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#21 | ||||||
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Master of the Universe
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awesome idea for a thread
![]() Click to enlarge Omegaton Bulava Class: Melee Type: Clubs Weight: 5.0 kg Stats Damage: 100 HP Range: 6 m Attacks: 40 /min Reload: 1.5 sec Dmg/sec: 66.7 HP Power: 400 (dmg/sec*range) Economy Max. TT: 10,000 PED Min. TT: 5,000 PED Ammo: 0 Decay: 25.641026 PEC Total Uses: 19499 Cost: 25.641026 PEC Dmg/PEC: 3.90 PEC Damage types Stab: 85 hp Cut: 5 HP Penetration: 5 HP Electrical: 5 HP Misc. Info SIB: Yes Hit profession Hit Profession: One Handed Clubber (Hit) Rec.: 24 Levels Maxed: 30 Levels Damage profession Damage Profession: One Handed Clubber (Dmg) Rec.: 24 Levels Maxed: 30 Levels Source Source: --------- Markup: --------- Markup source: --------- Description This mysterious weapon came to exist under strange circumstances. A hunter, known only as Zammy, approached the weapons manufacturer Loughin in hope of obtaining a better variant of his beloved Masher One. They denied his request, and in his anger, he severed his ties with Loughin and defected to Omegaton. He gave up his Masher One to Omegaton, and ordered them to reverse engeneer it to harness Loughin's "light technology" into a more devastating Mace. He also requested that it include some of his own culture, and thus the Bulava was born. It takes considerable skill to weild, and is balanced in speed, so as to obtain maximum damage possible, sacrificing some economy for the extra damage. Omagaton did a better job with the Mace than expected and were able to select certain damages from the wide spectrum that Laser/Light technologies offer, so as to be as effective as possible in War type situations should the enemy ever get close enough, as well as in Hunting situations. we can only dream ![]() ![]() |
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#27 | |||||||
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Elite
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Quote:
![]() I asked how come you have have 100% on dmg and only 63% on range. Did you do some chipping? ![]() Edit: And how do you put 20 metric tons into that small peashooter? And how come you can even lift it? ![]() |
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#28 | |||||||
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Prowler
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Quote:
I forgot to add the orange part on damage, to show current / maxed ![]() |
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