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Old 02-22-2005, 16:41   #11
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we have a log out timer of 10 minutes, if they dont move for 10 mins they get a kick off the server :P
I'm wondering- does chatting count as "active"... if I'm standing with some1 talking but not moving or using a weap/fap, will I still get kicked after 10 min?
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Old 02-22-2005, 19:11   #12
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has anyone seen this streaming animation in the content? Only thing i notice is that crafting machines and TP's seem to move a little faster with there worly parts.

I could swear i'm running and moving around a bit faster too but that could be my imagination.

Otherwise i'm loving the new death sequence and the new SC designes on ameth and everything. Way to go MA
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Old 02-22-2005, 19:35   #13
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So far new VU looks good except the mobs regenerate to full hp once u loose them from radar but I guess that is just another way for MA to make more money
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Old 02-22-2005, 21:55   #14
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Quote:
Originally Posted by Tigerbuz
So far new VU looks good except the mobs regenerate to full hp once u loose them from radar but I guess that is just another way for MA to make more money


they do? that sucks
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Old 02-23-2005, 00:12   #15
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Quote:
Originally Posted by Tigerbuz
So far new VU looks good except the mobs regenerate to full hp once u loose them from radar but I guess that is just another way for MA to make more money
yes- true it's another avenue for MA to make money, but really I don't think of this as a big deal. Several vu's ago they made the mobs health regenerate faster, so I'm used to returning to a mob with full health or at least 75% health or whatever.
In the end, while it takes adjusting and is something of a downer, I think it makes sense... if the mob kills you, the mob wins essentially... and you lose your ammo and decay. oh well. don't die

ok- i hear a flame war against me coming up go easy pls
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Old 02-23-2005, 03:39   #16
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I got home from work last morning, itching to try the new VU. Logged on, talk to soc-mate right away (yey), hunted some and gor lots of items (yey) died to see the death-thingy (yey) tried hunting again (not so yey), saw lots of new mobs I've never seen, like pink cornunds, warped players, my axe dripping with blood (yeah, that was then the sleeping pill kicked in, and I had to go to bed). Now I've used three hours to remember what the VU was about, as the pills causes small amnetia, so, when I'm home from work, I'll have a almost new VU to try out :P

Right new I think I want alzheimers, new VU every day
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Old 02-23-2005, 03:50   #17
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Quote:
Originally Posted by Svetlana
yes- true it's another avenue for MA to make money, but really I don't think of this as a big deal. Several vu's ago they made the mobs health regenerate faster, so I'm used to returning to a mob with full health or at least 75% health or whatever.
In the end, while it takes adjusting and is something of a downer, I think it makes sense... if the mob kills you, the mob wins essentially... and you lose your ammo and decay. oh well. don't die

ok- i hear a flame war against me coming up go easy pls
ok tell me this:if the mob wins and gets full hp why don't I get full hp "just like the mob" when I win
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Old 02-23-2005, 04:38   #18
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Quote:
Originally Posted by Tigerbuz
ok tell me this:if the mob wins and gets full hp why don't I get full hp "just like the mob" when I win
And why don't I get full hp when I walk off your radar?

This can in fact give someone a good laugh. Player A almost kills a mob, and runs away. Player B stands just by the mob when it disapears from player A's radar. Player B, which in this example is not ready to take on this kind of mob, suddenly is facing a full hp mob which is very hungry.
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Old 02-23-2005, 06:58   #19
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Quote:
Originally Posted by Tigerbuz
ok tell me this:if the mob wins and gets full hp why don't I get full hp "just like the mob" when I win
LOL- nice nice. Valid point. But as you stated, and as I agreed, it's another avenue for MA to make money on decay
But, your inability to refill health like a mob comes in handy for your fapping skills ... so it costs money for you, but you skill up doing so
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Old 02-23-2005, 09:41   #20
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So far its been a smooth VU. No major problems except the "Evil Pec Bug 2"

I think from what I can tell, much of the angst in this VU has come from the major changes in the loot system, which seems to be a reshuffling by the dynamic economy system. Which is understandable, PE has grown substantial since the TI event horizon and the system probably has to adjust for that

All in all its looking good :d
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