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Old 02-10-2007, 12:20   #1
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Respawn rate during events

In this topic I want your thoughts and ideas on the respawn rate during events.

We (Hunters Unlimited) have been hosting a number of events the last few months. We are very pleased with the number of participants, there is enough interest in well organised events I think.
The main issue we have is the respawn rate of mobs. 50 hunters can wipe an LA clean within 15 minutes and after that everyone has problems finding mobs to kill. This is bad, very bad. Bad for the landowner, MindArk, the organisers and the players.
MindArk are aware of the problem, we have an open supportcase and the support people have forwarded the issue to the design team several times. The last reply we got basically said "we know there's a problem, but spawning more mobs would case more lag, so we're sorry but we can't help you".
This leaves for us only one option and that is to reduce the number of participants and increase the ticket prices to still be able to hand out prizes worth competing for. But that is really not what we want, we want to create low cost events which many hunters can join and enjoy!

Maybe someone has some ideas we haven't thought of.
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Old 02-10-2007, 13:48   #2
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sounds like a bullshit answer to me, your not asking them to spawn MORE mobs, just to increase the spawn rate to keep mobs available for shooting.

now how can that increase lag?

Last edited by NetStalker; 06-11-2007 at 22:20. Reason: i r speling chalanged
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Old 02-10-2007, 14:01   #3
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Quote:
Originally Posted by NetStalker View Post
sounds like a bullshit answer to me, your not asking them to spawn MORE mobs, just to increase the spawn rate to keep mobs available for shooting.

now how can that increae lag?
I agree that the answer sounds like a kind of brush off!

But cant help thinking that the re spawn rate might be a factor in loots (HoFS and Global’s) , so MA might have to be really careful on how they go about fixing the problem?


Just a idea that came to me
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Old 06-11-2007, 21:08   #4
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Since MA made a monitored event in CND, maybe its time to pay attention to small requests like these... seems fair...

A BUMP
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Old 06-17-2007, 14:09   #5
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Why not events covering 2 or 3 land areas simultaneously?
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Old 06-17-2007, 15:13   #6
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I took part on only my second event yesterday, great fun and well organised. To add to the idea of more areas, maybe have the event limited to 1 hour, with 15 to 20 minutes on each area, with area as well as overall winners. I would pay for a ticket.
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Old 11-29-2007, 07:56   #7
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I think they misunderstood what you guys wanted. Perhaps they understood that you wanted the mob spawn rate to increase over the entire game or in all the land areas instead of having the spawn rate go up on only the land areas that has active events and it to go back to normal after the event
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Old 11-29-2007, 08:58   #8
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eeerm.. you mean that one mob doesnt spawn when you kill it? or what are we talking about here?
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Old 11-29-2007, 09:10   #9
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Quote:
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eeerm.. you mean that one mob doesnt spawn when you kill it? or what are we talking about here?
Exactly. With the latest VU's it is better then before, but especially with the Exa event on sundays we "clear" the LA in 20 mins or so. During the last 40 minutes the spawn rate is very low.
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Old 11-29-2007, 09:13   #10
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Quote:
Originally Posted by EyeContact View Post
Exactly. With the latest VU's it is better then before, but especially with the Exa event on sundays we "clear" the LA in 20 mins or so. During the last 40 minutes the spawn rate is very low.

hmm must be some sort of failsafe then i guess, as usually stuff always spawn when you kill one.. it could very well be strain on the server when so much get's killed.

ie the loot server get's to much to do so it tells the spawn server to slow down a bit sort of.
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