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Old 05-11-2008, 20:52   #11
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Originally Posted by ruskea View Post
indeed... but it is quite a bugy.. what it comes to team names.. and some players are there 2 times.. or more..
I know that I am in there twise, checked my profile there yesterday and found that there was 2 of me globaling, all of them were mine thou.
Could it have something to do with the new site and everything, I think that all of the globals on one version of me came from before that he changed site.
but still
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Old 05-12-2008, 11:23   #12
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Originally Posted by Staffas View Post
I know that I am in there twise, checked my profile there yesterday and found that there was 2 of me globaling, all of them were mine thou.
Could it have something to do with the new site and everything, I think that all of the globals on one version of me came from before that he changed site.
but still
joe jeff is there 2 times in top 100 mining globals.. i was first wondering why joe is so low on the rank but then i noticed there was 2 of him..
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Old 05-12-2008, 16:08   #13
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It's still BETA but it's gettting better.

The code initially used to do the OCR was mediocre at best (a free MS OCR library). The new version which is running for some days now relies on my code and is (at least according to starfinder) running smoothly.

The problem with the single client being offline (thus loosing globals) will be gone as soon as we release the client to the public so others may run it too - since starfinder wants window mode support in the initial release version this will take some more time because i'm currently mainly occupied by RL issues.

The thing about total population went through our minds too - i personally think that looking at the globals alone will lead to a lower headcount than other measures (which would require a more active efford though).

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Old 05-12-2008, 16:12   #14
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About accuracy.
From 13/04-2008 to "some time last week".. it was "dodgy".
From that point onwards its 100% accurate.


About the "Can you see how many ppl play the game"...

Sure you can, or.. well.. you can see how many has globaled, which isent nessesary an indication on how many play.
My brother played over 6 months before he got a global. I bet there are many like him.. And what about the traders and "small time" hunters who just hunt combibo... They surely are part of the player base, and I think they actually makes up quite a lot of the player base (15-20 %)...
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Old 05-12-2008, 16:57   #15
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Quote:
Originally Posted by Starfinder View Post
About accuracy.
From 13/04-2008 to "some time last week".. it was "dodgy".
From that point onwards its 100% accurate.
Its captured all of mine recently Starfinder - I've heard reports of some missed ones though (apologies on behalf of Doer for the negativity lol):

Quote:
Originally Posted by Doer View Post
http://www.entropiatracker.com/index...PlayerID=12968

It only has three of the eight warrior globals, missed my two miner bot globals last night, and just generally sucks.

Oh yeah, and it also missed my trooper HOF.

Not useful yet, IMO.
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Old 05-12-2008, 20:16   #16
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Quote:
Originally Posted by Starfinder View Post
..


About the "Can you see how many ppl play the game"...

Sure you can, or.. well.. you can see how many has globaled, which isent nessesary an indication on how many play.
My brother played over 6 months before he got a global. I bet there are many like him.. And what about the traders and "small time" hunters who just hunt combibo... They surely are part of the player base, and I think they actually makes up quite a lot of the player base (15-20 %)...
ofc, there is no way to directly count the active players. anyway, the number of players who scored within 3 (?) months is a good base for estimations, way better than anything we ever had before, imo..

i think, the major turnover of EU is done by ppl who also global, and these are prolly quite the same who regularely deposit. and these are the numbers that are most interesting..

i know the tracker is not finished by now, and it will take some time still..
big thumbs up, eventually you will provide one of the most powerful tools to the comunity!

best regards
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Old 05-13-2008, 16:10   #17
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Quote:
Originally Posted by ruskea View Post
rank 300/3000...

3000 players have globalled since the tracker was invented?

wow i wonder where the other 697k players are.. are they all sweating??
I think you haven't read the EU website properly. It never said that there are 700k active players, just the number of accounts.

My guess is, that there are 10.000 active players at best. Rest is either banned or abandomed accounts of people who tried it and left after a few days/weeks. And 3000 of 10.000 is 1/3 which sounds realistic for me, if you count in noobs or people who rarely login.
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Old 05-13-2008, 16:15   #18
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Quote:
Originally Posted by Tseng View Post
I think you haven't read the EU website properly. It never said that there are 700k active players, just the number of accounts.

My guess is, that there are 10.000 active players at best. Rest is either banned or abandomed accounts of people who tried it and left after a few days/weeks. And 3000 of 10.000 is 1/3 which sounds realistic for me, if you count in noobs or people who rarely login.
yes thats what i thought too.. 10k at max.. and maybe half from that are really depositing money..
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Old 05-13-2008, 20:09   #19
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Quote:
Originally Posted by Trux View Post
ofc, there is no way to directly count the active players. anyway
I think there is a way - would require some community efford though.

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Old 05-14-2008, 01:00   #20
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Quote:
Originally Posted by Tussi View Post
I think there is a way - would require some community efford though.
Mh yea, writing a tool which analyze EU traffic and register all players and save the data when that play was last seen in a database. But you'd need enough people who use this, at which you'd probably have problems to find people who'd use a tool which directly analyze the data send by the client server :P
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