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Old 07-01-2008, 11:17   #11
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Quote:
Originally Posted by Xen View Post
I don't think MA intended that, because they still do the same damage. It just didn't occur to them that people who used to hunt 3/4 would just go to 1/2 and get basically the same type of loot because of the increased health.
if thats the case it really needs MA attention to fix it.

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Old 07-01-2008, 11:27   #12
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Quote:
Originally Posted by ermik View Post
Good post , but maybe MA had a wish to diversify so CP became a place for ubers?

I dont know , and if the intention was not so , it definetly needs some looking into.

// ermik

if i recall correctly, that was its initial intention: to have an new kind of high mid lvl mob avaible. before the change, it was a mob that almost anyone with a bit of skill could hunt. now you need some more again. why? well, because they do drop good items, and to make it fair they did this. altho, i also agree that there should be more of an incentive to hunt the big domes.
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Old 07-01-2008, 11:37   #13
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i agree the whole post especially the change of AI, could be a good thing with troxies too
but not the title

Quote:
Originally Posted by ZAN ZAN View Post
A garbage reply:

There wasn't any diversification at all.

The "diversification" was a PR speak name for "increasing the hitpoints of widely hunted mobs, for players to generate more output in PED"
as zan, i don't think diversification was in real context, more just another role playing tale as the "ctd" one "critical transportation directive"
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Old 07-01-2008, 11:57   #14
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As you know Jenny I have recently started to make CP my main hunting area - And I deffently see the agro problem you are talking about (And the loot problem, the loot on dome2 mobs are basicly the same as in dome4 - But costs more to kill) The main reward in dome4 I would say would be higher ATHs which I don't think we have seen yet how high can actualy be (With the new regen)

About the agro - Now I perfectly know that the ppl who takes a million mobs on them for skilling does it to hurt others (Well some ppl likes to do it to piss of ppl - Like some noob with a rocket launcher in dome1 while I was doing some P5a test runs.. Believe he works at 7eleven, at least his name could indicate that (Not mentioning any names lol)
But for the evade skillers hunting there - I don't blame you for your way of hunting, but when you are done with your mobs, and another hunter is within range and has gotten several of your mobs, please take them back before charging into the next batch leaving the other hunter with even more... Not everyone has MM and uber fap/HP/evade - I manage fine with a decent number of mobs, but I hate the decay and it would really change much for you guys to take back the mobs that are within range (Not saying to run to the other end of the dome, just help out a little with the mess that MA made with your hunting style...
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Old 07-01-2008, 13:10   #15
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Great post. But there is some diversity between domes on CP. Dome 3 and 4 are simply harder than before. Those places are for real ubers or teams. If you can't keep 3-4 mobs at a time on your back, it makes no sense hunting that dome, because at some point those will be on your back. IMO is frustrating to die when that happen. I can kill 1 mob at a time in D3 or for anytime. But is simply to hard to face 2-3 or more. In D4 is okay even with 2-3 aliens, but not in 3.
D3 and D4 don't give as much skill/hr as D1 or D2 can give, simply because is impossible to burn as much ped/hr as you can in D1 or D2. If you are only after loot, D3/4 are the best place to be. Loot is not the same in those as it is in smaller domes. You get different proportions of oils, generics, L guns and ESI compared to D1/2. So loot is much better in D3/4, but is harder to stay there. I am skilling like crazy with 1 purpose in mind: to move full time in D4. Evader is key to that and best place to raise it is D1.
I think MA wanted to reposition the players on CP. To move in smaller mobs some of the players that used to farm D4. D3 is not so popular. It never was, since Kreltins are easy for a limited number of people and they need special gear. Serum+6c is the best armor, but to go with that you need to be sure D3 is all you hunt, because is worthless anywhere else.

If the intention of MA was to move to a smaller dome the people from D4, then that smaller dome was dome 2. That will mean that hunting stile will make problems for main hunters that used to stay in D2. That means that probably MA wanted to move those to D1, where is kind of hard to die, since you see a big alien only in special occasions.

Loot in D1 and loot in D2 is again not the same. If you stay on CP and hunt alot in both places, you will see that is a different proportion in oils/hides/wools/parts/generics. All that because of the maturities. So it is a difference there and some diversity.

