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A Brief History of Avatar Features | General Discussion: General Entropia Universe discussion. Used for threads that do not fit in the available forums or subforums. |
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Moderator
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Gender:
Ingame: ![]() Avatar Name:
Rayne Jade Blackmoore Soc: GloryHound Irregulars
Location: WoF 2010 is HERE!!
EFD: 54,604.44
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I was mainly focusing on the changes and features that affect how we interact in EU. I tried to avoid fashion and plastic surgery because those are applied by us, not MindArk. The process of interaction between the participant and the server was what I was trying to isoloate.
VU 4.2 - 28 JAN 2003 Avatar look redesign All old participants have the option to redo their Avatar looks. The Avatar will keep all items and skills. To keep the old Avatar look just press “Accept” without modifying the settings. You will also be able to change your Avatar name. PLEASE NOTE that the name chosen is indeed your Avatar name, not your personal name. Also note that titles and ranks will soon be implemented in Project Entropia, reducing the need for entering such “names” as Avatar names. The Avatar name CANNOT be changed after it is entered and accepted. VU 4.3 - 4 MAR 2003 New Avatar Animation and Emotes A new “Away from keyboard” emote has been implemented to show fellow colonists when a participant is away from the keyboard. Also, several minor enhancements to the animations have been performed - most notable the new turn animation when an Avatar turns around. Death Sequence Changed When you die you now get the option to insta-teleport yourself to the last used Revival Terminal. If you have never used a Revival Terminal you still must travel to one. Carry Capacity Instead of being binary as before, the carried weight gradually slows an Avatar down. If you carry more than 250 your Avatar can only walk. NOTE: This limit will be reduced in future VU:s – please use your Storage Terminals. Also, carrying large inventories will reduce your performance and increase slowness to your experience. No Longer Possible to Scan the Dead You cannot use a scanner tool on restless souls. VU 4.4 - 4 APR 2003 Ghost Jumping The restless soul of a dead Avatar can now jump. VU 5.1 - 13 JUN 2003 Avatar Trivia and Avatar Background The avatar has the possibility to make a personal presentation of himself in the Avatar Interface that will be visible to other Avatars. What killed the avatar? When being killed the avatar will get a message in the chat window that says what killed the avatar. Healing is reduced when moving If you are trying to heal using a medkit when moving the result will be diminished to about a quarter of the normal heal rate. New animations and sounds when dying The avatar can now be killed in more varied ways than before. New animations and sounds when using melee weapons New animations and sounds added to a variety of melee weapons, most notable on the powerfists. VU 5.2 - 15 OCT 2003 Inventory The inventory functions have been revamped. One of the areas that has been an issue for participants using slow connections is synching of items between the Project Entropia Servers and the client software on the participant’s own computer. The major reason for participants’ timing-out, crashing, starting with ”no inventory in newbie clothes”, etc was due to the sheer number of items in the avatar inventory. Even though no real problems were derived from this, it caused confusion. Therefore, we have made several upgrades to reduce this behavior. One major change is the introduction of ”container” items, which are boxes, cases, chests, etc in which items are stored. The system only synchs items between the server and client that are in the currently used container, meaning that a participant will not experience long load times while logging onto Project Entropia, but will experience somewhat longer load time while manipulating cases of different kinds, as the containers are synched when accessed. With the containers, the synching of items has been distributed to many different areas, instead of one giant area. Please feel free to put seldom-used items in a special container and leave them be – then that container won’t use your connection or disturb your load times. In future releases more types of containers will be implemented, even such that will bring a reduction to the weight carried in it. At the moment a participant cannot drag items to a closed container, but must open it to place items inside. An inventory can at most show 500 items. More items than that in an inventory will render the additional items invisible. MindArk strongly recommends that participants restrain themselves to have inventories with max 200 items. More items will cause performance hits on you, loss of connection and possibly other strange effects, especially if you have a lesser connection (below 2Mbit) or have an ISP of lesser quality. MIXED FIXES/UPGRADES Added functionality to the Friends-list, indicating when friends come on- and offline. Added new, more Asian looking face textures to Avatar Creation Interface. T-key changed to move stuck avatars to a random