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#21 | ||||||
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Stalker
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i have to add some for getting zeus and caravan.
sure you should start from argus. head straight east, if you die short after the estate you spawn at the eastern outpost. from there its just a bit NE till you reach the river, die or T there and you spawn at zeus. tp back to argus, go to outpost and head SE till the river, die or T and you end in caravan. much more comfortable and faster than swimming to zeus or running/swimming from zeus to caravan. |
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#22 | |||||||
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Marauder
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Quote:
![]() edit, tested way worked pretty well (i didn't see any maff at all, did they move?) and just a warrior on the way to the river rest of the way was kinda clean guess i gotta edit the pics edit2, thx btw nice way ![]() Last edited by Alice; 05-12-2007 at 20:44. |
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#23 | |||||||
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Old Alpha
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Quote:
You don't have to run all the way to the estate. You will notice your avatar jump and stop running after you cross the 16000 east mark. That is the border of the server/revival zone. Hit T or die there. For Caravan: go ESE until you bump/stop at 20000 east (make sure you are south of 24000) and be eaten by molisk to arrive at caravan For Zeus: go ENE until you bump/stop at 20000 east (and north of 25000 (margin already taken into account) and find a warrior or armax to shoot/swing you towards Zeus. (PS: a warrior 01 did give me a nice glowbie there yesterday on a soc TP run ;-)) Detailed info and revival coordinate grid in the jaxmaps: http://jaxmap.starbase.se/ GL! |
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#24 | ||||||
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Marauder
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hey, you can let the newbies run a bit, huh ?
i don't like to mention this jump and new revival/server zone thing, mainly because i don't know how long that will last it wasn't there before, maybe just a bug, and might be removed again could lead to problems and the using revival zone to the limit might end in funny outposts this route to zeus i didn't mention mainly because there were far more maffs when i checked it i just saw 2 bored bibos last time there was far more stuff to avoid around, why i mentioned the way around another reason for not using revival zones is to get an idea of the landscape, the mobs there maybe, or the look generally miners could also check what resources are on the way i tend to avoid revival zones as long they don't have a serious speed gain, and even then, if you do a tp run showing what mobs are around can help (especially if its your first tp run, like "oooooh, an atrox!! gotta take a closer look!!") ![]() |
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#28 | ||||||
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Old Alpha
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Thanks Alice +rep I am using the coords to get the Amathera tp's I never bothered to get.
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Usually need nexus in game. Will also be selling Enmatter @ below auction average prices Follow the thread to see what materials I have. Please approach to trade with me any of the above and save on auction fees. I also supply ME.
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