it more likely to improve in one long run even if it begins very badly?

Just opinions...I'm sure experience gives clues on thsi type of thing.
I'd be tempted to continue and hope for averaging out overall.

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Old 01-08-2008, 14:11   #102
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Had some bad experience with (L) BP´s to. I think the green bar indicator knowed from normal BP´s is not valid for (L) BP.
The green bar is a bit higher than for a "normal" lvl1 BP with QR100 , but i managed to click 20 times on it without a single success.
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Old 01-09-2008, 14:50   #103
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A thing i find funny about craftin is that max cos is 42-maybe 60% even if you are up at lvl 100 in the required lvl but guns you can use at full when you have 10/10 hit ability.
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Old 01-09-2008, 15:34   #104
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Quote:
Originally Posted by Larethania View Post
A thing i find funny about craftin is that max cos is 42-maybe 60% even if you are up at lvl 100 in the required lvl but guns you can use at full when you have 10/10 hit ability.
But.... you get more than what you put it... Abrer laser sight you spend 22 pedsTT, you win and get 110 PED item

with a gun you have a 1/10 (or less:figures somewhere) chance of critical=double what you spend.

Balance.
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Old 05-18-2008, 12:33   #105
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Quote:
Originally Posted by Immortal View Post
Abrer laser sight you spend 22 pedsTT, you win and get 110 PED item
I'm still curious about this, even after reading this entire thread.

So even on an item such as this, assuming full success rate meter and 100 QR for the blueprint, the COS over time is still 42% (or there about)?

And this rate has stayed constant for ALL blueprints since this initial experiment was conducted, throughout all the VUs to date?

How many clicks approximately would it take to get your actual success rate to even out to 42%? Obviously the more the better, but there's got to be a point where things start to settle in toward that 42%, right?
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Old 05-18-2008, 13:07   #106
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Seems many mix the real cos with TT cos...
When real cos is about 42% ( number of item you get when cliking on quality) , the TT cos change depend on skill , and is from 75 to 95%.
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Old 05-18-2008, 19:13   #107
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I suppose that makes sense, since items likely get produced with varying quality levels, even at higher skill (just guessing here as I have yet to do any crafting)

So regardless of TT value, what would you say is a large enough sample (in clicks) so that the COS and "real" COS are fairly similar? 50 clicks would obviously not be enough, while 1 million clicks might be a bit extreme. Is there a point that things begin to even out? I imagine that the standard of deviation plays a large part in this...
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Old 07-09-2008, 14:13   #108
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Just don't forget that there's an issue with the (L) BP.
Have a look in the thread on this same page...
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