location, instead of a fixed. Fixed an issue with a full inventory covering buttons in the auction. Fixed an old issue that allowed avatars to chat even while dead using the Focus button. An avatar should only have one set of newbie clothes. VU 5.3 - 24 NOV 2003 Friends chat If you receive a message from a person not on your Friends list, you now get the info that the person isn’t on your list, as well as you see who it is. Avatar weight calculation An error in the avatar weight calculation when logging on has been fixed. Nude avatar By manipulating the inventory interface, you could make your avatar nude. This has been fixed. VU 5.4 - 17 DEC 2003 Mindforce animations Fixed some animation-lockups when using Mindforce. VU 5.5 - 17 FEB 2004 Logoff delay A 20 second logoff delay has been introduced to counter potential misuse of the logoff functions. Even if your client loses connection to the server, your avatar will remain vulnerable during this time period. Resting Avatars may now sit or lie down, as well as placing themselves onto various chairs. Right-click menu You will have access to a right-click menu if you SHIFT+Right-click. Shortcut to Friends The keyboard key “j” is used for quick access to the Friends Interface. The Friends interface can also be moved outside of the screen, to save space. VU 5.6 - 5 MAR 2004 First person view of items and actions You now see the items your avatar is carrying in first person view. Weapons and tools are shown, as well as mindforce powers. The “Z” key toggles between FPV w/ items – FPV w/o items – 3rd PV behind – 3rd PV free. New drop functions When dropping an item from the inventory to the ground you may now determine the placement of the item in detail. This is especially useful for indoor decorations and furniture. You can rotate items by holding down the right mouse button and move the mouse right and left, and drop some specific items on walls or in the ceiling. Logoff delay update An “Abort” button added to the Logoff delay interface, due to community demand. Avatar animation updates Many avatar animations have been polished, among others the infamous grip on some of the BLP rifles (no more holding the rifle in you’re stomach). Fixed issue when sitting down Fixed an issue with sitting down and becoming difficult to hit. Fixed issue with long range gathering of items Fixed an issue that meant you could pick up items from far away. Fixed issue with avatar position after server crash Fixed an issue with the avatar position not being saved when a server crashed. -- VU 5.7 - 1 JUN 2004 New death system When you die you will have the option to teleport to the nearest revival point. If you decline you will be a stationary ghost, unable to move. To get the option to be moved while dead, please press the ‘T’ key on your keyboard. That will move your ghost to the nearest revival terminal. Note that the old way, where you moved to your last revive position no longer applies. One could ask oneself why anyone would like to be a stationary ghost – the answer is that you can be revived on the spot, given the right equipment or Mindforce. ’T’ key change If you press the ‘T’ key while alive, you will be asked to confirm your decision in a YES/NO dialogue box. If you select YES you will be automatically teleported after 60 seconds to the nearest revival terminal. Indoor movement The indoor movement speed is increased. VU 6.0 - 10 AUG 2004 New Avatar Trading interface A brand new avatar to avatar trading interface added. The new interface is more secure and have a lot more feedback panels. Items can no longer be removed from the offer area without clearing the entire offer. A personal chat also appears when trade is initiated. Note: You cannot trade items that have attachments added; you have to remove attachments prior to trading, to minimize confusion. Long avatar names Limited the maximum length of the full avatar names (first+nick+last name) to 40 characters. Also updated the Friends list, estate guest list, and space ship guest list. VU 6.1 - 6 OCT 2004 Chat activated emotes You can now activate a number of emote gestures and action from the main chat. You activate an emote by typing “/em emotename”, where emotename can be “giggle” or “movealong”. Dances and postures are not activated this way yet. VU 6.2 - 2 NOV 2004 Chat updates If you type “/?” in the chat you will get help info about shortcuts. You can now send messages directly to the team (if present) by adding “/t” or “/team” before your message. The same goes for society messages, where the prefix is either “/s” or “/soc”. Fixed avatar synch issues Some issues showing avatars running on the spot and similar things updated. Fixed an issue with death teleportation If you pressed “No” in the interface, you no longer have to wait 60 seconds before pressing “T”. -- VU 7.0 - 25 JAN 2005 New Navigation backbone There are several ways of performing actions in Project Entropia. An action can be anything from moving the avatar to using items. Help screen To get a default view of the keyboard and mouse settings, please press the ‘H’ key on your keyboard. Aim/Cursor modes There are two general modes in Project Entropia – Aim mode and Cursor mode. In Aim mode, moving the mouse changes the view direction. In Cursor mode, when you move the mouse, you