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Basic Crafting Tutorial

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Old 12-23-2006, 10:25   #1
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Basic Crafting Tutorial

This is just a small part of my main guide, you can find the main guide, which is far bigger at my signature
18.4 Crafting

Crafting is a expensive and most skill dependent (the more crafting skills you have the better will be your output) profession.

One, if not the, main skills is engineering (found under “science”).

Crafting divides into many subcategories. You can manufacture armor, weapons, tools, furniture, even tailoring

For crafting you need a blueprint (bp for short), and the resources, described in it (usually refined ones)
E.g. this basic filters blueprint that belongs to metal equipment
You will always need the matching book for the bps, so you need an equipment book for equipment bps, weapon books for weapon bps...

Drag the blueprint in the book, by doubleclick opens the book and with a rightclick at the blueprint you can see under stats what resources you need to start manufacturing. Also it shows the quality rating of it. This Quality rating has influence of your chance of success too.
As you use a blueprint, its quality rating will gradually increase until it reaches 100.


18.4.1 The crafting process

Then you have to search a construction machine, any would work for everything, so it’s irrelevant if there stands armor or something else, you can even tailor clothes with a weapon construction machine.
Rightclick at it to use it, and the crafting window will open.



Your inventory will open too. Doubleclick at your blueprint book, find the blueprint you want to use, and click at it. It is moved in the blueprint window of the manufacturing machine. The height of the Success Rate bar will show your chance of success (“cos”), the higher the better, later more about the bar.
The names of the needed resources will be written there again. Drag them from your inventory to the ingredients window.
You have to choose if you want more quantity or quality. Quality raises the quality rating of the blueprint faster (higher cos after some time), but the cos is lower especially in the beginning, but if you are successful, your item will have a higher value.
Then you click manufacture over and over again until you have used up all your resources.

Possible results per click
- Success:
You get the item(s) you wanted, sometimes new blueprints, maybe even diamonds 

- No success, but something in return:
You don’t get the item you wanted, but either gain resources back, so you don’t loose all, or you get residue back.
If you get resources back you can use them for more crafting attempts.
Residue can be put into the resource window too, and is used there to increase the tt value of the items (just non stackable) about the tt value of the residue. This is usually done with limited items, but can also used for “regular” items like weapons.

- Failure:
Your resources are lost, and you got nothing in return.


“Tactics” for crafting
-Beware the male female button while crafting armor or tailoring.
It looks a bit strange, so make a test run so you know what will produce female and what male
-There are no real tactics. I recommend to start with something that won’t need many resources and those have to be as cheap as possible. So I recommend basic filters, the standard skilling blueprint (needs 1 lysterium ingot and 1 oil). Basic filters have no use actually, so you will most likely have to sell them to trade terminal. But the rest isn’t that much better. Most armors are hard to sell, the weapons too because the tt stuff is better usually. Sometimes buyers are found for the mining tools but the competition is huge there. And with those you would lose more resources per failure, that’s why I suggest skilling with the filters.
Another possible blueprint after some time would be Basic dampers, using 1 lysterium ingot and 2 oil, but the skill gain is a bit faster than with the filters.
-You should skill with that lower blueprint at least until you unlock a new skill, called
Blueprint comprehension. Will also raise your chance of success for all other blueprints (in tailoring most likely not).
-In tailoring you should start to skill with basic pattern pants or shirts, or if you can get your hands of a Reilly boots BP, use this one.
You can use several animal skins to change the look of your clothes, and maybe find some buyers with it.
The skins you can use depend on your skill level, but it is hard to predict when you can use what.
for a little preview: http://electra.co.nr/


18.4.1.1 The Chance of success (cos)

The chance if you get the stuff you try to craft. It can be raised with crafting skills and the blueprint quality rating. Special thanks to ETOPIA, who allowed me to use this picture, showing the chances at the cos bar; there is a lot of work and cash involved to get this data
thread about this here Real crafting COS



This is just the chance that you get something, with higher skills you can move the quantity/quality bar to the right, means your items will have a higher value, so the payback becomes better with high skills, even if the chances for an item will stay the same.
To throw some numbers in, an ore finder 102 has a max tt of 30 ped, and even with 42% this can pay off.

18.4.1.2 The quality rating

The quality rating increase your cos and therefore rise your payback.
With the permission of Dark Darky Star (special thanks here again) here some numbers how the quality rating increases, and how the increase will slow down over time.
The blueprint is a basic damper, and a batch is a 5000 lysterium and 10000 oil, a basic damper needs 1 lysterium and 2 oil per attempt.
3 basic dampers blueprints are raised until 100 quality rating.
thread about it: Blueprints and QR....

