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Old 09-17-2005, 23:17   #21
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• Using the right item at the right time yields a bonus


a bit vague but sounds interesting,

lol that kinda describes a lotta ppl in the forum too j/k
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Old 09-17-2005, 23:44   #22
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"• Using the right item at the right time yields a bonus" Does this mean that a rifle used at close range is not the 'right time' and won't get a bonus? Any thoughts on interpreting this?
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Old 09-17-2005, 23:46   #23
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Quote:
Originally Posted by GHILL
"• Using the right item at the right time yields a bonus" Does this mean that a rifle used at close range is not the 'right time' and won't get a bonus? Any thoughts on interpreting this?
mining and crafting update?
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Old 09-18-2005, 01:10   #24
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Quote:
I don't know how this is gonna work out in the long run but potential scamming with unreachable claims WILL HAPPEND but can be avoided by simply NOT BUYING ANY CLAIMS FROM PPL YOU DON'T KNOW or go check the claim before you buy like Cauldren said.
but dont you have to be able to reach it to claim it? o in order to have a claim deed for tht deposit doesnt it need to be minable???
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Old 09-18-2005, 03:10   #25
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Sorry to sound like a miserable sod, but is there any chance of implementing some new and intersting features. Most of the VU seems to be is tweaking stuff. Hats of the MA for listening to player requests and implemeting, but as for game development, well where is it?
The last development if I am not mistaken was hairdressing and beauty!
C'mon MA, surely you can do better.


EDIT:

Just to add, most of these fixes should be released as they are completed, not bundled together. Fixes are fixes, and shouldnt be released as a VU.
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Old 09-18-2005, 03:55   #26
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Quote:
Originally Posted by The Beast
Sorry to sound like a miserable sod, but is there any chance of implementing some new and intersting features. Most of the VU seems to be is tweaking stuff. Hats of the MA for listening to player requests and implemeting, but as for game development, well where is it?
The last development if I am not mistaken was hairdressing and beauty!
C'mon MA, surely you can do better.


EDIT:

Just to add, most of these fixes should be released as they are completed, not bundled together. Fixes are fixes, and shouldnt be released as a VU.
interesting point
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Old 09-18-2005, 05:01   #27
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Quote:
Originally Posted by The Beast
Sorry to sound like a miserable sod, but is there any chance of implementing some new and intersting features. Most of the VU seems to be is tweaking stuff. Hats of the MA for listening to player requests and implemeting, but as for game development, well where is it?
The last development if I am not mistaken was hairdressing and beauty!
C'mon MA, surely you can do better.
Keep in mind that this is only a sneak peek of SOME of the new things in VU 7.6
(i'll edit first post making clear it's not the full list.)

And we still dont know what stuff like residue is going to be used for, the tutorial system, and new mobs (which the "special DNA" implies) can keep ppl busy for a while.

The cool thing about PE is that new stuff is being added over time, and that's a difficult task, implementing it with an already existing system, not like most other games where the game is released and ppl getting tired of it after a couple of months, then wait a year or two for a sequal, in PE we keep playing the same game for years with new stuff added continuously.
(please dont post examples of games that might be like that )

Quote:
Originally Posted by The Beast
The last development if I am not mistaken was hairdressing and beauty!
There was the spacecraft missions too, surely "just" an extention of hunting, but it brought a connection between miners and hunters which werent there before, the miners getting some cool extra, and many hunters started mining, and miners/hunters trading in between instead of just miners/crafters.

Let's wait and see what the full VU listing brings

Last edited by MindBuster; 09-18-2005 at 05:12.
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Old 09-18-2005, 05:08   #28
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Hmmm, maybe it could be used to solder shut the mouths of beggers?
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Old 09-18-2005, 07:59   #29
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Totally agree with the beast on this one.
Most of the list appear to be bugfixes or things that should have been done in the first place.


Can't wait to see a full list of actual new features though.

Quote:

• Residues has a meaning
At a guess, this means residue is usable for something?

• Using the right item at the right time yields a bonus
means nothing??? hunting? Crafting? beauty? dancing? chatting?

• Blueprint books can be put in Storage
should have been that way from the beginning.

• New tutorial system in place
new player interest only but + points for adding this

• Blueprints in books doesn't count toward the number of items in the inventory.
should have been that way from the beginning.

• Mining equipment and weapons have personalized stats, based on the avatar watching's skill (like when you examine a Skill Implant)
should have been that way from the beginning.

• Learning bonus added when using certain items within your competence range
This needs an explination of what someones 'competence range' actually is, as does the remark from the last vu regarding skill bonus and using certain items.

• Added special items in the manufacturing system
New feature

• You now see the number of bombs you have available in the main HUD - should have been that way from the beginning. As should the decay amount of the currently equiped item.

• Claim deeds are tradeable
should have been that way from the beginning. Who will be first to give away a hanger by mistake (without using the Auction)

• Added Land Area feedback when crossing borders
New feature

• A horde of new DNA added, including specials
New feature

• The refiner now accepts any number of input items (no more dividing ore by 3 and having 150 units maximum)
should have been that way from the beginning.
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Old 09-18-2005, 08:08   #30
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Quote:
Originally Posted by MindBuster
• New tutorial system in place
• Mining equipment and weapons have personalized stats, based on the avatar watching's skill (like when you examine a Skill Implant)
• Added special items in the manufacturing system
• Added Land Area feedback when crossing borders
• A horde of new DNA added, including specials
-MindBuster


well, these things sound pretty new, i dont think we have seen them before

and the one i colored sounds very good
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