move a cursor around on the screen. In order to click on items and buttons, you need to be in Cursor mode. To change mode, press the Spacebar key. Options Pressing the ‘O’ key will open up the Options interface, in which you can assign various keys for various actions. You can select other settings as well. Everyone who partakes in Project Entropia has the same default key layout. QuickBar The QuickBar is the main quick access interaction tool in Project Entropia. There are nine bars available, each with twelve slots. These slots are generic and you may assign a multitude of actions to them. These actions are visualized by icons. You activate an icon by either left-clicking on it, or pressing the corresponding key on your keyboard. Each slot can be assigned an action or item: To assign an action to a slot, open the Action Book (default key X) and drag the action to to the slot. To assign an item to a slot, open the Inventory (default key I) and drag the item to to the slot (Note: only items that can be held in your hands can be used in the QuickBar). Some examples: Your avatar holds nothing in his or her hands. You click on a rifle icon in the QuickBar and the avatar equips the rifle. If you click the rifle icon again, you will fire the now readied rifle. You click the run icon. Your avatar begins running straight ahead, until you influence the movement. The nine QuickBars can be cycled using the arrows at the end on the bar. You can also access them using the keyboard – using the F1 to F9 key. You can access each slot in a bar by using the keyboard keys beginning with 1 and the next eleven keys to the left. Note – if you want to invert this, just click the ‘F’ icon in a QuickBar. If inverted, you cycle bars using the 1-9 keys and you access the slots using the F1 to F12 keys. Holding the cursor still over an icon in the QuickBar will show a tooltip with the name of the action or item. Action Book The Action Book is a collection of all available action icons you can use, from movement, item manipulation, to emotes. You can use the actions in Book directly, by clicking on the icons, but it is often easier to drag the icons you want to use to a QuickBar slot. Inventory items Inventory items can be dragged to a QuickBar slot. Left-clicking on an item icon will equip the item, if not already equipped – then it will be used instead. If you right-click on an item in a slot, you will receive its ‘Items Info’. Status bars All creatures, avatars and interactive objects in Project Entropia have a shortcut, called a Status bar. A status bar is created when you left-click and hold down, and drag, the mouse button over an eligible target. A small floating Status bar is then formed, which you can move around the screen. You can choose to interact with the target of the Status bar by clicking on it directly. Some examples You have a Status bar of a Storage facility on your screen. You click on the Status bar and thus selecting it, the next click will move your avatar to the Storage facility and when in front of it opens it. You have a Snablesnot Status bar created. You click on it with a held ranged weapon. You will automatically align yourself to the Snablesnot and fire when in range. If the weapon was a melee type, you would move towards the Snablesnot and then attack. When the Snablesnot is killed, you can loot it using the Status bar as well. Status bars are floating and can be moved around on the screen. If you move Status bar close to one another, they will ‘snap’ together, creating larger blocks of Status bars. Movement Default movement in Project Entropia is through the steering keys 'Q', 'W', 'A', 'S' and 'D' and using the mouse to move the screen. As an alternative way of navigating the virtual universe, you can in cursor mode click on the terrain. The former auto-run function accessed with '3' is now replaced with a double click on a spot in the terrain and your avatar will now run there, or if you click in the sky it will run forever in that direction. Targeting and selecting Aiming on or holding the mouse over a creature or object will target it. A frame will be shown around the target with its name and health status. Left clicking on a targeted creature or interactive object will make it your selected target and you can now perform actions on the target. If you initiate an action but has no target selected, you will be prompted to do so. If you want to target yourself as an override (useful e g when using a Fast Aid Pack in combat) you press the ‘ALT’ keyboard key. You can also click on your name in the main interface. Mouse scroll wheel The mouse scroll wheel is used to zoom. If scrolled back, the camera will move behind the avatar, and scrolling forward will set the camera in the eye level of the avatar. If the avatar has a held weapon with a scope, scrolling forward from eye level will zoom the scope. VU 7.1 - 15 FEB 2005 Revival changes When you die you use old and proven revival technology to rebuild your body around your soul essence. The revival technology is reliable with a near 100% success rate, however, it consumes vast amounts of energy and the machines are impossible to miniaturize efficiently. The revival terminals supplied by the Federal Empire are public and free to use. The instant you die, you will be given two