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Old 04-13-2008, 19:06   #41
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I have a question for Alf.

At VU9.0 we all went through ava recreation as MA introduced new
graphics and paved the way for CE2 by making the avas CE2 compatible.
A similar change later took place for items, i.e furnitures, cloathing, armors and weapons.

So the question is; Will theese already "upgraded" things stay the same
come CE2 or are we in for another big change?
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Old 04-13-2008, 21:39   #42
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Quote:
Originally Posted by Usurper View Post
I have a question for Alf.

At VU9.0 we all went through ava recreation as MA introduced new
graphics and paved the way for CE2 by making the avas CE2 compatible.
A similar change later took place for items, i.e furnitures, cloathing, armors and weapons.

So the question is; Will theese already "upgraded" things stay the same
come CE2 or are we in for another big change?
I was actually thinking of a similair questions earlier today that I voiced to Kristy...

After showing her the CE2 graphics, I wondered if we would have to recreate our avatars again.
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Old 04-14-2008, 00:16   #43
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Quote:
Originally Posted by Dion Red Strike View Post
I wondered if we would have to recreate our avatars again.
Didn't Marco or someone else say we wouldn't?
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Old 04-14-2008, 00:28   #44
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Quote:
Originally Posted by NightwolfAA2k5 View Post
Didn't Marco or someone else say we wouldn't?
What hasn't he said?
I want it directly from the source for a change since the oppertunity
has presented itself.
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Old 04-14-2008, 00:49   #45
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Is the areas where a mob functions going to be readdressed?..

IE the 15 meter arm length of argos. Like how they can hit you from off screen when zoomed all the way back in 3rd person mode.

Or the "targetted"area on the mob so when you aim and shoot certain mobs the views dont go somewhere else.
IE I shot a mob in its head and the view recenters on its feet THEN shoots.. then I recenter on head and it recenters on feet then shoots.

Will the land features cause less lag now or will the adaptive terrain be even more gpu proc hog? IE the grass in New switz causing soo much lag I get still shots when hunting and not motion vid (super compy owners need not trash my system as this is the only place in EU I have this issue)

Lastly are there going to be more realistic clothing styles then the current "Gay man in Paris look" or the "5th avenue Hooker looks"?
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Old 04-14-2008, 05:06   #46
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Wink

I have a question you can ask.

Is this a good example of what a day in the life of Alf at work (MindArk) entails ?




or is this more of a correct depiction ?



~ Sparkz

PS. Use the image names, he will know which is which ... 1st = Breakout, 2nd = Robotwars under the photoshop gallery on his site.

Last edited by Lavawalker; 04-14-2008 at 08:43.
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Old 04-14-2008, 06:27   #47
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For god sake, Thumbnails!!!!
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Old 04-14-2008, 08:44   #48
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Flower
Red face

Quote:
Originally Posted by Usurper View Post
For god sake, Thumbnails!!!!
hehe sorry,
I was unable to thumb it as the images are directly from his gallery, not EF

~ Sparkz
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Old 04-14-2008, 10:08   #49
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It's fro said before... but..

Ask him where he got his ideas and inspiration from?
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Old 04-14-2008, 11:12   #50
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Hei Red...

Can you ask him if he know something more about these
fishes he have made? (found them on his website)


As you see other fishes are allready made... found them on this site!

And why was not these fishes implemeted along side with the Rippersnapper?

Last edited by Harald; 04-14-2008 at 11:18.
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