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Challenge to the community: unfreeze the skill progression | General Discussion: General Entropia Universe discussion. Used for threads that do not fit in the available forums or subforums. |
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#41 | |||||||
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Marauder
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FYI i submitted a second case to expand and restate my first.
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__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#42 | |||||||
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Marauder
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About the value of HG skills, http://peauction.com/itemlisting.php...ill+Implant+(L) doesnt realy show a huge drop. The main reason is that HGIvalue = Skillvalue+ESIprice. When HGI value stays the same, and ESIprice increases, the Skillvalue must go down. On top of that, you need allot more ESIs to chip out your skills. So to obtain the same value of your skills, the ESI price should be about 2-3 times lower then before the change. So basicly, MA can still solve all this by increasing the ESI droprate. |
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#43 | |||||||
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Prowler
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__________________
"You are a fluke of the universe... You have no right to be here... and whether you can hear it or not, the universe is laughing behind your back..." - Deteriorata <-- Click
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#44 | |||||||
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Prowler
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#45 | ||||||
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Stalker
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Dryden Thorn Thornfall Soc: General - Mann MPH Killers
Location: NY, US, Earth, Sol System, Milky Way, Local Group, Universe 019975218B
EFD: 29.37
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SB2 +rep. Your views most closely match mine on these and other related issues.
I am lower to mid level player that has definitely been discouraged by recent changes. I have already made a decision to not deposit any more as suggested in a previous post. Or at least until I see some proof of equalization back to where we were a few months ago. Since the last vu as well as skills slowing the lack of loot has got me the most. It has drained my ped to zero and sent me into my storage numerous times to sell off stuff at increasing losses in order to keep playing in hopes that things would turn around for me. Unfortunately I have about reached bottom aside from my armor weapons and one or two other things I would rather not sell off. I am now on borrowed time, a borrowed (L) finder for mining and even some borrowed bombs/probes. My soc mates would rather try to keep me playing than accept my offer of giving them my skills and items as opposed to cashing them out. There is a need to balance skills, profit etc. But who wants to have to wait until they are old and gray irl to be able to hunt some bigger mob. I from the start viewed EU as a long term pursuit but the way things have gone it starts to look more like a long term gambling session at a casino and one in which I always lose. Yes it`s true I could theoretically chip out now and see a little profit. But that`s after depositing yet again to be able to afford the esi`s neccessary and losing further on the withdrawl fees. The farther this goes the more I don`t like the smell. Don`t get me wrong I like EU as a game and like the people but as with everyone else I do have a real life. And to further sacrifice it to try and enjoy EU more is simply not healthy nor practical. I have felt long ago, that as has been mentioned in previous posts, additions should have been being made to further the interest of uber players. Bigger new mobs and more challenges as well as weapons etc. And allow everyone else to continue participation without feeling so squeezed with each new vu. I believe that an increase in the player base with many small depositors is better for MA and players in the long run than a smaller player base and a few big depositors. A handful of people does not a civilization make. I had better end here before my book gets any longer. I have been called a man of few words but when I speak it is usually a mouthfull! |
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#46 | |||||||
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Master of the Universe
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imo, for 99.99% of players, it has now become impossible to achieve 10/10 HA on any normal weapons. now, i know that you said its up to you to chose wether to proffit or lose (and by that i saw it as using normal weapons at extremely low HA, or SIB weapons at max HA), but still, they have in essence "disabled" the normal weapons for the people that dont already have max/decent HA with them. so MA have taken away the choice for most people to use normal or SIB. which means, if i want to (for 99/100 hunts) at best, break even, or lose as little as possible, i must use SIB. i accepted the concept of skilling up to use normal weapons at the price of an arm and a leg, but now its goina cost an arm, two legs, your chance to have kids and a lung. its just not worth it anymore. |
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#47 | ||||||
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Prowler
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I do not mind it getting harder to chip up to uber status.
It makes it more equal to the people who can not chip and put in $10000's. You need to work hard to get to the top. I think MA does not look enough at how other games solve the skill problem. Other options would be opening up an other continent with a heavier class of mobs. Also new drops of higher damage/sec weapons can then be introduced. In other games your looting of mobs that are getting to easy for your skills slowly dries down. Thus forcing players to slowly move up to the moib appropriate for their skill. We saw with the atrox queen/eomon event that it still is possible to have mobs that uber players can not kill on their own. So a new continent with mobs like that opens up new possabilities. New top end armor and weapons also gives a chance for others to move up in armor and weapons. I think there are enough other possabilities then a skill nerve. As for profitability more players is a more stable and better solution then to milk a small playerbase for more money. Cheers Richard (ingame Siam) |
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#48 | ||||||
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Marauder
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![]() jdegre posted this plot in another thread which illustrates how brutal and extreme the change is. It will (for example) take 1.5 times as much skilling to get a skill from 0 to 6k than it did before the VU. 7k is approaching 2x the skilling. It gets even more extreme above that. I had thought it was obvious from my original post, but some people have asked this: the side affect of this change for highly skilled players is that if they chip out their skills, they have many times more tt in skills than they did before the change. Last edited by Doer; 01-16-2007 at 21:34.. |
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#49 | |||||||
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Guardian
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case sent, let's see how many of thesewe can get.. a big enough outcry is the only way to get a change here, i'm afraid...
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__________________
best hunting = 1321 PED Argo Young best crafting = 182 PED Alekz Scope best mining = 145 PED Crude Oil GSI/ESI to date = 14 |
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#50 | |||||||
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Guardian
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the rich get richer, again at the expense of the un-rich. how very.. 'capitalist'... ![]() |
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