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Sweat-economy question... | General Economy Discussion: Entropia Universe economy, prices, deposits, withdrawals and trends discussion. |
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#21 | |||||||
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Guardian
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However, do you really think we'd see a massive increase in MF users? While I believe SOME would come to the market, I doubt there'd be a very large increase in them, though I honestly can't begin to guess that based on anything other than gut feeling. |
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Gaius Quintus Magnus, Entropian |
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#22 | ||||||
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Guardian
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We maybe wouldn't have a massivly increase at the start (after/if ever the TT value of Force Nexus got cut by half), but in the long term i'm sure that we will see a massive increase in MindForce, if the price of ME keeps around 120-150%.
A Market value of 120-150% for Mindessence is the factor which will decide about the demand and number MF users. And this price isn't possible under current conditions (because Nexus already costs that much). |
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#23 | ||||||
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Guardian
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Given that sweaters are a cost for MA (as opposed to an income), I've always assumed it is in their best (business) interest to minimize this cost. This would seem to mean they would want to keep sweater's "income" as low as possible, but no lower. I believe .5 pec is probably that floor.
Afaik, the change in sweat mechanics made sweat work like any other "loot", allowing them to exactly control the amount of sweat available in-game at any time. This is borne out by the fact that sweating seems to produce the same amt/hour regardless of who, where or when it's done (there's other threads that demonstrate this, but I'm too lazy to search). It seems to me that the relative stability of the price of sweat demonstrates that MA is controlling it to the best of their ability; otherwise it should be much more volatile, I'd think. Last edited by CorwinBS; 02-12-2008 at 21:11.. Reason: typo |
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the fastest way to make a small fortune in EU is to deposit a large fortune. aridash This is THE GAME without to make it looks better and taste sweater. crywolf
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#25 | |||||||
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Guardian
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So what I'm saying is that the only benefit MA gets from sweaters is when they deposit (and usually stop sweating). Why wouldn't they want to minimize the period between "starts sweating" and "makes deposit", by keeping sweat prices as low as functionally useful? |
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#26 | |||||||
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Guardian
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And the 0.5 pec/bottle (500 times the value of the TT) is paid by the Mindforcers. And when they use a Mindforce ability, you can bet that the decay of the Chip + Implant is much higher than 0.001 pec. Basicly Sweaters increase the overall decay. In other words, all decay resulting by use of Mindforce is solely due to the sweaters (No sweat, no ME, no MF, no chip/implant decay). |
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#27 | |||||||
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Dominant
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A guy sweats 1000 sweat, sell to a MF user. The sweater spends the 5ped on ammo and goes hunting a bit (=decay). The MF user pays 5 ped for skilling MF (=high decay, very uneco). In fact a higher sweat price would require the MF skiller to deposit more and spend more. If the sweat price was 0.1 instead of 0.5, the sweater would only have 1 ped to spend on ammo and decay, and the MF skiller would only need to spend/deposit 1 ped on his skilling |
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#28 | ||||||
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Guardian
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Ok, you guys really aren't understanding the situation, imo. Forget sweat, there is no sweat. Sweaters don't generate sweat, there is no Nexus to use it with, and there is no Mind Force to spend it on. It's all a bunch of numbers on a computer server somewhere; it's not a real world.
MA is a business unit. They spend money, and they make money, hoping the latter exceeds the former. They spend their cash on looking flash and grabbing our attention, as well as on servers and bandwidth and coders (oh my). The only money they make comes from deposits (ignoring other financial vehicles like loans and stock offerings). Sweaters do no deposit, therefore they do not generate income. Period (or "full stop", depending on where you live). (The argument that sweat increases the amount paid by depositors for decay & etc is facile; the sweat itself doesn't do that (since there is no sweat) - it's the depositing players who choose to spend their deposited money in that fashion who increase the amount they pay.) Other than the odd skill gain, and the ability to play for free, sweating is entirely pointless for all concerned. If MA eliminated sweat from the equation, simply selling MF at the TT for 2 PEC, how would depositing players be affected? Wouldn't they be spending roughly the same amount they are now? Wouldn't the game (for depositors) be nearly exactly the same if sweat and sweating simply disappeared? |
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#29 | |||||||
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Prowler
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This whole thread is sweaty and its making me sweat!
Yes, I would agree that the decay and losses of using a mndforce chip more than make up for the sweat passed out, some one gots to pay for that hanger or starkhov someone sweated to ![]() Quote:
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#30 | |||||||
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Prowler
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lol, I ask not to be flamed & then calls us all cheats.....I've read enough Google : Market value |
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Anyone can be a tourist ... but we're not going home. The home of the brave..http://www.calypsosettlers.com |
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