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| General Discussion General Entropia Universe discussion. Used for threads that do not fit in the available forums or subforums. |
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#51 | |||||||
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Provider
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Just asking... are AC's breaking the EULA? They're not interfering with the running of EU or something... and just how do you detect AC's? Am I gonna see "Mindark Bot Prevention" in the next spyware scan?
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Well, only you don't hit globals in WoW ![]() |
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#52 | ||||||
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Stalker
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Avatar Name:
Midori Beretrena Fairlona Soc: Federation of Free Wanderers
Location: UK
EFD: 1,049.11
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It should be fairly simple. Server logs would show a fixed pattern of clicks coming from the participant, which would indicate a potential auto-clicker. While a human could maintain a specific rate or pattern of clicks over a short period of time, the longer the pattern continues the more likely it is that an artificial clicker is in use.
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#53 | ||||||
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Old Alpha
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Any AFK activity is against the EULA.
But they should implement some kind of autmatisation for crafting. I don't mind the time some runs need, but I really do mind the dull and painful clicking. Finishing the runs in one go does not seem to be a good thing, too many BPs with 100QR would float around. But the possibility to have it autorunning and chatting would be great. Maybe implement some kind of AFK checking ? No activity within 5 minutes and user gets logged out. |
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#54 | |||||||
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Prowler
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Gender:
Ingame: ![]() Avatar Name:
Magnus Svarog Henriksen Soc: Ascension
Location: Rigorous northern country full of bears
EFD: 23.28
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How it can be done? A bot author can implement not only clicks but also mouse movements. |
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__________________
![]() Hunting (solo + team) Globs / HoFs: 211 + 3 / 2 + 0 Mining Globs / HoFs: 3 / 0 |
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#55 | |||||||
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Old Alpha
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Bot autors will always find ways to exploit a system, no matter what. But users should also not be forced use them (anyone ever tried to skill filters up to QR100 knows how it feels when the hand gets numb and how long the aches last). |
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#57 | ||||||
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Prowler
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Gender:
Ingame: ![]() Avatar Name:
Magnus Svarog Henriksen Soc: Ascension
Location: Rigorous northern country full of bears
EFD: 23.28
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I don't know much about a crafting, I'm just playing around with it from time to time, but I suppose the choice of QR depends on the goal - low QR for skilling, high QR for production. I have one QR=100 and one QR<10 Basic Filters bps. When I'm using the first one, I almost always succeed and the return is about 80-90%, but I almost get no skills, maybe one green line per 30-40 clicks. With the second one the return is less then 40-50%, but every 4-5 clicks gives some skill.
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#58 | |||||||
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Old Alpha
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Gender:
Ingame: ![]() Avatar Name:
Nysser xentric Hithsage Soc: Dark Knights Squires
Location: Wales
EFD: 5,629.24
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2-3 hours hunting however with manic clicking can start to induce carpal tunnel syndrome ![]() |
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__________________
Beer Is for Life Not just for Christmas |
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#59 | |||||||
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Provider
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#60 | |||||||
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Old Alpha
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![]() Might be a bigger "slotmachine" and I don't like seeing it like that ![]() Skilling should not be fast, would spoil the chip market. Things that are hard to archive and time consuming should have their price. As for upping QR on things like filters... got mine up to 55.6 , switched to dampers around QR 50 . Cant remember exactly how many clicks it took me, but it was several 10k and I will never forget how my hand felt the days after. Could quite possibly be, that a lower QR gives more skill messages, fells like the skill ups is a combination of ressources used, failures, near successes, sucess and materials got back. With a low QR you have more failures. But as we know, a skill message does not say anything about real skill gain. You can get a whole skill level with one message or only 1 %. |
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