options. Either you are teleported to a nearby revival terminal and get revived automatically. Or you stay in place. If you stay, you can wait until a Mindforcer Biotropian with resurrection capabilities are nearby. Or you can use a Personal Revival Terminal, if a friend drops one near your death location for you to operate. Ghosts and ghost talk The ghost as it appeared before this release is removed. A dead avatar may chat, but only those proficient in communicating with the dead will be able to make any sense out of the voice of the afterlife. Chat system The Project Entropia chat system is overhauled and updated. Now you will have chat access from the instant you login. This has eliminated many of the annoyances with missing chat messages, team chat issues, etc. Friend confirmation In order to reduce abuse and protect the integrity within the virtual universe, an avatar may now only add another avatar as friend if the target avatar confirms the action. Personalized nicknames used globally A participant may change an entry on his or her Friends list, to a name of choice. That name will be used in every communication with the said person – in PM’s, main chat, etc, for increased coherency. Auto-logoff system implemented In order to counter meaningless idling on the servers, an avatar is logged off after ten minutes of inactivity. VU 7.2 - 22 MAR 2005 Visual enhancements Several areas in Project Entropia, ranging from clothes, avatars, items and nature have been reviewed and updated from a visual standpoint, in order to remove oddities, like holes in clothes etc. Quickbar enhancements Several minor additions and tweaks have been made to the Quickbar and Statusbar functions. VU 7.3 - 4 MAY 2005 Visual enhancements Several areas in Project Entropia, ranging from clothes, avatars, items and nature have been reviewed and updated from a visual standpoint, in order to remove oddities, like holes in clothes etc. Anti-Toxic shots clarification If you take an anti-toxic shot and you already are protected, the shot action will fail, notifying you why. VU 7.4 - 24 MAY 2005 Buffer in the Quickbar Added a buffer in the Quickbar system, that work when you want to change the item held by your avatar after the currently held item’s reload bar is finished. Music and Sounds The Project Entropia experience is improved, with new sound effects, ambient sounds, and music. Visual enhancements Several areas in Project Entropia, ranging from clothes, avatars, items and nature have been reviewed and updated from a visual standpoint, in order to remove oddities, like holes in clothes etc. VU 7.5 - 1 JUL 2005 New avatar creation process A new avatar creation process is launched, allowing for a more streamlined experience. Everyone will have an opportunity to check it out, even old avatars. Old avatars If you already have made an avatar before the avatar creation update, you have a one-time opportunity to try out the new system. Please note that you at any time can press Reset, to change back to your original look in the currently selected category. When Reset is pressed all changes you have made in the chosen category is lost and your appearance will be the same as before. Note that you cannot change your gender. To continue onwards, press Accept. Options Through activating the icons at the top of the UI you can switch between different sections of your appearance. Thereafter you can either use the arrows in the manipulation area to select a new feature, or use the circular zone to decide the level of alteration. If you want to reset a change, you need to activate the corresponding category and then press the reset button. Furthermore, if you press one of the Preview icons on the lower end of the interface, you will get an idea about how your avatar will look in different outfits. Note that these outfits are previews only and will NOT be included in your equipment. Controls Mouse: Move the cursor around. Mouse Wheel: Used to zoom in and out. Mouse Wheel Pressed down: Move the camera to various angles. Keyboard Num Pad 8: Used to move camera up. Keyboard Num Pad 2: Used to move camera down. Confirmation When you are satisfied with your choice of appearance you need to press the Accept button. Please note that once you have accepted your looks, you cannot do any further adjustments. However, while in Project Entropia, you will have the option to interact with a person capable of changing avatar looks, namely the body sculptor, hair stylist and the face sculptor. Name After you have accepted your looks, you need to choose the name of your avatar. Please choose your name sensibly. The rules and restrictions regarding choice of names are clearly stated in the Conditions of Use and any violation of these rules can lead to a permanent lockdown of your account. Change to T button When using the T button for transportation when stuck in terrain now freezes movement, to counter foul use of its functionality. VU 7.6 - 22 SEP 2005 Navigation Added the initial choice of choosing navigation when starting Project Entropia, between First Person and Third Person. The navigational control has been streamlined and more options have been added. You can customize your controls using the options interface, available through the "O" key. If you had personalized your control