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CE2: Headshot | General Discussion: General Entropia Universe discussion. Used for threads that do not fit in the available forums or subforums. |
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#3 | ||||||
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Alpha
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It would be nice though. It would also add some more skill to pvp sort of things.
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![]() "Possibly I've seen too much, Hangar 18 I know too much.." |
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#5 | ||||||
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Alpha
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but it would be a nice thought. imagin you shoot first in the legs of an AOA so it cant move on anymore and after that headshots from a secure distance
![]() but i know for sure that Peta will save those endangered species ![]() |
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[RIGHT] ![]() "combo22": I wish I could protect this empire... but it seems I can't , only chosed ones ...
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#6 | ||||||
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Slayer
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Gender:
Ingame: ![]() Avatar Name:
Foeburner Nighthawk Delta Soc: Irken Invaders
Location: Sweden
EFD: 91.83
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no, not with the real cash economy... then MA would have to change the mob HP so they can take as many headshots as they can take shots total now
lolbut it would be nice in PvP ![]() |
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Globals: 34 HoFs: 4 ATHs: 0 SGA items: 7 Biggest loot: 6092PED LOAC, Entropian Webcomic - Updated every Monday and Friday!
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#7 | ||||||
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Provider
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Posts:
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Vechel Vech Phalan Soc: Honest Entropians
Location: Finland
EFD: 0.01
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The way to make it without unbalancing anything, would be to make it less likely to hit in the head. For example, if we now hit 90% likely to the whole mob, make it so likeliness to hit is:
70% Head 90% Body And the parts to cause more damage could vary between different creatures. Miner bot could be more vulnerable in some power unit, allophyl in its legs, and boorum critically vulnerable in his groin area... Also the different parts of a mob could have different critical chance % too. |
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