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CE2: Headshot

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Old 07-05-2009, 09:57   #1
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CE2: Headshot

I was just wondering... with the CE2, will we also see the implementation of hitpoints? Where hitting a mob in the head will do significantly more damage than the foot (like, higher % change of critical hit)...?
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Old 07-05-2009, 10:02   #2
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Originally Posted by Wollongong View Post
I was just wondering... with the CE2, will we also see the implementation of hitpoints? Where hitting a mob in the head will do significantly more damage than the foot (like, higher % change of critical hit)...?
I very much doubt it. I dont think they will change the basics of anything.
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Old 07-05-2009, 10:05   #3
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It would be nice though. It would also add some more skill to pvp sort of things.
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Old 07-05-2009, 10:19   #4
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No, the HS hitbox never happen. But i think that hitboxes will be changed little bit, that it will copy the shape of creature. ( now we have one big box )
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Old 07-05-2009, 10:37   #5
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but it would be a nice thought. imagin you shoot first in the legs of an AOA so it cant move on anymore and after that headshots from a secure distance
but i know for sure that Peta will save those endangered species
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Old 07-05-2009, 11:09   #6
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no, not with the real cash economy... then MA would have to change the mob HP so they can take as many headshots as they can take shots total now lol

but it would be nice in PvP
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Old 07-05-2009, 11:17   #7
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The way to make it without unbalancing anything, would be to make it less likely to hit in the head. For example, if we now hit 90% likely to the whole mob, make it so likeliness to hit is:
70% Head
90% Body
And the parts to cause more damage could vary between different creatures. Miner bot could be more vulnerable in some power unit, allophyl in its legs, and boorum critically vulnerable in his groin area...

Also the different parts of a mob could have different critical chance % too.
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Old 07-05-2009, 11:23   #8
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Pfff, we scared of the robot invasion, I am sure we can kick PETA back to earth if they show up here as well.
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Old 07-05-2009, 11:27   #9
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Quote:
Originally Posted by Vech View Post
The way to make it without unbalancing anything, would be to make it less likely to hit in the head.
doesnt that defeat the purpose of the suggestion if we have probabilities, rather than user defined precision?
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Old 07-05-2009, 12:11   #10
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Quote:
Originally Posted by Wollongong View Post
I was just wondering... with the CE2, will we also see the implementation of hitpoints? Where hitting a mob in the head will do significantly more damage than the foot (like, higher % change of critical hit)...?
nope ... as MA staff staded many times we will not see something like this
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