setting prior to the VU 7.6 release you can press "Cancel" to keep these settings. A method of movement is also suggested by pressing down both mouse buttons at once. Tutorial system A Tutorial system is launched in order to help newcomers find their way around in Project Entropia. The messages will explain how to navigate, how certain items work, etc, and give general pointers on what to do in Project Entropia. The tutorial messages are stored in your Tutorial messages view, available from the Action book. The "See again" option when receiving a Tutorial message means that you will receive the same Tutorial message again in your next session in Project Entropia. Message center The Message center is introduced. It contains all messages you receive during your Project Entropia session. A new action for accessing the Message center is available in your Action book. Note that the messages are cleared each time you log off Project Entropia. In later releases, the Friend messaging will be integrated into the Message center as well. Messages notification In the HUD, there is a new section which shows when you have a message waiting. Loot windows The loot window functionality has changed. They are now merely a "receipt" of the items found or made. The items are instead automatically placed in your inventory when found or made. Stackable items are automatically stacked. The "Take all" button is therefore rephrased to "Close". Drop rule changes Items with too low value cannot be dropped any more, in order to reduce littering. Life state icon change The small figure icon next to the Health bar in the HUD no longer shows whether you are alive or dead. The figure now only shows if you are in a safe or unsafe zone. VU 7.7 - 1 NOV 2005 Added feedback bars when dropping When dropping an item more feedback is presented. Quickbar Actions added New Action icons added, to interact with the Message center and Tutorial messages. Quickbar help enhanced Added more information about how the Quickbar works, in the Help section of the Quickbar. Added feedback in Map interface Added more feedback in the map section, with more detailed text and pictures. Tutorial system upgrades More areas added to the tutorial system. Friends list The maximum number of Friends on the Friends list is increased, from 40 to 80. VU 8.1 - 1 FEB 2006 Exit now! When logging out of Project Entropia you may now exit immediately instead of waiting the 20 seconds stipulated by the timer. However, your Avatar will REMAIN online and can be harmed or interacted with for the full duration of the 20 seconds. Avatar name The system now remembers the chosen avatar name to display after log-off. VU 8.2 - 22 MAR 2006 Friends The Friends chat has been updated and now works exactly like the Private chat. This includes a logging function which can be enabled or disabled through the main options panel. The log is saved in your Project Entropia folder. A new Friends category has been added to the Action Book and includes all the usual Friend features. These features can be accessed from the Friends List, the status bar and through interaction with other avatars. This new Friends/Private chat window has also received a make over and now allows you to ignore chat from another participant during a chat session. The Friends List also allows you to drag out an avatars status bar for easier interaction. Actions Update The Actions interface has been updated with several new icons including a participant info icon which is used in conjunction with the new Event system. Naked Shock The mutants on Calypso seem to be embracing their own interpretation of flower power and are now refusing to wear clothes. As if they weren’t ugly enough. VU 8.3 - 24 APR 2006 UI Makeover With the introduction of Real World item purchasing, the Item Info UI has received a makeover and now offers more options and control over the item you are viewing. Chat Chat session UIs have been updated with a 'snap' feature allowing for easier organization of open interfaces. Starting in the Entropia Universe New avatars entering the Entropia Universe now have the option of choosing where they would like to begin: Port Atlantis or New Oxford. VU 8.4 - 29 MAY 2006 Private Chat The contrast between the text and background colors of the Private Chat interface has been increased to enable easier reading. VU 8.5 - 4 JUL 2006 Desktop Icons & Keyboard Mapping The User Interface has been remodeled. The Quick Bar is now replaced with a new system allowing the creation of Desktop Icons for your favorite tools, weapons, actions and system functions. Extensive Keyboard Mapping is also available and easily organized into nine Action Sets; you can now have every situation from hunting to dancing right at your fingertips. Remember: Desktop Icons and Keyboard Maps are separate functions and must be created/mapped separately. A Global Action Set is also available for functions you always need close at hand. Please view the updated 'Movement & Interaction' section of the Participants Guide on this website as well as the help texts included In-World by clicking the '?' symbols on the new interfaces. Graphics & Animation Adjustments have been made so that clothes and armor fit better on avatars. Several new hair styles have also been added. An improvement