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Old 04-25-2008, 17:56   #31
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Well, clearly there is a loto cycle of some sort. We have all had that magic moment when suddenly the loot goes through the roof for a small period of time.

This theory makes as much, if not more, sense than some of the others I have read, as it would be very easy to code for.

Two virtual areas (each shaped like a number eight if you wish) rotating.
Where they overlap, this is where to be to stand the chance of good loot.
It would also be possible to have the point about which the 8's rotate move also.
Then add in the fact that mobs go through good and bad cycles, and there you have it.

If you are in an area where the two 8's overlap, shoot a mob that it at the top of it's loot cycle, while you gun is at the top of it's, and you are at the top of yours, and Hoff!

I can visualise it easily. What I lack is suitable graphics packages to show it.

I like.
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Old 04-25-2008, 18:15   #32
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Do you really believe this yourself?

Assume this is true, you are nothing with this theory because:
1. You don't know where to put the 8
2. You don't know the size of the 8
3. You don't know how fast to move on in the 8
4. You don't know where to put the smaller 8's
5. etc.

Face it, it's R. A. N. D. O. M.
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Old 04-25-2008, 18:18   #33
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Quote:
Originally Posted by Skitzo View Post
Face it, it's R. A. N. D. O. M.
It's not random. It's pseudorandom, at best. Most people don't believe that, and with reason: that would be ...gambling.






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Old 04-25-2008, 18:35   #34
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But that would meant that ppl close to the axis of the 8 would global more as the lines are close
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Old 04-25-2008, 18:42   #35
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I stopped reading after Post #7.
Wasting my time isn't cool.
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Old 04-25-2008, 18:51   #36
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Quote:
Originally Posted by Skitzo View Post
Face it, it's R. A. N. D. O. M.
It's impossible to follow through due actions of other avatars, which are out of your control. They're even out of MindArk's contol and therefore separate balancing team is needed - to even out extremes - fool proof income without appropriate skills/equipment/experience for example (FU resellers BTW).

However, even it's impossible to follow through, doesn't mean you can't succeed with some experience and/or ingame knowledge. Sometimes things are very predictable (the reason why threads like these pop up regularly), sometimes not.

Last edited by kalanen; 04-25-2008 at 18:57.
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Old 04-25-2008, 19:11   #37
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It is based on 8:

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Old 04-25-2008, 19:19   #38
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having thought about it a while, i can now see why some would mistakenly think its based on 8 when really its 6. If you segment 8 you get two 3's, and 2*3 is of course 6. so they are closly related enough to cause such confusion.
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Old 04-25-2008, 19:23   #39
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Quote:
Originally Posted by Skitzo View Post
Face it, it's R. A. N. D. O. M.
Random is almost impossible to achieve using purely programming means, and hard achieve with a computer using mechanical means, unless you add in expensive equipment.

Tossing a coin is random if done by a human, who will put differing effort in to each toss, and catch the coin at differing points in it's flight.
If you make a machine to toss the coin there is the possibility that the method used to toss the coin might bias the results. The machine may always toss the coin with the same amount of effort, which means that the coin might have a tendency to land 60:40.

I used to have a ZX-Spectrum, and it had a random number system.
It had a list of random numbers stored in it's ROM. (How random this list truly was I can't say, but it was supposed to have been copied, under license, from a list that was accepted as "truly random".)
If a program asked for a "random-number", the hardware accesses the system-clock, did a few sums, and used the result to pick one of the numbers in the list.
The Idea was that if you accessed the list of really random numbers in sequence, then it would eventually be possible to know what would come next, so another factor was used to decide which number in the sequence to access, as the system clock would be an unknown factor.
This did not work.
Is was very easy (under 20 lines of basic) to write a program to put a pattern on the screen by colouring each element on the screen randomly. After about 1-3 minutes, you got a zebra pattern. If it was random, there should have been no pattern, and it should not have always been the same one.

I think EU's loot is not random, but that is very highly complex and follows set rules.
The gold card is not random, but it's supposed to be so complex that it will take so long to break that by the time is been cracked, it wont matter.
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Old 04-25-2008, 19:27   #40
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Quote:
Originally Posted by Dorsai View Post
Random is almost impossible to achieve using purely programming means, and hard achieve with a computer using mechanical means, unless you add in expensive equipment.
this is actually false. random is very easy if you have a non-deterministic input generator. guess what you are. Or they could take a feed from any analogue source say a microphone in the office. EU maybe isnt random, but not becaue it it cant be done, but because they dont want it to be.
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