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Old 03-03-2008, 11:41   #41
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My entry is a sword

Shinobi The Ninja Dark Sword of Chaos

Class: Melee
Type: Longblades
Weight: 0,5 kg
Damage: 80 HP
Range: 6 m
Attacks: 60 /min
Reload: 1,0 sec
Dmg/sec: 80,0 HP

Max. TT: 1010 PED
Min. TT: 10 PED

Damage types:
Stb: 40 HP
Cut: 40 HP

SIB: Yes
Hit Profession: Swordsman (Hit)
Rec.: 30 Levels
Maxed: 60 Levels
Damage Profession: Swordsman (Dmg)
Rec.: 30 Levels
Maxed: 60 Levels

Source:
Unique Event Prize

Didnt come up a desent name for this sword,but as i originally planned to make my EU name to Shinobi The Ninja cause i once was a huge fan for DOA Games and played a lot with Ryu Hayabusa...

Last edited by Shin Tha Nin; 03-03-2008 at 12:01.
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Old 03-03-2008, 13:23   #42
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Miner Killstrike Power Catalyst

I will have to think about the stats on these since the initial concept was for variable rate of fire fed from a pack instead of a cell. Also the RVGR Sabot the stats change with the types of ammo used.

Here are the pics if I get a chance I will update the stats later.

Concept Pack fed Particle Beamer Rifle:

Click to enlarge


RVGR Sabot Prototype:

Click to enlarge
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Old 03-03-2008, 14:13   #43
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Mindark Rocket launcher V Macro.

Range 500 meters.
Damage max 20,000 (special sib maxed at level 0)
User dmg 10,000-20,000)

Uses per minute (60)
Decay .0001
Ammo burn 1 (Explosive projectile)

Blast range 100 meters.

Special use (automatically kills any vehicles in one hit includes spaceships)

Summary of item:

Marco got bored and needed a new toy. . .

another weapon below

Small Nuclear warhead launcher.

Range. (The entire planet. . .can't be fired in space)
Damage-Instant kill within area of effect
(gun doesn't loot)
Blast radius 500 meters (small range for a nuclear device)

1-attack per minute. (to fire you can't move for 1 minute and must be in pvp zone) (5 minutes of no moving to set up launcher)

Ammo Burn 1000
Decay Fragile

Item summary. . .

A weapon was needed to counter Marcos new toy. . . .(this warhead is best used with scouts who are willing to sacrifice the lives to take down a huge threat.)

Pros. Take out a lot of mobs and people with 1 shot
Cons (without scouts you fire blind) Also should you be discovered while setting up you are very vulnerable.

Prepetual motion gun.

(gun starts low dmg and get hire damage over time)

(fire rate is constant you must hold down on gun or damage resets)

Damage per second
Seconds
0-1 1 damage
1-2 2 damage
2-3 4 damage
3-4 8 damage
4-5 16 damage
5-6 32 damage
6-7 64 damage
7-8 128 damage
8-9 256 damage
9-10 512 damage
Damages doubles every second.

Max range 5 meters. . .

Decay none (it lasts forever .. . )
Ammo burn = current max damage/4.
User must be stationary To fire. doesn't loot.

Last edited by Psionic22; 03-06-2008 at 13:54. Reason: added another weapon
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Old 03-03-2008, 14:40   #44
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Unique EMO (Explosive Mechanical Obliviator)
Class: Support
Type: Rocket
Weight: 37.6 kg
Stats
Damage: 55 HP
Range: 104 m
Attacks: 100/min
Reload: 0.6 sec
Dmg/sec: 91.7 HP
Power: 9536.8 (dmg/sec*range)
Economy
Max. TT: 25,000 PED
Min. TT: 12,500 PED
Ammo: 5
Decay: 7.7 PEC
Total Uses: 162337
Cost: 12.7 PEC
Dmg/PEC: 4.33 PEC
Damage types
Imp: 5 hp
Shr: 45 HP
Burn: 5 HP
Misc. Info
SIB: Yes
Ammo: Explosive Projectiles
Hit profession
Hit Profession: Grenadier (Hit)
Rec.: 40 Levels
Maxed: 44 Levels
Damage profession
Damage Profession: Grenadier (Dmg)
Rec.: 40 Levels
Maxed: 44 Levels
Source
Source: Dropped by the only umbranoid seen wearing makeup.
Markup: ---------
Markup source: ---------

Description

This amazing piece of weaponry looks somewhat like a regular revolver when infact it is a long distance rapid-fireing rocket launcher.

Be aware that this weapon will self destruct if forgotten and is very difficult to retrieve from storage.

Handle with care!


Click to enlarge
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Old 03-03-2008, 15:36   #45
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Name: Adjusted ML-35

Attacks/minute: 40/40
Range: 145
Damage: 90
Ammo burn: 21
Decay: 0.42 PEC
4.20 dmg/PEC (without amp)

Skill increase bonus: Yes
Skill requirement (hit): 15
Skill requirement (dmg): 15
Maxed: 20

3 total in game, one of which would be mine ;P
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Old 03-03-2008, 15:43   #46
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Niloticus

Quote:
Originally Posted by AidanEnos View Post
Introducing the Phased Mann DeathStalker XIV

Many years have passed since the death of Ivan E. Mann, the designer of the Mann series of laser pistols. Upon his death, going through his notes a sealed envelope was discovered - it was lablelled incomplete. We took it to our engineers and they took the design and found the missing link. Ivan left the trail of crumbs to the solution, but it was only discovered recently. It seems that the combination of 2 new elements, both Zanderium and Henren Cubes were teh key to completing his desgin, a rather simple wepaon with extraordinary capabilities. It seems that his Blueprint calls for the main body to be forged in his trademark Narcansium with veins of gold, presumably for heat dissepation and to maintain the true aim of the weapon. The scope is built into the weapon offering no skill modification, but adds to the SIB design of this weapon. Unfortunately, it also means that the gun cannot be repaired but it's design makes it incredibly durable, and it's range makes it indispensible in combat, it lacks serious damage, but the attack rate and range of damage types it delivers makes up for what it lacks in firepower. Oddly the rifle like feel of this handgun allows for customizable textures or colors on the buttstock of the gun, presumably so hunters can line the stock in the hides of their prey - a tribute to warriors of aincent times.

