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#63 | ||||||
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Guardian
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Yeah, this just seems like another batch of "we're working on it" promises.
Those questions that did get actual answers, remember how much credibility MA has at this point regarding keeping promises. And before anyone gets on my case for being negative, remember, MA brought the distrust on themselves. There's always "hope," but history dictates where I place my bets. How does the saying go? "Fool me once, shame on you. Fool me twice shame on me." So what number of promises are we up to at this point, somewhere in the thousands? |
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Rebel against MA. (Out of Game, mostly.) MA's three biggest fears: 1.) Oversight. 2.) Regulation. 3.) Groups of Smart Players. |
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#64 | ||||||
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Uber Tamer
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The taming response shocked me. He would be happy if they have a document (what doc btw) by year end...wtf is that? Doc can be the implementation specs, but this puts taming in early 2008 from what I read. Why in the world would ou intro a feature into the game which does nothing, yet has huge potential.
I do think the new fap finally made medical skills useful, but what about scanning, mindforce, taming... |
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#65 | ||||||
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Old Alpha
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MA is a business, we all know that - most businesses would fall over themselves to have a loyal custmer base like MA does. I'd like to see more interaction and feel like MA values the input of players to make their product better.
Like others have said - MA needs to provide some sort of roadmap. I see they have the opportunity to grow to be worth Billions, I feel like they are getting excited about making millions. I want to see MA come out and say - Entropia will be the worlds No.1 RCE, that everything will be done to ensure that is made true. Some sort of system (not mentoring which is a joke) that provides a small benefit to players who introduce new players would be a good start. The real issue I see in game is how to keep the players who come and try Entropia out - I see huge numbers try the game and then leave (upwards of 70% quitting within first month, based on disciples and soc members dropping out). The universe needs lots of new players - this will certainly benefit the mid level and senior players. Growing the player base should be the main priority - obviously all other improvements benefit that cause. |
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#67 | ||||||
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Dominant
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Nice to see some communication although somewhat vague. I really tried to get there for this chat but unfortunately work was hectic and traffic even worse so missed it for this time.
I wanted to ask why (L) weapons are being introduced so slowly with very few suitable for lvl30 and higher, especially laser. The speed that they are introduced is key to the price that they will fetch in auction. If the supply is high then prices are low and the weapons are affordable to use for hunting rather than showboating at Twin. Why are you forgetting the mid level player? If you're not why is it taking months to give us suitable items to use? Items that we have the choice between 10/10 or using the weapon for SIB purposes. soundboy |
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#68 | |||||||
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Provider
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#69 | |||||||
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Alpha
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Posts:
Gender:
Ingame: ![]() Avatar Name:
Gully Tiger Foyle Soc: Freelancer
Location: Germany
EFD: 303.61
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One important thing that we should not forget: The economy of EU is very fragile. So it need a lot of balancing tests to include vehicles and such things. That makes it hard to announce release dates for those or even a roadmap.
Quote:
![]() Last edited by GullyFoyle; 04-06-2007 at 10:25. |
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LinkBack to this Thread: http://www.entropiaforum.com/forums/entropia-universe-news/62328-transcript-live-chat-frank-mindark.html
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| Posted By | For | Type | Date | |
| Entropia Gateway » Entropia Universe Time Line: Epilogue | This thread | Refback | 11-21-2007 08:23 | |
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