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Old 08-27-2007, 14:40   #31
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I think it's also important to start with a good basic filters bp, not a 0.01 one, but a 0.6+.

With the higher success rate you'll win back your initial investment in a short period of time by saving lyst and oil.
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Old 08-27-2007, 14:48   #32
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So basically... it is rather hard to make a profit from crafting...

but if this is so, nobody would want to craft.

If nobody wants to craft, nobody would want to buy ores.

If nobody wants to buy ores, nobody wants to mine

so... we'll all end up hunting... ?
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Old 08-27-2007, 15:07   #33
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Originally Posted by Wollongong View Post
So basically... it is rather hard to make a profit from crafting...

but if this is so, nobody would want to craft.

If nobody wants to craft, nobody would want to buy ores.

If nobody wants to buy ores, nobody wants to mine

so... we'll all end up hunting... ?
if you can get your hands on some interesting bps that can produce stuff ppl want (see maddox 4, the rocket launchers, several other L stuff)
and you get your resources at useful prices, and craft the stuff with reasonable cos (here the bpc kicks in, since you have better cos i guess) you can profit
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Old 08-27-2007, 16:27   #34
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Quote:
Originally Posted by Wollongong View Post
So basically... it is rather hard to make a profit from crafting...

but if this is so, nobody would want to craft.

If nobody wants to craft, nobody would want to buy ores.

If nobody wants to buy ores, nobody wants to mine

so... we'll all end up hunting... ?
If everyone were thinking logically and were concerned about their peds, yes. But they (we) are not. People use crafting as a high stakes slot machine, throwing thousands of peds into amp or breer crafting in hopes of getting a valuable BP or HoF, which leads to high ore prices.

This also means that the market is flooded with items the "gamblers" are crafting, and their price becomes so low you can't craft them if you want to break even. Other higher level bp's use very rare ingredients that hardly drop at all, which means price to craft is too high.

Unless you are ready to spend 100k peds on your crafting I see very little reason to enter the profession at all. But who knows, maybe one day MA will make crafting the best profession in the world .

Last edited by Darkaner; 08-27-2007 at 16:41.
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Old 11-07-2007, 13:57   #35
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I hope I will not get punished for necromancy by posting at this rather old topic. I had a question I find rather confusing for me. How is tailoring connected to the crafting. It seems like it`s a stand alone profession but I never saw any threads covering that topic ( or am I a lousy search user?) Should I start off with making basic pattern clothes or should I gain skills by making something else at the beginning?

P.S Thank you Alice for making that amazing guide. It was like holy bible for me before making any steps in Entropia Universe.

P.S 2 I hope the question is not confusing. Excuse me for my english
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Old 11-07-2007, 14:23   #36
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I hope I will not get punished for necromancy by posting at this rather old topic.


well, not really

i guess its an everlast or so :P
Quote:
Originally Posted by Elandil View Post
I had a question I find rather confusing for me. How is tailoring connected to the crafting. It seems like it`s a stand alone profession but I never saw any threads covering that topic ( or am I a lousy search user?) Should I start off with making basic pattern clothes or should I gain skills by making something else at the beginning?
tailoring is roughly the same as crafting

i cover it in my main guide (see signature) a bit more
although you can't use leather to change the pattern of clothes atm

tailoring has several common skills with crafting, like engineering and computer, but bpc doesn't help in tailoring


a useful bp to start, depends on
it helps to have customers for it, and you gotta calc the cost per click

atm the basic pattern pants/shirts might be cheapest, depends on where and how costly you get your resources at

another option for it, but a pretty pricy one, is a reilly boots bp, since the resources for that are fairly cheap and easy to get
the bp however costs quite much

maybe the L bps are interesting too
but i don't skill crafting or tailoring enough to give a real useful "skill that until.." advice
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Old 11-07-2007, 14:46   #37
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Oh, that makes some things clear. So I should really start to monitor market and auction for both, materials and the stock that I plan to manufacture. And I have heard that scanning robots gives you engineering skill gains? If that`s not a false statement, then I could scan some of them before actually starting to work on my profession.

About that guide of yours. I have read it from first to last letter. It's just tha my avatar is only 2 days old and with all the info I gather, I miss few things
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Old 11-07-2007, 16:14   #38
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Originally Posted by Elandil View Post
Oh, that makes some things clear. So I should really start to monitor market and auction for both, materials and the stock that I plan to manufacture. And I have heard that scanning robots gives you engineering skill gains? If that`s not a false statement, then I could scan some of them before actually starting to work on my profession.

About that guide of yours. I have read it from first to last letter. It's just tha my avatar is only 2 days old and with all the info I gather, I miss few things
no engineering according to wiki
http://www.entropedia.info/Info.aspx...Activity&id=35

but computer



the tailoring stuff is hidden a bit
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Old 11-08-2007, 11:15   #39
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Quote:
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This is just the chance that you get something, with higher skills you can move the quantity/quality bar to the right, means your items will have a higher value, so the payback becomes better with high skills, even if the chances for an item will stay the same.
Are you sure that the payout will keep increasing with high skill / high BP quality even if you have passed max COS a long time ago?
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Old 11-08-2007, 11:56   #40
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Are you sure that the payout will keep increasing with high skill / high BP quality even if you have passed max COS a long time ago?
tbh, i don't know it, i basically guess

when you move the slider to towards quality, the tt of the item if its produced becomes higher
also this will lower your cos

if you get more skills now, your cos increases

and if you say have max cos will full quantity, but are pretty good skilled
you might be able to push the slider towards quality, without losing cos, but with a item, if it is produced, with higher tt

sooner or later the slider will be at max quality, and if your cos is still as good as with max quantity, i guess the item tt wont increase anymore

as i said, basically a guess
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