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#11 | ||||||
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Guardian
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![]() These are the basic terminals you will see throughout the game. Repair is for item repair, items decay as they are used and need regular maintenance, but there are limited items that can not be repaired (usually marked with a (L) after item name). The trade terminals (often refered to as just TT), are where you can buy the basic weapons, armor, and tools, plus ammo and other basic items you will need. The revival terminal is where you will revive to if you are killed, you should go to the nearest one to where you died at. The society terminal is for finding and interacting with or even creating a society, I recommend finding a good one to help you get started before creating one of your own. How to prevent being overcharged - TT stuff guide Here is a link to a list of TT items and where to find them. Thanks to ViagraFalls for this one, it's worth reading. |
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#12 | ||||||
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Guardian
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![]() There are stoarge units ingame that you can use at no cost. They can hold up to 100 items, and make it easier than having to carry all the stuff you aren't using to reduce weight and increase movement. You can find them in most of the larger towns near the mobile service centers. |
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#13 | ||||||
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Guardian
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Click to enlarge This is what the two types of teleporters I have ran into ingame look like. When exploring it is important to walk up to them and activate them so that you can use them later on. The left is one on Amethera, and the right is the one found on the main continent of Eudoria. Most people ingame will use the term TP for teleporter. Someone brought to my attention that the Zychion TP is different from the others so here it is. Thanks for pointing this out. Click to enlarge |
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#14 | ||||||
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Guardian
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![]() First you must step into the teleporter (the gold or blue areas inside them) to activate it, then it will pull up this map window with a list of where you can teleport to. You can close it if you step in by mistake by clicking the x (marked yellow). You chose the destination by either clicking the little blue dot on the map, or the name on the list to the left. Then you activate by clicking the teleport button (marked purple). You can zoom in or out of the map for a better view using the zoom buttons (marked red). If you are on one continent and wish to go to the other click the change button (marked black). |
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#15 | ||||||
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Guardian
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If you wish to do a little hunting you will need a weapon and armor, and know what to fight. You can check Franck's Mob chart, The Mob Chart, to find something you can handle and where to find it.
Also you can check http://eudoria-geography.barrabas.org/index.php, it has a nice map system that allows you to search for just about anything on the mainland, including a detailed map of where to find creatures. Also check; Franck's Armor chart: The Armor Chart And; Sarah's Weapon chart: Sarah's weapon chart |
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#16 | ||||||
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Guardian
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A few things I forgot so thought I'd add them real fast: Chat/ and teams.
![]() The basic chat window is the All tab, this shows all that is said within range of your radar (if you see the green dots on radar you can see what they say), and any skills you gain, damage you do or take, healing, and of course the coveted globals and HoF's. Events is supposed to show game events, but I have never seen anything in it. Chat only shows what is being said near you. Society shows what is said by your society members, this can be used to chat with any society member wherever they are in the game. Team is used when in a team so that only your team members can see what is said, it also shows when a member dies or revives, and any items that the team loots. Note: Normal chat is white, society is a dark blue, team is light blue, globals and HoF are the purple. And if you have not already seen them, dark green is experience gain in a skill where light green is gaining a new rank in a skill. EDIT: Thanks to FlameDancer for pointing this out to me. There are also system messages in red that tell if the server will be shutting down and how long you have to log off. |
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#17 | ||||||
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Guardian
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This is where you can set the options for your team. To create a team, you look under the action library(x) under the misc. tab. Invite and kick are under the interaction tab. You can see what damage decides gives, leader takes all is just as it says, most damage wins all gives loot just like normal fighting, queue goes down the team member list in order 1-? then back to 1 when giveing out items, and random of course is just that. For money damage is shown, and equal shares evenly with all members. When you have named and set the options for your team click the create button and it will start up the team, then you need to find members. This is where the invite comes in to play. And if someone in the team causes problems or such you have the boot command. On a side note, as you can see in my chat window, if you are alone in a team you will get no loot, so disband the team if this happens. I will explain this in next post. |
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#18 | ||||||
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Guardian
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If you click on one of the labled tabs it will give a team message for easy use. If you join a team and wish to view the loot/money split you can use the create team command to list this. When leaving, or disbanding, a team just click on the X in the upper right corner. A member will leave the team when this is done, and if the leader does it, the entire team is disbanded. Team members will be listed under this command box. There will be a name with a health bar just like that shown in the HUD. This helps track who needs healing and such, also you can just click on the name in the list to target that member for any skills you wish to use on them (say a nice heal). |
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#19 | ||||||
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Guardian
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I have seen a few people ask how this works, so I will try to explain as best I can.
Click to enlarge Skill progress is how skilled you are in the use of the item, or how close your skills are to being proficient in it's use. Skill increase bonus is if the item helps boost in skill gain. If it has a yes it gives a small boost, not yet means you are not skilled enough to get the bonus, never means it will not have bonus at all, and I think there is another for after you surpass the skill levels for it where it no longer gives a bonus. Of course the condition is how much repair the items has or needs. Durability tells you an average you can expect the item to decay during use. Attacks/min is an average of how fast the item can be used (weapons of course), I prefer to look at the damage interval for this. Damage impact/electric/etc. tells you what type and how much damage is possible from the weapon. Note that it will not always do this damage, some times will be higher others lower, this is just an average. It also depends on the defence of what you are fighting. Range is how far you can reach with the item, notice the power fist has much shorter than an axe, and guns varry widely. The hit ability and critical ability are your basic chances of missing or hitting with that weapon. |
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#20 | ||||||
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Guardian
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I do not currently own any mining equipment so no screenshots, but the basics on them is range and depth. Range is how far out they will search and depth is how far into the ground. In most of these items I have seen that higher skills will increase the stats. Also note that if you wish to use a mindforce chip, you will need a NeoPsion implant that supports it's level. So far I have seen level 1-8 chips, and many implants for them. I will try to get some good shots of them later. If you hit the info tab on an item it will tell you the current TT value, and what the item is meant for. This is also where you will find the levels a mindforce implant can use for chips.
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