has been made to the light settings in the Entropia Universe that makes the lighting more natural. Action Library Several new actions have been added to the Action Library, including the camera mode which allows height positioning of the view camera. Inventory The Inventory can now be moved around the screen. VU 8.6 - 18 SEP 2006 New Actions Two new actions: Rotate Left and Rotate Right, have been added to the Action Library. Team The Team Interface can now be moved. Old HUD Icons Old HUD Icons have been removed from the Cybernetics and Small Items categories of the Inventory. VU 8.7 - 1 NOV 2006 New HUD Design The main HUD (Heads-Up Display) has been redesigned. Increased transparency and more chat filters have been included. The upper row of color coded buttons control which channels you wish to read. The lower row of buttons control which channel you wish to write to. Don't forget, if you want to write to a channel, you should also enable reading of the channel. The tool section of the HUD now automatically disappears when no tool is equipped. Teleporters are now displayed on the radar as light blue. Auctioneers, event organizers and other friendly trader NPC's have changed color in the radar from light blue to orange. Options Interface A new option has been included in the Options Interface called 'Align radar with camera'. When enabled, this option allows the radar to follow the camera's orientation. Otherwise the radar follows your avatars orientation. Tooltips have been included for the first and third person options in the Options Interface. VU 8.8 - 18 DEC 2006 Team Settings The old Damage Determines rule has been renamed as 'Damage: Item Share'. A new Team Setting has been included allowing Stackable Items to be split between team members based on the damage inflicted by each member. The new rule is called 'Damage: Stack Share'. Inventory As it could sometimes take a while for the Inventory to open, a progress bar has now been included for the loading of items in the different Inventory categories. Graphics Continuing to utilize the new PhysX engine, the death animation has been improved to reflect a more life-like tumble and fall. Private Chat It is now possible to continue a Private Chat after an avatar has been killed. VU 8.9 - 6 FEB 2007 Graphics Continued improvement to avatar body parts including fingernails for female avatars and better definition in the head, neck and shoulders area. Action Book Continued color coding of ACTION LIBRARY categories plus new icon designs. Team Rule Due to exploits in PvP combat, the 'Leader takes All' rule has been replaced with Looter takes All - the team member that loots a creature first always receives all items found. When looting another participant, the loot is given to the team member that inflicted the most damage. Loot Distribution We have adjusted how often low to mid-range creatures carry loot. However, as the loot size depends on how often the creatures carry loot, the overall loot has not changed. VU 8.11 - 20 MAR 2007 Graphics General graphical improvement of Icons like having their corners rounded and a little shading added. Adjustments have been made to the close and help icons of the Keyboard Mapping system and the small buttons on the HUD. Other Enhancements Manual rotation of Items is now available in the Item Info View Controls. Disable auto-rotation first and use the mouse wheel to zoom in/out and rotate in any direction. VU 8.12 - 4 JUN 2007 Graphics A number of new crosshair designs have been included in AIM mode (default key 'N' to toggle). The text font used in the Entropia Universe has been enhanced. Other Enhancements: Inventory item amounts over 1k now display the full value when the cursor is held over them. VU 9.0 - 9 OCT 2007 Existing avatars will now have the opportunity to remodel their avatars. Please take your time during the remodeling process as the procedure cannot be changed once 'Accepted'. A tip in achieving a unique appearance is to begin by randomizing the basic avatar before going into detail. Facial expressions will be introduced in a later Version Update. Inventory The Inventory has been redesigned. Increased functionality includes: • Categories have been reorganized and new categories introduced. • A new "View Equipped/All" toggle button allows you to quickly view which Inventory items your avatar has equipped. • A new "Compact" button allows you to automatically reorganize your Inventory making the most efficient use of available space. • A new "Avatar Camera Focus" button allows you to instantly bring your avatar into In-World camera focus. • It is now possible to Equip/Unequip by directly dragging items to/from your In-World avatar. • The inventory "Avatar View" section has been separated and is display optional. • Equipped Items are highlighted in blue in your Inventory "All" view. • Quick Menu functionality has been introduced for all Inventory objects allowing you to right click on items in your inventory and quickly view "Avatar Info", "Market Value", or "Equip/Unequip", "Split", "Open", "Detach Attachments", and "Merge All" for similar stacks. • Items entering the Inventory are automatically sorted to the correct category. Storage Terminal The Storage Terminal interface has been redesigned to reflect the same layout as