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Old 09-19-2005, 13:41   #71
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*Really* looking forward to the quest system

The odd quests have been good, but they're stand-alone ones, that serve as much to get in extra money for MA as to give players something to do

A good quest system would be a long-term ongoing thing, where you need to complete part 1 to unlock part 2, complete part 2 to unlock part 3, etc etc.

Means each player could go through it at their own pace. Rewards could be unlocking certain skills unique to questing, receiving unique armours (or clothes, furniture etc)

The quests system should be a well thought out storyline, with other one-off quests (similar to the ones you have been doing) brought out from time to time to tie in with that story

Can't wait
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Old 09-19-2005, 13:48   #72
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Quote:
Originally Posted by Marco|MindArk
Anyways, it is better than last Thursday, when if you activated a mining bomb, you crashed the entire test server system. ,-)
Whoa....thats not good now is it?

Im glad the QC guys are hard at work. Thx for the info!
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Old 09-19-2005, 13:51   #73
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Quote:
Originally Posted by FireW0lf
*Really* looking forward to the quest system

The odd quests have been good, but they're stand-alone ones, that serve as much to get in extra money for MA as to give players something to do

A good quest system would be a long-term ongoing thing, where you need to complete part 1 to unlock part 2, complete part 2 to unlock part 3, etc etc.

Means each player could go through it at their own pace. Rewards could be unlocking certain skills unique to questing, receiving unique armours (or clothes, furniture etc)

The quests system should be a well thought out storyline, with other one-off quests (similar to the ones you have been doing) brought out from time to time to tie in with that story

Can't wait
Carefull we dont wonna end up with PE WoW edition.. I dont like the "each player could go through it at their own pace" It would take a lot of the social part of PE away.
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Old 09-19-2005, 14:18   #74
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me like coming system/ all nice.

well, every VU the content list is so full of nice things. just that they dont list the things they gonna screw up.

anyways, in wait for it.
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Old 09-19-2005, 14:19   #75
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Quote:
Originally Posted by Creator
Carefull we dont wonna end up with PE WoW edition.. I dont like the "each player could go through it at their own pace" It would take a lot of the social part of PE away.
Ah, but who says you HAVE to do the quests? I'm quite sure mi bebi meant that you can do them optionally, when you get bored from trying to unlcok such-and-such skill.

*rings a bell* "BRING OUT YOUR QUESTS!" *rings bell*
Old 09-19-2005, 14:22   #76
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Quote:
Originally Posted by Marco|MindArk
The Quality Assurance guys won't tell me atm. That usually means they don't know either, meaning we still have some time to wait.

Maybe end of the week, more probably during next week. There are major re-writes to core systems in PE, so there is a lot of testing going on. A lot.

Anyways, it is better than last Thursday, when if you activated a mining bomb, you crashed the entire test server system. ,-)
Does that mean the databases got properly normalised?

If so, kudos to the development team if they pulled it off. If not, spank them. Spank them long, and spank them hard.
Old 09-19-2005, 14:38   #77
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Quote:
Originally Posted by Recoda
Currently, even a noob avatar is able to do the weapons maximum damage, even though he won't do it as often as a veteran player. But with this system, his maxmimum damage would be lowered, aswell as the economy.

But I guess we'll just have to wait and see...
Maybe it has one field telling you the max possible dmg and one field telling what dmg you will do, not average but a fixed amount. Mobs are allready doing a fixed amount, drones didn't use to but do now as well - maybe it's our time? Not that I think it very likly, seeing what MA did to the first aid, but still.

Btw if someone didn't get it this is how I meant:

Now you might do 65% average with your Big-ass rifle that has a max dmg of 100. After the VU then maybe you will constantly deal 65%, ie 65dmg, with each shot - and not 20, 100, 75, and so on


Again, I think it not very likly as it would be a lot easier to determine what to hunt for a larger chanse of profit, cutting the overkill to a minimum


Quote:
Originally Posted by Marco|MA
Anyways, it is better than last Thursday, when if you activated a mining bomb, you crashed the entire test server system. ,-)
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Old 09-19-2005, 16:02   #78
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I never posted it in wish list, but hopefully Marco will see the ideas here Two things i'd like to get in new VU:

- Zoomable radar
- Claim rods on radar
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Old 09-19-2005, 17:54   #79
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Claim rods on radar would be the next best thing after bomb/probe count and new refining system. If the next VU has this in it... well then i would vote for MA on our next parliament elections.
I appreciate every single update that comes... Yes.. i may whine at the beginning sometimes, but eventually i appretiate it ( except for the bouncing trees :P ) . Hell.. even people are not perfect .. .then why should a game be?
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Old 09-19-2005, 17:56   #80
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Will the ignore button start working? (PLEASE!)
Will the beauty tool bug get fixed?
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