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Added tiers to the weaponchart

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Old 12-23-2009, 14:11   #11
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So, should the the tier upgrade list be one large list containing all items under the section "crafting", or should it be several lists under the sections "weapons", "mining" and "Healing tools".
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Old 12-23-2009, 14:17   #12
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Quote:
Originally Posted by Immortal View Post
A way similar to how MobLevelcharts works i.e. trivial stats include sweat attempts, regeneration. All faps require similar upgrade ingredients, all weapons require a different set, but are the same in terms of the type of ingredients (but this set of ingredients is separate to faps).
An alternative idea: The ingredients vertically, and the tiers horizontally. It will mean all ingredients need to be added over and over, but the system will be more flexible when items with alternative ingredients pop up. Just not sure yet what the best layout will be.
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Old 12-23-2009, 14:53   #13
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Quote:
Originally Posted by Witte View Post
So, should the the tier upgrade list be one large list containing all items under the section "crafting", or should it be several lists under the sections "weapons", "mining" and "Healing tools".
I think a (more or less) direct copy of the existing BP structure would work, so just add 'Tier Upgrades' as an option under the Crafting section.

Instead of having tabs for BP levels, you can change that to tier levels, and like the BP system you should be able to select weapons, armour etc from the drop-down.

I guess you also need to add a table of links to this info from the item pages.
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Old 12-23-2009, 14:57   #14
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Quote:
Originally Posted by Witte View Post
An alternative idea: The ingredients vertically, and the tiers horizontally. It will mean all ingredients need to be added over and over, but the system will be more flexible when items with alternative ingredients pop up. Just not sure yet what the best layout will be.
I don't think this set-up will work, because I'm expecting that higher tiers will require different 'standard' ingredients - e.g. instead of Lyst and Melchi in every recipe, perhaps at Tier 2 it will all be Belkar and Garcen, Tier 10 will be Ruga and Vegetation Spores. Also there will be more fragments in the future, so having a column for Blazars won't be appropriate.
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Old 12-23-2009, 18:47   #15
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There are a few separate issues:
  • Tiering up the item itself
  • Crafting enhancers
  • Enhancer themselves & effects on equipment
  • New Crafting materials/components/enmatters
  • Tiering up skills

Tiering up the item itself
I'm in agreement w/ Oleg. It should be a "copy" of the crafting layout, showing:
  • Item (gun,finder,fap to be tiered up)
  • Tier-up level (keep in mind it will eventually go past 10, I'm guessing)
  • Ingredients/qty/prices

We have to assume tier-up recipes will be as varied as crafting.

However tiering up should not be a subsection of crafting, as the actual tier-up process isn't done with a crafting machine. It's its own action.

Crafting enhancers
Now making the enhancers themselves are crafted and should be in with the crafting section.

Enhancer themselves & effects on equipment
This is the part you've already started doing on the weapon pages, etc.

New Crafting materials/components/enmatters
No real hard coding needed here. Those are added just like any other new material found.

Tiering up skills
There are two professions, one for crafting the enhancers, and another for actually tiering up the UL items. We need a section showing success/salvage rates for different tier upgrader levels.

I think that's it.
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Old 12-23-2009, 19:50   #16
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Quote:
Originally Posted by Oleg View Post
I don't think this set-up will work, because I'm expecting that higher tiers will require different 'standard' ingredients - e.g. instead of Lyst and Melchi in every recipe, perhaps at Tier 2 it will all be Belkar and Garcen, Tier 10 will be Ruga and Vegetation Spores. Also there will be more fragments in the future, so having a column for Blazars won't be appropriate.

Yes thats what I think too. Except when one ingredient is in all tiers it is just added one time, and the number of ingredients is filled in per tier as a column in the table.

As for the section the list should be in, I already renamed "crafting" to a more general "manufacturing" in which the professions are also in. I think it would be right to put it in that section.
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Old 12-31-2009, 09:40   #17
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Added enhancers to the Medical Tools chart.
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Old 01-12-2010, 23:26   #18
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Hi Witte,

With recorded tier up recipes reaching level 4, is it now possible to create the new table for Entropedia ?

To summarise for OF105:
Tier 1
1 OreFinder OF-105
274 Animal Muscle Oil
27 Simple I Conductors
1 Pile of Garnets
220 Blazar Fragments
109 Tier I Components

Tier 2 (not recorded)

Tier 3
1 OreFinder OF-105
117 Animal Thyroid Oil
27 Simple I Plastic Ruds
1 Pile of Opals
315 Blazar Fragments
78 Tier III Components

Tier 4
1 OreFinder OF-105
70 Animal Adrenal Oil
21 Simple II Conductors
2 Piles of Opals
376 Blazar Fragments
69 Tier IV Components
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Old 01-13-2010, 11:02   #19
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It looks like the number of ingredients is always the same right? So I will go with the construction Immortal suggested, except you have to choose the ingredients instead of fixed ingredients for every tier.
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Old 01-13-2010, 12:11   #20
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Quote:
It looks like the number of ingredients is always the same right?
While there certainly seems to be a consistency and 'progession' from one tier to the next for the same item, I do notice that some recipes for different items require 5 different articles, not 6.
(Looking over the list - some don't require any gem piles.)
It's also possible that a higher tier recipe for an item may eventually require more articles than 6.
(It looks like there's space for up to 8 articles to be listed in the EU Tier Upgrade window)

And as John C said earlier - MA may introduce more fragment types in future VU's.

Played with Paint (only graphics program on this computer ), and thought the item pages might end up looking something like this. (Only a suggestion tho, you understand )

Amended Item Page:


Tier Upgrade Page:

Last edited by Serica; 01-13-2010 at 12:48..
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