Batch No. From To
1 Blueprint QR: 0 44.5
2 Blueprint QR: 44.5 58.6
3 Blueprint QR: 58.6 65.4
4 Blueprint QR: 65.4 73.6
5 Blueprint QR: 73.6 80
6 Blueprint QR: 80 83.9
7 Blueprint QR: 83.9 87.4
8 Blueprint QR: 87.4 90.1
9 Blueprint QR: 90.1 93
10 Blueprint QR: 93 96.6
11 Blueprint QR: 96.6 98.6
12 Blueprint QR: 98.6 100

1 Blueprint QR: 0 44.4
2 Blueprint QR: 44.4 56.7
3 Blueprint QR: 56.7 67
4 Blueprint QR: 67 73.1
5 Blueprint QR: 73.1 80
6 Blueprint QR: 80 83.9
7 Blueprint QR: 83.9 87.5
8 Blueprint QR: 87.5 90.9
9 Blueprint QR: 90.9 93.9
10 Blueprint QR: 93.9 97
11 Blueprint QR: 97 100

1 Blueprint QR: 0 44.7
2 Blueprint QR: 44.7 59.6
3 Blueprint QR: 59.6 67.8
4 Blueprint QR: 67.8 73.8
5 Blueprint QR: 73.8 79
6 Blueprint QR: 79 82.7
7 Blueprint QR: 82.7 87.2
8 Blueprint QR: 87.2 91.2
9 Blueprint QR: 91.2 93.3
10 Blueprint QR: 93.3 96.1
11 Blueprint QR: 96.1 98.6
12 Blueprint QR: 98.6 100


maybe another site for information
http://www.candyman.se/pe/bobthebuilder/

Last edited by Alice; 12-10-2008 at 12:29..
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Old 06-04-2007, 07:21   #2
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great tutorial, thx
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Old 06-17-2007, 20:24   #3
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So to start...
get the standard skilling blueprint... get the resources.... and pray?

How much starting capital do you recon is needed before you start breaking even on this skill?
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Old 06-17-2007, 21:22   #4
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Quote:
Originally Posted by Wollongong View Post
So to start...
get the standard skilling blueprint... get the resources.... and pray?

How much starting capital do you recon is needed before you start breaking even on this skill?
well

crafting cos is 42% at max, and return later might be 80%, maybe higher, maybe lower

start capital, uhm

much ^^

to get to bpc you are about to lose 1000 ped i guess, that isnt the starting capital

break even might be realised by crafting stuff that actually sells
(basic filters don't sell itself, but the residue does)
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Old 06-17-2007, 21:54   #5
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Quote:
Originally Posted by Alice View Post
well

crafting cos is 42% at max, and return later might be 80%, maybe higher, maybe lower

start capital, uhm

much ^^

to get to bpc you are about to lose 1000 ped i guess, that isnt the starting capital

break even might be realised by crafting stuff that actually sells
(basic filters don't sell itself, but the residue does)

GREAT thread!

I question tho: If u skill on the filters will it rais your skills equally for weapons too? Or if you want to craft weapons I should skill on Mann?
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Old 06-18-2007, 01:32   #6
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wow thanks for the guide, it's definitely helpful if you want to start manufacturing stuff. I'm thinking about starting after I get some more money
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Old 06-18-2007, 14:04   #7
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Quote:
Originally Posted by MarcinGo View Post
I question tho: If u skill on the filters will it rais your skills equally for weapons too? Or if you want to craft weapons I should skill on Mann?
depends

resources or ped/click in man are higher

most ppl try to get BPC first, and usually skill with say standard dampers, basic filters, basic sheet metal
since the ped/click is cheaper there
(well, another effect too, most likely you have to tt your man mphs, and that are gonna be alot, the filters stack up at least )

on the other hand
some ppl say skills don't really matter at all (afaik engineering is rising the tt you get out of items when you craft, so they count, but I'm not sure about that)
and just the qr does
so, starting with a qr100 bp in weapons might be interesting too

but in case of cheaper skilling it would be the filter/damper/sheet metal path imo
best with qr at least 64

gl
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Old 07-03-2007, 11:01   #8
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i can only get new BP`s while crafting when i have BPC?
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Old 07-03-2007, 11:03   #9
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Quote:
Originally Posted by Novacula View Post
i can only get new BP`s while crafting when i have BPC?
nope

you can loot bps without bpc too
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Old 07-03-2007, 16:46   #10
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1 question bugging me:

Is the skillgain the same for whatever you craft (skills/ckick=same) or is it more tied to components used (skills/ped/klick where peds are the value boosting skillgain)? I hope u get what i mean.
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