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Project Entropia: what's in a name?

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Old 04-23-2006, 22:44   #11
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And it still says when one on your FL join... like..

Mr. "BUSH" DaVinci has joined/left Project-Entropia
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Old 04-24-2006, 06:31   #12
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Quote:
Originally Posted by Doer
This is the flippancy that confuses people. Clearly MA takes the decay, not the repair. Take for example limited items. Where does MA get their cut? You might say when they're manufactured, but then what about looted limiteds?
Thats a very good point about L items.

However think of it the other way. i land at PA and meet some nice helpful chap dishing out free guns. I sweat a bit for my ammo and use up say a ped worth of decay on the weapon before TTing it. How has MA earnt anything from me?

Back to L items, i reckon they takes there cut up front, since crafters use residue to max the TT value and residue = 1pec a unit. This does not hold for the Korss pistol of couse, but then i dont understand why they've introduced a L loot anyway.
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Old 08-16-2006, 12:46   #13
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Quote:
Originally Posted by aridash
dude, decay=repairs=decay. when they actually take the money out of the economy is acedemic. when they take it from my ped card is through repairs.
My understanding is that they take money even for the (L) items when they are being used up. And since you dont repair those, decay is the more accurate word.
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Old 08-16-2006, 12:51   #14
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Quote:
Originally Posted by Snipe
this is actually good!

what always bothers me is this:
Entopia is the perfect world, but in Project Entropia (sounds almost like entopia) or even Entropia Universe (the project fell away, telling me that entopia has been reached) if it was so pefect, why do so many people leave the game?

actually... i'm not completely certain about this...
entopia is the name of some business somewhere

UTOPIA, however, is the perfect world.
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Old 08-16-2006, 13:36   #15
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Quote:
Originally Posted by Joser
UTOPIA, however, is the perfect world.
Dang, you beat me to it. Usually I love being the besserwisser. +Rep
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Old 08-16-2006, 13:40   #16
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We always had a running joke where I live. New Mexico is called "The land of Enchantment" we always called it "The land of Entrapment" its funny I am now part of Entropia Universe (formally known as Project Entropia) and the same joke still applies "Entrapia Universe" lol.

A question was asked in an earlier post that if that person spends 1 ped of decay how is MA making any money off them? Well it may not seem like alot but if you multiply that many times over it starts to add up. I have been here for a while and I have noticed MA making it much more easier for new people to start playing EU than when I started. This will up the head count increase the magnitude of decay (or entropy) plus a few will have loftier goals and want to move up in weapons and equipment which equals more decay more decay and more decay which equals more money for MA. I always said MA would make more money off alot of people playing with moderately decaying items than a few people playing with high decaying items. LAs are so popular from their cumulative effect I am sure LA owners make more money off mobs that loot 3-4 peds continously than one ATH type loot. Pretty much all of the professions are geared towards entropy (if I understand the meaning correctly from prior posts) even in crafting which produces the items which will eventually decay if used and use resources mined up with tools that decay. Its all tied together in cycles. Sorry to hijack the thread a little just wanted to show EU in the "Big picture" and not the microcosom of individual avies.

I like Entropia its a decent name and the definition relates clearly to the core of this game (errr universe)
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Old 08-16-2006, 13:57   #17
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Could someone please clarify what denotes 'decay' in game?

Is it one or all of the following:

1. Using a weapon / tool / etc., repairing it
2. Using ammo (it gets converted into loot and items with loss for inefficiency)
3. Using material in crafting (they get converted into an item + residue with some loss (roughly 40%)
4. Any other thing I've somehow forgot ...
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Old 08-16-2006, 14:26   #18
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Quote:
Originally Posted by Photon
Could someone please clarify what denotes 'decay' in game?

Is it one or all of the following:

1. Using a weapon / tool / etc., repairing it
2. Using ammo (it gets converted into loot and items with loss for inefficiency)
3. Using material in crafting (they get converted into an item + residue with some loss (roughly 40%)
4. Any other thing I've somehow forgot ...
I think it can be defined as making something decrease in TT value, therefore it would be 1. Note that decay is different from repairs as mentioned earlier
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Old 08-16-2006, 14:56   #19
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Does anyone know if MindArk is a public company? Can anyone get their hands on the financial statements? That will tell you 100% for sure where the income comes from. My feeling is that they declare 100% of deposits as income. In that case they make much much more than just decay. Their expenses would be credit card fees from banks, servers and server farm and programmers (maybe withdrawls from players?). A very high profit business if you ask me.

This brings on another question. If they do declare all deposits as income then there is no real virtual economy because there is nothing backing up the currency. If it were a real deposit then there would be money on reserve held to pay everyone in the economy if we all cashed out at the same time. Just like a casino is requred to have cash on hand to cover all chips in play and on the tables.
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Old 08-16-2006, 15:01   #20
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Quote:
Originally Posted by thewebbie
Does anyone know if MindArk is a public company? Can anyone get their hands on the financial statements? That will tell you 100% for sure where the income comes from. My feeling is that they declare 100% of deposits as income. In that case they make much much more than just decay. Their expenses would be credit card fees from banks, servers and server farm and programmers (maybe withdrawls from players?). A very high profit business if you ask me.

This brings on another question. If they do declare all deposits as income then there is no real virtual economy because there is nothing backing up the currency. If it were a real deposit then there would be money on reserve held to pay everyone in the economy if we all cashed out at the same time. Just like a casino is requred to have cash on hand to cover all chips in play and on the tables.
try this

http://www.mindark.com/docs/reports/MindArk_AR_ENGx.pdf
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