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Old 12-22-2006, 19:52   #1
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Basic Mindforce Tutorial

This is just a small part of my main guide, you can find the main guide, which is far bigger at my signature
19 Mindforce

19.1 General

Mindforce is the “magic” in Project Entropia. But it is very expensive to skill in it.
You have seen it or even practised it already, because sweating belongs to mindforce.
But that’s just the easiest form of it, and don’t need chips.
Most things you can do with mindforce can be done cheaper and more efficient with regular items, like weapons.
You can use Mindforce chips as disciple, just no skill chips.
As long you just charge, means, your hands are glowing, neither ME is used nor do you have decay. So, if you want to have glowing hands (light effects looks cool while dancing) just charge.

19.2 What is needed?

For mindforce, you will need:

-A mind force chip.
Mindforce chips come in levels from 1-8 (see under statistics, rightclick at chip), each level with a certain name:
Lesser (lvl1), minor, medium, moderate, good, potent, strong, powerful (lvl8)

-A NeoPsion Mind force implant
That has to support the skill level of your chip
the tt implant


just supports level 1-3, means from lesser to medium, and anything above cannot be used.

For those you need higher implants. There are implants supporting other skill levels but you can just have one implant at a time.
If you are really going into mindforce you should consider a Bd implant


This will be enough for a long time most likely, so the money will be well invested.
An implant will decay while you use mindforce too.

You can use as many chips with a single implant as you want to, as long the implant supports the level of the chips.

There are even chips supporting level 8-10, although 8 is the highest chip level atm. Might be a sign for improvements of MF in the future.

-The implant inserter (15 ped, 2 ped decay)
The implant has to be inserted with a “payn-inc. implant inserter” can also be purchased at the tt, under tools, surgical. After you inserted the implant you can sell it to the tt again

Take the inserter in your hands, close the inventory and use it, this window will open

place the implant in the window, and click insert.

-Mind essence (ME) in your inventory
Mind essence is the refining product of sweat and force nexus (an energy refiner)
(1 sweat + 1 Nexus = 1 Mind essence)

19.3 The use of it

Now you drag your chip to a key or to your desktop, and use it.
You will start to concentrate, if you are hit, move, or (un)equip an item the concentration will be interrupted and you have to start again. If you have a focus charge (more under chips) you will ignore the hit (still get the damage of course) but will continue your concentration.

As soon the concentration phase is finished, you can use the chip.

19.4 The Mindforce chips

Mindforce chips skill specific skills belonging to their function (brackets), and general supporting skills and attributes, concentration, power catalyst (can be unlocked), Serendipity, Psyche, Intelligence.
The attack chips also skill ranged damage assesment (unlock) and inflict ranged damage, while heal and focus chips skill Bravado and courage.

-focus chip (Psychotropy)

With this chip you can give focus charges.
Every person with focus charge can continue concentration even if they are hit.
However, this does not apply while charging a tp chip.
A must have for mindforce, since it his pretty bad if you try to kill your prey when you can’t charge your attack chips.
The worst chips for focus is the medium chip, since all focus chips use the same amount of ME and have the same decay, except the medium, whose decay is higher.
The bigger the chips the more focus charges you can give.
With every hit during a concentration phase 1 focus charge is lost.
You will receive a warning when you have just one left, and another warning when all are gone.
If you die all Focus charges are lost.

-heal chip (Biotropy)

They work like first aid packs, but allow you to heal over distance.
If you want to heal someone near you, you can either aim at him manually, or drag the health bar to your screen, and rightclick at the bar (more accurate).
The economy is pretty bad, but healing over distance can be useful

Last edited by Alice; 12-22-2007 at 12:51.
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Old 12-22-2006, 20:03   #2
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-nerveblast chip (Psychotropy)

They work like weapons more or less, with the difference that you charge them before you “shoot”. Means, you can change to a regular rifle and have your next shot available immediately, for skilling you should go for a medium chip, since you have the chance to deal max damage at least.

-firestorm chip (Pyrotropy)

Bigger brother of the nerveblast chip, pretty high damage

-teleport chip (Psychotropy)

you can tp in a radius around yourself to any location, more or less accurate


-resurrection chip (Biotropy)

Belongs to the heal chips more or less, but enables you to revive a dead person.

With your first successful resurrection,you will unlock a new skill, or rather a new ability, since you can't gain any levels in it. You are able to understand the ethereal language.
Usually you can just read “oooOOOooOoooOOOOOOoo” from death people typing in all chat, but with your new language you can finally understand.
Opinions about the gain that you can finally read something like “the d*mn f***er killed me, what an a**” is THAT impressive differ, but still, it is pretty cool to be able to revive the people.

-wormhole chip (Psychotropy)


More or less an upgraded tp chip.
You can either aim at a person in your friend list, or someone in the area you want to open the wormhole too. When the person accepts, and you are successful, a wormhole will open and everyone who steps through it will be teleported to the ending point.
A wormhole will stay open around 20 seconds.

Tactics for using mindforce
-The bigger chips require some skills before you can use them, so check if you are able to use the chip before you buy it
-Most sweaters are quite happy if you give them a focus charge (“bubble them”), so you could visit camp phoenix/fort troy maybe for skilling. But be sure you ask before bubble everyone around, some people (like me) simply don’t like to be a skilling object.
-For skilling healing this place is great too, sweating leads often to death, so your place should be near the revival terminal.
-For the use of mindforce in combat you will need a focus chip.
If you don’t have any focus charge, every hit from an attacking mob will break your concentration and you have to start again. As long you don’t want to use other weapons now, you can face a serious problem, because every try can be interrupted and you may die. So I really recommend a focus chip in that case!
-Also I recommend you carry another weapon, if all your focus charges are gone, or you don’t have any mind essence left, you will need it. Also using a finishing weapon with low decay/ammo burn isn’t a bad idea.