IMO the diversity on CP is not a failed project. The intention was to change the way people hunt and approach CP. The people want what it used to be the way it used to be where it used to be. The place was changed and strategy must be changed. Again, IMO is clear that as long as they keep the AI as it is, D2 is meant for team of people with lowish DPS, or single player will face greater chalanges. Many player still go in D4 from old habit. Because they never go in D2. But when they will move in D2 - and I am sure they will - low DPS will simply have no place there, unless in team.

When MA changed things on CP, they increased the HP, regen rate and decreased alien critical hit chance. If they have any intention to encourage solo hunting 1 at a time, they can just bring back CH at the level that was before the change, and it will be a challange for anyone to keep many mobs because of the risk of dieing to a string of 5 CH in a row. That will solve the problem for all. If they do that, you will see people hunting mobs one at a time in all domes.

Sorry for the long post.
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Old 07-01-2008, 13:28   #16
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The last couple of posts really covered the main points for me. I haven't been doing CP for long but am loving the skillgains that it's giving me while I plink away at the nasty aliens.

I'm still pretty nooby so when I'm on my own I tend to hunt in 1, it's doable for me in there and I tend to die only if I'm not checking my health or if I get mobbed. Speaking of that it can be depressing to see a swarm of red dots heading towards you from another ava with their big eyes and teeth and evil in their hearts, and I can understand that this is occasionally caused by people trying to take on a load at a time, but it doesn't really help having mobs that seem to have the mentality of a headless chicken!

Domes 2 and 4 I only really hunt in teams, I'm too 'ickle for those solo.

Dome 3? Well, I took a peek in there with a soc-mate and prompty ran away screaming like a girl. Ah well, at least it gives me some motivation to keep skilling up!
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Old 07-01-2008, 14:33   #17
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I gotta agree with you on this one, it aint that fun to keep shooting a mob for a while and suddenly get surrounded by aurli/kreltin and gotta keep fapping untill they go to someone else, aint funny to kill about 40 mob with 300 ped ammo..

Well to be honest i'm not planning to go there again, CP used to be fun now its just like any random calypso's place..
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Old 07-01-2008, 14:42   #18
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The diversity on CP is lost but the idea was diversity over all mobs avalible anywhere. CP is now at all a bigger mob place. Just like the troxes became (tobad trox still give no-loot)
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Old 07-02-2008, 01:15   #19
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CP was just uberized. Easier for ubers, much harder for midlevels.

Incase you hadnt gotten the hint that MA hates midlevel avas, the hammered it home with the CP change.
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Old 07-02-2008, 02:28   #20
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With every new VU, MA keeps hammering home the concept that there is NO more mid-level players. There is either noob, or uber. No inbetween.

And this move on MA's part, I can guaran-fricking-tee, if the stats were pulled, has cut their revenue up at CP by at least HALF. A boatload of people I knew who used to go up there weekly, tried going up there for a few days, some even as long as a week, and the returns were so few and far inbetween, so sporadic, they had to leave. They now hunt Atroxes/Ambu/etc, cheaper and better returns.

I think MA thought that by causing the per-mob ped cost to go up, they'd get more from the ubers... instead, they seemed to have cut out a whole section of their revenue on Aurlis... just look at the globals/hofs for CP. Even on the weekend, you no longer see rolling globals/hofs for up at CP. It's more like only a dozen hofs (max) a day, with several dozen moderately sized globals inbetween - and more often than not, to the same person/team.

It's just like the old question of how should I sell this product...
A) Sell a $5 cost item for $7, and make $2 a sale,
or
B) Sell a $500 cost item for $700, and make $200 a sale.

Demographics. The lower cost item will sell faster, and to more people, than the higher priced item. Before the HP change, ya - had a helluva lot of people spread across the domes, based on skill level. Newbs in domes 1 & 2, solo/team ; Mid-levels solo/teamed dome 3/4 ; ubers dome 4 mostly. I thought it was fun to be able to rip through a good dozen (or 3) mobs in under 3 minutes in dome 1 (using a 485, lol). Now I'm lucky if I can kill 3 mobs in 5 minutes solo... damned near got carpal tunnel last time I solo hunted!

Just hope MA pays attention to the player difference... and does something POSITIVE about it, rather than beating it with the NERF NERF NERF hammer...
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