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Old 03-29-2008, 23:29   #41
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Wrench Flower

Awww shame... woud have been up for this if in game these days.


MA really need to make some way of restricting gear in events. Worms Armageddon style interface for that would work well. That allowed you to turn off/on whole groups of items or specify each individually.
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Old 03-29-2008, 23:36   #42
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Quote:
Originally Posted by Wistrel View Post
MA really need to make some way of restricting gear in events.
yup. we need more options like "max dmg weap" or "mindforce only" etc. come on MA can't be hard to code this, ppl are asking for this for 2 years now or whenever events came in
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Old 03-30-2008, 10:27   #43
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Flower

Well, it was said before... The event was a disaster

People using other weapons than opalo, people using amps, people accusing others of cheating without proof and so on...

Part of the Problem was me myself, i know. But it was our first event, and i simply can't know everything

The worst part was the Reputation System. People who didn't like the event gave their Neg-Rep-Points to the host of the event and not to the ones who they believed, they were cheating. And people who liked the event simply forgot to give their Reputation points away.

Thus our Soc leader and Host of the event has now a raputation of 993.

I really don't want to blame the participants but MindArk for an event system that is not worth calling it event system. We missed some more controlling options as it was mentioned above.

One consequence is, that we won't host public events any more...

Thanks for participating anyway...
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