_______________________________________________
Specifications

Class: Handgun
Type: Laser
Weight: 7.3kg

Stats

Damage: 28 HP
Range: 180 m
Atacks: 75 /min
Reload: .8 sec
Dmg/sec: 35 HP

Economy

Max TT: 5000.00 PED
Min TT: 13.00 PED
Ammo: 6
Decay: 0.020 PEC
total Uses: 249350
Cost: 6.02 PEC
Dmg/PEC: 4.65HP

Damage Types

Cold: 10 HP
Brn: 4HP
Acid: 14 HP

SIB: YES
Amplifier: Energy Amp
Ammo: Light Weapon Cell

Hit Profession

Hit Profession: Laser Pistoleer(Hit)
Rec: 50 levels
Maxed: 50 levels

Damage Profession

Damage Profession Ranged Laser(Dmg)
Rec: 50 levels
Maxed: 50 levels

BP - lvl X

80 - Narcansium
4 - Zanderium
10 - Gold
24 - Henren Cubes
8 - Binary Energy
36 - Typonolic Gas
10 - Geotrek Hardened Buttstock
4 - Robot Weapon Grips
6 - Robot Weapon Sights
6 Robot Auto Adjustors
Sounds nice, I loved the description and history of it.. what would it look like?
Quote:
Originally Posted by junkyard View Post
something like a MOD ML-35 with a grenade launcher attached would be cool s oyou could swich any time between grenades or BLP
Nice idea simple idea
Quote:
Originally Posted by Sirhc View Post
I will have to think about the stats on these since the initial concept was for variable rate of fire fed from a pack instead of a cell. Also the RVGR Sabot the stats change with the types of ammo used.

Here are the pics if I get a chance I will update the stats later.

Concept Pack fed Particle Beamer Rifle:

Click to enlarge


RVGR Sabot Prototype:

Click to enlarge
Awesome designs there, looking forward to stats of those
Quote:
Originally Posted by Psionic22 View Post
Mindark Rocket launcher V Macro.

Range 500 meters.
Damage max 20,000 (special sib maxed at level 0)
User dmg 10,000-20,000)

Uses per minute (60)
Decay .0001
Ammo burn 1 (Explosive projectile)

Blast range 100 meters.

Special use (automatically kills any vehicles in one hit includes spaceships)

Summary of item:

Marco got bored and needed a new toy. . .

another weapon below

Small Nuclear warhead launcher.

Range. (The entire planet. . .can't be fired in space)
Damage-Instant kill within area of effect
(gun doesn't loot)
Blast radius 500 meters (small range for a nuclear device)

1-attack per minute. (to fire you can't move for 1 minute and must be in pvp zone) (5 minutes of no moving to set up launcher)

Ammo Burn 1000
Decay Fragile

Item summary. . .

A weapon was needed to counter Marcos new toy. . . .(this warhead is best used with scouts who are willing to sacrifice the lives to take down a huge threat.)

Pros. Take out a lot of mobs and people with 1 shot
Cons (without scouts you fire blind) Also should you be discovered while setting up you are very vulnerable.

Prepetual motion gun.

(gun starts low dmg and get hire damage over time)

(fire rate is constant you must hold down on gun or damage resets)

Damage per second
Seconds
0-1 1 damage
1-2 1.1 damage
2-3 4 damage
3-4 8 damage
4-5 16 damage
5-6 32 damage
6-7 64 damage
7-8 128 damage
8-9 256 damage
9-10 512 damage
Damages doubles every second.

Max range 5 meters. . .

Decay none (it lasts forever .. . )
Ammo burn = current max damage/4.
User must be stationary To fire. doesn't loot.


Would give a lot to get my hands on one of those things

Great ideas also from Shin, sob, Buck, Ardorj, and anyone else I haven't mentioned. Keep up the good work!

Random thing - first post with the new sig I made
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Old 03-03-2008, 17:17   #47
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Here is one of a number of floating ideas in my head :





And thus from the description, if you can imagine, the sword looks like glass.

It's even complete with a pseudo-MindArk spelling mistake... that's my story and I'm sticking to it
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Old 03-03-2008, 17:50   #48
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I updated my entry with my picture... unfortunately I'm not an artist so I cut and pasted a few things together to make it all follow the concept...

If anyone wishes to take the idea and improve upon the picture for me I'm not so vain as to not accept your assistance graciously
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Old 03-03-2008, 19:34   #49
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My contribution to the thread is the Goshen Force Blast chip, so named after the transport ship Goshen which came under attack and crashed on a nearby asteroid while attempting to deliver these mind force chips to Calypso.

Neverdie commissioned a research team to search for mineral and enmatter deposits outside the dome area and the wreckage of the Goshen was found on the other side of the asteroid.


Click to enlarge


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Old 03-04-2008, 19:32   #50
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Any more itamz ideas?
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