the new Inventory including automatic item sorting (as Inventory) and the "Compact" button function (as Inventory). Action Library The 'Friend' section of the Action Library is renamed 'Avatar' and has received several actions previously founding the 'Interaction' section, including Avatar Info, Society and Team actions. Navigation Following feedback from the Entropia Guides, default navigation has also been mapped to the arrow keys on the keyboard. Your avatar can be rotated by right clicking, holding and moving the mouse. Unfortunately this was not compatible with the 'Instant Action Menu' option and it has therefore been removed from the In-World Options panel. VU 9.1 - 11 DEC 2007 Key Mapping When dropping an action or item icon on an existing desktop icon, an option will be offered to automatically map the new item/action to the key that was mapped to the previous existing item/action. Chat A new dedicated local chat channel for trade has been introduced. Participants are requested to use this channel for repeated trade announcements. Items, Actions, Professions & Skills A large number of new items, actions, professions and skills have been added to support new systems introduced to the Entropia Universe. A number of surprises are also to be discovered. VU 9.3 - 20 MAY 2008 Graphics Avatar eye movement has been introduced. Emotes Nine new avatar postures have been added to the Action Library. Chat Chat history has been extended from 64 to 200 lines. Chat scroll bar no longer resets when new text appears in chat window. VU 10.0 - 18 AUG 2009 VERSION UPDATE FEATURES Avatar recreation Each participant avatar has been converted as closely as possible to its Version 9.4 look. You will have the option to keep this converted look, or, take advantage of a one-time opportunity to recreate your avatar using the full modification range available through the system. This one-time opportunity will only be available following the Version 10 update. Once you have “Accepted” your avatar, the offer will no longer be available. Newly created avatars will use the regular ‘avatar creation’ system. Chat window improvements The chat window can now be moved and resized. Default keys are now ‘Enter’ to enter chat mode, and ‘Escape’ to leave chat mode. N.B. Pressing ‘Enter’ while in chat mode no longer causes chat to lose focus. VU 10.0.4 - 25 AUG 2009 FIXED ISSUES • Fixed black patches on the neck when wearing a coat • Fixed missing texture on one female hair style; fixed uncolorable male hair style • Several issues regarding private chat have been fixed • Fixed issue when an avatar may get stuck in terrain VU 10.1.1 - 8 OCT 2009 FIXED ISSUES • Constraints in avatar re-creation are removed for participants that are granted to re-create their avatars Last edited by Rayne Jade; 10-12-2009 at 14:57.. Reason: Removed duplicate info |
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Rayne Jade Blackmoore
ATH for Every Mob | ATH for Crafting || Check out A Brief History of... Armor Creatures/Mobs | Sweating | The Society | Skills | Trade Terminal | Crafting | MA Events | PVP Avatar Features | Cities, TPs & Locations | The Auction | Mining | WoF Records | Society Lineage Ingame since 23 JULY 2005 - Reached 160K Skills on 7 JUN 2009 - Watch My Quest |
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#3 | ||||||
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Stalker
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Gender:
Ingame: ![]() Avatar Name:
Magnus Svarog Henriksen Soc: Ascension
Location: Rigorous northern country full of bears
EFD: 1,004.68
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Note how more and more boring, less colorful and dry becomes the descriptions with every VU. It's a serious business, baby, no place for the childish roleplay anymore.
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![]() Hunting (solo + team) Globs / HoFs: 294 + 3 / 4 + 0 Mining Globs / HoFs: 3 / 0 |
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#4 | ||||||
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Moderator
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Gender:
Ingame: ![]() Avatar Name:
Rayne Jade Blackmoore Soc: GloryHound Irregulars
Location: WoF 2010 is HERE!!
EFD: 54,604.44
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Thanks! Duplicate removed.
If you read the earliest VU Content Lists, they are written in such a way that someone is speaking to the reader. Now, they are very sterile. Would be nice to see the personal touch again. |
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#8 | ||||||
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Old Alpha
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I read through this and didn't find in what VU the botox was applied to the avatar faces.
Any clue, anyone? Tussi |
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In PE i liked shooting mobs and dropping mines ... cycling the PED (shoot, loot, buy ammo, repeat) till all was spend on decay.That was fun. In EU way to many PED are lost on the first run or taxed away on armor change ... which is discouraging to put in any more. Because this is no longer funny. Sick of being a BETA-Tester and having to pay for it. Off with her head! |
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