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| Entropia Universe Tutorials Entropia Universe tutorials, guides, maps and charts and sticky threads. |
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Sweating: Crash Course in Animal Sweating
__________________________________________________ What is Sweat? __________________________________________________ Step One: Find a Monster Find a creature to sweat. Most creatures contain sweat, but robots and mutants do not. For starters look for an exarosaur, combibo, berycled, snablesnot, or another low-level creature. Low-level creatures are less likely to attack during the sweating process. ______________________________ To be able to extract sweat from a creature you need to be close. The closest monster on the radar to the right is at the maximum distance to begin sweating. In the options menu (Default: O), make sure 'Move to target when interacting' is checked. This will automatically move you into range for sweating in following steps. ______________________________ To extract sweat, Mindforce concentration is needed. The concentration period for sweating surrounds the player with a green aura. There are several ways to concentrate: double-clicking the monster, right clicking on the monster and selecting 'Gather Sweat', or pressing the key associated with the 'Gather Sweat' action from the hotbar while the creature is selected. When Mindforce concentration is completed the green aura will dissipate. The avatar's hands will glow green, indicating the avatar is ready to acquire sweat. While the avatar is concentrating there are several things that can interrupt the process. Mindforce concentration can be interrupted by movement, being hit and taking damage, or equipping an item. If the process is interrupted, simply begin concentrating again. ______________________________ Step Four: Acquire To acquire sweat from the creature, as in concentration, double-click the monster, right click on the monster and selecting 'Gather Sweat', or press the key associated with the 'Gather Sweat' action from the hotbar while the creature is selected. Unlike the concentration step, the avatar can move or be hit by a monster without interrupting the sweat acquiring process. Equipping items on the other hand, will interrupt this process. When the acquiring process finishes, there are two likely results. A failed attempt will result in the following message "The Sweat acquiring failed." A successful attempt will result in between 2 and 22 bottles of sweat appearing in the loot window, which is automatically put into the inventory. After the sweat acquiring step, it is possible to attempt to acquire sweat from the creature again. While within range of the creature: concentrate, and acquire again. This process can be repeated until the creature has had all of its sweat extracted. When a creature has no more sweat to be gathered, any attempt to acquire sweat results in the message "You may not acquire any further sweat from this creature." A common term to describe this is that the creature is "dry." |
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Strategies
__________________________________________________ Focus Charges Focus charges are used to protect the concentration period from interruption of being hit. An avatar can have up to 38 focus charges at one time. If an avatar with focus charges is hit during concentration the concentration is not interrupted, but one focus charge is lost. These focus charges work to protect the concentration periods of all mindforce abilities. If an avatar is killed or logs off then all focus charges are lost. ______________________________ The use of armor in sweating has been a somewhat debated issue. When a monster deals damage to an avatar in armor, the armor decays and decreases in value. The armor will reduce the damage of the creature if the armor has protection against that type of attack. Careful planning should be used to compare the protection of the armor to the attack of the creature. The decision to use armor should be made based on the cost to use it. Inexpensive armors like goblin or pixie are commonly used during sweating. However, it is important to evaluate whether the repair costs of the armor are worth the added protection. It is important to look at your costs carefully to understand if sweating with armor works for you. ______________________________ Sweating can be performed almost anywhere, but it is important to find a place that optimizes sweating efforts. Things to look for are: creatures you are capable of sweating, a revival terminal, a turret, and a teleporter. A revival terminal is important because most sweaters die frequently. Reviving nearby the creatures makes sweating quicker. Turrets are useful for killing off dry creatures, or ones that are simply annoying. A teleporter is not mandatory, but makes the sweating location easily accessible. GOOD LUCK SWEATING! |
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#3 | ||||||
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Well, that's my tutorial submission. If you want to critique it, I would love to hear your opinions. Preferably before the end of January 7th as that is when the final draft is due.
If you like it: rock the vote once the polls are up (they close on Jan. 12th). |
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