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#1 | ||||||
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Guardian
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I've a question I've not gotten a definitive answer to yet, so I thought to post it here.
As I've heard and am starting to notice, skill-gain becomes increasingly difficult above certain levels - it certainly takes much longer to raise a skill once it hits certain levels. And we all know ESI's have two purposes - either filling with skills to sell, or simply dropping in auction for as much as they'll fetch. But I'm curious to know, because someone has had to have tried this: If I raise my skill to a given level, then dump that skill into an ESI: 1. Will I regain that skill at the rate it had raised? 2. If I then use that ESI on myself to restore the chipped-out skill, will I gain the same amount of skill back? eg: If my Rifle Skill is at 1000, and chip out 1000 rifle skill into an ESI - will I gain rifle skill at the 0-skill level? If I chip that 1000 points of rifle back once I've gained 1000 rifle skill, will I then have 2000 rifle skill? |
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#2 | ||||||
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Dominant
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u get as usual regular skill gains @0 rifle... but u woud not get 2000 when u eat that chip after 1000 rifle.. use jdgree skills calc tool to find out more,, how much u actually gain
i'll post the link to his tool ps link to chiiping optimizer Chipping Optimizer Tool |
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__________________
i will prolly be Grand Father before i get Grand Master ![]()
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#3 | ||||||
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Dominant
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No. You won't. The Rifle you chip back in will retain the same tt value but because your skill is back to 1000 and thus harder to increase the number of skill points you chipped out (1000) will have adjusted accordingly so you would gain less points now.
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#4 | ||||||
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Elite
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Picking one skill as an example, 1000 points of aim skill is a 3.45 chip. (if starting from 1 point)
So if you has 1000 points of aim, and added a 3.45 aim skill chip, you would end up at about 1500 points, and This ignores the fact that in extracting 1000 points, you would end up with a chip containing 900 points (from a zero starting level) due to the fact that you lose 10% when extracting skills. Take this into account, and you would only have 1400 points. The chip would have cost you about 35 peds, with 4 peds decai inserting/extracting the skill. As skill gains also seem to slow down the higher the skill you have, it would be interesting to know, from someone who has actually done it, if the time/cost of skilling from 1 to 1000 is more/less or equal to the time spent skilling from 1000 to 1500. I would assume MA stack the deck to ensure you end up worse off doing it, otherwise it would be an easier way to skill to high levels than the "accepted" method. I would imagine they achieve it in the simplest method possible. One is the 10% loss when extracting skills, and the second the high price of ESI's. Add teh two together, and I am sure it's cheaper to skill from 1000 to 1500 than it is to skill from 0 to 1000. But I would not like to say I am right. |
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__________________
![]() Visit Tel's Booth @ Omeg Epsilon Booth 10. Only a short run from the TP, so have a look when your passing, Textures for sale. |
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#5 | ||||||
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Old Alpha
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Gender:
Ingame: ![]() Soc: The NBK
Location: Stockholm, Sweden
EFD: 402.38
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1. The skill will regain at the rate it did when you had that lower amount before - thus if you chip out so you only have 1 skill point left, you will get a nice fast skill increase like you did when you were new.
2. The chipped-out skill implant will contain 10% less than you actually chipped out, so chipping it in again will leave you with less than you started with before chipping out. |
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__________________
Loitering around Calypso since May 2006
Biggest personal loot: 441 PED Latest unlocks: Coolness, Medicine |
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#6 | |||||||
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Guardian
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Quote:
So, 1000-10%=900 points in chip. If Chipped-out points remaining = 1 Skill builds like it did at that level originally. Build to 1000 + Chip In 900 = 1400 gain? I looked at that chipping optimizer thing, but it makes no sense to me, I've no data to load, so it's pretty useless to me. I was sort of keeping my example simple, for the sake of making sense of things, but this might be a viable method for upper-mid to lower-high level skills to regain some momentum, say chipping out 20k skill, building at low levels then chipping back in so as not to have to spend months upon months going from one rank to the next - not really sure, hence I asked here. But it seems with the 10% loss, and the screwy skill scale, this method may have already been accounted for and is screwy the way it is for that very reason. |
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#7 | |||||||
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Prowler
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that's not correct, i'm affraid. the 10% loss cannot be applied to skill points, but to skill TT value. and also, "900 points in chip" should be something like "a chip that takes a skill level from 1 point to 900 points". so, the correct math would be like:
- 1000 points -> 3.43 TT - 3.43 TT - 10% -> 3.087 TT - 3.087 TT -> 950 skill points when starting at 1 point Quote:
http://www.entropedia.info/wikitools/index.py in my opinion, it does not make sense to chip out skills just for the sake of seeing more green lines on the screen again, and seeing skill points move faster. you'll gain (roughly) the same amount of skills (in TT value) at 1k points or at 8k points. |
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__________________
The Chipping Optimizer Tool
Skill Scanner Automatically extract your skills from in-game screenshots Now updated for VU9.3!! |
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