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| Entropia Universe Tutorials Entropia Universe tutorials, guides, maps and charts and sticky threads. |
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#11 | |||||||
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Elite
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a pretty high one i guess to skill teleporter you should bring psychotropy up means, using focus chips and nerve blast and you gotta skill a lot |
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#12 | ||||||
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Alpha
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A couple of small additions for your already good guide:
Focus also skills bravado, and both focus and heal and chips skill courage and dexterity. Focus charges will not protect you whilst using a teleport chip that is charging, only once the teleport is charged and ready for you to use. ![]() Last edited by Mandy; 06-19-2007 at 11:17. |
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#13 | ||||||
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Old Alpha
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Lvl 19.9 I believe in teleporter is the minimum for wormhole chip but it also requires other skills. A friend chipped up to lvl 20 psychotropy and still couldnt activate the chip. If I remember right from an older thread; Bravado, courage, concentration and psyche were also required up to a certain level in order to activate the wormhole chip. I could be wrong on this but I do not think the wormhold chip can be aimed, it uses your fl only when selecting an anchor for the other end. Successes also vary greatly depending on the mf skills of your anchor when your COS on chip is poor. I think Dale had mentioned at one time that somewhere around lvl 27 in teleporter, the COS of chip finally moves up from Poor to Fair.
And a +rep for this guide ![]() |
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#14 | ||||||||
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Elite
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still, i guess when you want a wormhole chip you wont need the guide ![]() |
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#15 | ||||||
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Alpha
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Nice guide. Fairly basic (a big plus), and covers all the elements. Nothing earthshaking or eye opening, but that's what a basic tutorial is all about.
Two minor items that *I* think would be nice additions: For a while I was struggling with a simple concept: skill implants and how they are used. I saw ESI's and SI's sold all the time and wonder, if I buy a skill and insert it, how does it "work" -- I mean, what happens, do I leave the implant in, is there "leakage", what happens to newly acquired skills, etc... The fundamental thing I didn't realize was that the implant is only a carrier from one brain to another, and is consumed upon transfer. This answers all of my initial misconceptions (except one) in a simple way, and it would be nice to include something along those lines, IMHO. The other misconception was how ESI's represent "capacity" to create SI's, rather than a fixed "single charge." My wording is probably not technically correct, but the core issue is one of demonstrating the mechanism, and I think the concept of capacity makes it easier to understand. Perhaps all of this information is inherently known by the time people use ESI's and SI's; but perhaps there's a place for it in the tutorial as well. The difficulty in obtaining certain implant devices was also frustrating to me at first. There are a boatload of the "Aa" and "Ad" implants, and small handful of the highly demanded "BD", and then virtually none of the others. Chips on the other hand are plentiful at many levels. The ability to support a Level I and a Level IV chip at the same time is very troublesome at first. I just thought "easy -- buy an "Aa" and "Ad" implant and use them both -- silly me! Mentioning that this is made more difficult by the limited availability of the coveted "Bd" implant would be a nice public service announcement. Perhaps not something for a "basic" tutorial, but perhaps an "intermediate" one... either way. I know, for most of us now, these two things are like "common sense", but the things we take for granted now are some of the very things we struggled with the most in our early days. |
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In the beginning MA created PE, and it was good. Then MA nerfed our skills and we played harder to achieve our successes. Then MA said "let there be EU" and we played under a new name. And so MA nerfed our weapons and we were displeased but loyal. Now, when MA massively nerfs everything and tells us to put our weapons and skill aside, to go forth and color and texturize our clothes, are we to do so dispite it being an abomination to what was ONCE good?!? |
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#16 | |||||||
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Elite
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The ESIs i explained in my real guide (see signature, i updated it a bit lately, with ESIs too) I'm rather reluctant to write all the stuff of the guide here again it is just causing redundancy, and even causing unnecessary work :P and ESIs don't belong here i will reread the ESI stuff in my guide again but i think i described it ok there that you can just use 1 implant is written bold now however, the market supply i can't mention really, could change anytime you will find it out pretty soon how rare something is especially if you want to go into MF Last edited by Alice; 06-26-2007 at 11:03. |
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#17 | ||||||
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Young
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I have a question about implants. first, how much do they decay? good or bad durability? and second how do you check its condition once you inserted it? and third, what's the difference between an Aa and Ba implant? as far as I can tell it's only price, since they both support lvl 1-3 chips. do they differ in durability?
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#18 | |||||||
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Elite
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Aa Mindforce Implant supported level 1-3, decay 0,009, max tt 21.99 Ab decay 0,0101 Ac decay 0,01 4 Ad decay 0,01 Ae decay 0,01 Af decay 0,01 Ag decay 0,01 Ba supported level 1-3, decay 0,01, maxtt 62 Bb decay 0,01 Bc decay 0,01 Bd decay 0,011 second you can check the condition by using an implant inserter use it, so the window open and your implant shows as long you don't remove it, you won't suffer decay third (see highlighted) as soon your implant breaks you have to take it out (2 ped implant insterter decay) and in again (i assume that at least, so another 2 ped) that means, with the Ba you suffer the inserter decay less often with the Aa you have around 2400 uses for 21.99 ped +4 ped (remove+insert) with the Ba 6200 for 62 ped, then the 4 ped for the Aa you have to insert and remove it for 6200 uses 2 times already, means 8 ped additional decay cost also the or otherwise said, if you calc decay of it, per use thats 21,99+4/ 2400 its 0,0108 (Aa) 62+4/6200 and thats 0,0106 hope the calculations are right ![]() |
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#19 | ||||||
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Young
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ah thanks for the help. honestly they don't make too much of a difference, I mean eventually a few peds diff, whatever
![]() and is there a reason mindark made medium focus chips have average durability while all other focus chips are above average? why medium, and not moderate and potent and etc? |
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#20 | ||||||
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Old
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The thing that really confused me was getting the inserter to work. The one thing I do when I'm messing with my avatar is have my inventory open.
If you have the inventory open you will not get the menu when you use the inserter. This is very important. |
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