Last edited by Alice; 02-22-2007 at 12:43.
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Old 02-17-2007, 11:48   #3
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You have mixed up the Firestorm chip with the Resurection one
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Old 02-17-2007, 12:09   #4
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Originally Posted by Smurf View Post
You have mixed up the Firestorm chip with the Resurection one
ty

corrected
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Old 02-21-2007, 12:20   #5
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great idea on working this up, alice. but could an eco expert be involved to give a better understanding of various mindforce chips and their ecos and decay. one thing that has always held me back from messing around with anything but tping and the occasional focus chip, is i have no idea how much any of this really costs. i put a bd in my head long ago, so i could use a level 4 chip for something, and it might be nice to mess around with some mindforce if i had a better understanding of the decay of chips and implants and such and what the most economic way to work with mindforce would be.

especially since me is the cheapest it has been and i could raise me own sweat now that the cap has been gone for a while now, thus getting the cost of the me i would use down to nexus % + refinement.

when i started sweat was capped and mind essence was by no means cheap, and i never could consider using me or mindforce ammo at 300% for anything but teleporting. now it's getting more than tempting. any mindforce users with a firm understanding here could contribute to a comprehensive chip by chip eco comparison?
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Old 02-21-2007, 12:25   #6
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Quote:
Originally Posted by Skippie View Post
great idea on working this up, alice. but could an eco expert be involved to give a better understanding of various mindforce chips and their ecos and decay. one thing that has always held me back from messing around with anything but tping and the occasional focus chip, is i have no idea how much any of this really costs. i put a bd in my head long ago, so i could use a level 4 chip for something, and it might be nice to mess around with some mindforce if i had a better understanding of the decay of chips and implants and such and what the most economic way to work with mindforce would be.

especially since me is the cheapest it has been and i could raise me own sweat now that the cap has been gone for a while now, thus getting the cost of the me i would use down to nexus % + refinement.

when i started sweat was capped and mind essence was by no means cheap, and i never could consider using me or mindforce ammo at 300% for anything but teleporting. now it's getting more than tempting. any mindforce users with a firm understanding here could contribute to a comprehensive chip by chip eco comparison?
the decay of implants is atm discussed in another thread, and i try to keep track

MF is compared to other options often terribly uneco
the NerveB chips can't mess with other weapons really, the Firestorm chips could in case of eco, but you need terrible high skills for them
focus is kinda useless if you dont do mf
healing can be oki, when you get the sweat yourself, but still, most faps are faster afaik, and can be used without focus charge (imagine, atrox domi, and you cant heal with your powerful heal because you are interrupted)
tp chips are mainly for ppl who don't like to run, what i still prefer
i tend to tp directly into the next best atrox guardian/argo hunter/araneatrox/... spawn, usually the only one in range

but i will add a skilling path for mf chips maybe, but i gotta get in touch with some specialists there i guess
but still, i guess most of them will agree that MF is very expensive to skill up, especially if you don't sweat yourself at all
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Old 02-22-2007, 12:14   #7
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Okay,
Quick overview of it before work, Ill post more when I come back.
Skills- which chips/actions give away which skill..

Heal Chips for example support Biotropy skills
Nerve Blasts/Focus chips- Psychotropy, Power Catalyst (unlock)
Firestorm- Pyrotropy
Sweating- Sweat Gathering

Concentration is gained by all of these and combination of the above affect your Psyche (attribute)

Bd implant covers from 1-9.

Ethereal Language is an Unlock, please make sure to make this change and specify that the above and Power Catalyst are unlocks.

Focus charges- when a person is hit, they lose one charge and so forth. I didnt see this posted there.

The wormhole chip- the actual wormhole is opened for about 20 seconds, so please make sure to post that there is a time limit on the opening of the wormhole.

There are implants that go above level 8 and support levels through 10, please make sure to acknowledge this, as if means more chips above level 8 will come eventually.

Anywho, this is all for now until I get back from work, nice tutorial
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PC: Mindforce Package
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Old 02-22-2007, 12:22   #8
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Quote:
Originally Posted by Mikah View Post
Okay,
Quick overview of it before work, Ill post more when I come back.
Skills- which chips/actions give away which skill..

Heal Chips for example support Biotropy skills
Nerve Blasts/Focus chips- Psychotropy, Power Catalyst (unlock)
Firestorm- Pyrotropy
Sweating- Sweat Gathering

Concentration is gained by all of these and combination of the above affect your Psyche (attribute)

Bd implant covers from 1-9.

Ethereal Language is an Unlock, please make sure to make this change and specify that the above and Power Catalyst are unlocks.

Focus charges- when a person is hit, they lose one charge and so forth. I didnt see this posted there.

The wormhole chip- the actual wormhole is opened for about 20 seconds, so please make sure to post that there is a time limit on the opening of the wormhole.

There are implants that go above level 8 and support levels through 10, please make sure to acknowledge this, as if means more chips above level 8 will come eventually.

Anywho, this is all for now until I get back from work, nice tutorial
thank you MF queen

edit, i edited the first posts a bit, added and changed some stuff

Last edited by Alice; 02-22-2007 at 12:45.
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Old 06-15-2007, 14:13   #9
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nice guide alice
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Old 06-15-2007, 17:20   #10
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so how much skilling do i have to do to make a proper wormhole? can i just get the chip and start crackin or i gotta skill some lower cheaper form?
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